Campaign:Era of Dreams/Fritzwald Getriebebasteln: Difference between revisions
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=== Specialties === | === Specialties === | ||
Bureaucracy: Personal Domain | |||
Craft(Magitech): Backed By Infrastructure | |||
Occult: Geomancy | |||
=== Crafts === | === Crafts === | ||
Air 2, Earth 4, Fire 2, Genesis 4, Magitech 5 | |||
=== Languages === | === Languages === | ||
Old Realm | Native: Riverspeak; Others: Old Realm | ||
== Backgrounds == | == Backgrounds == |
Revision as of 00:27, 2 August 2008
Basics
Name: Fritzwald Getriebebasteln
Concept: Superscalar Civil and Weapons Engineer.
Caste/Aspect: Twilight
Motivation: Develop the more savage areas of Creation through the introduction of improved infrastructure, starting with his own Manse complex and essence fueled monorail across the South
Intimacies: "PROGRESS!", the Getriebebasteln Mining, Manufacturing and Industrial team (the Boyz), Lunar Spouse
Experience: 30/30
Background
Tale of exploration, ultraviolence, and why there is no smoking in the factory cathedral to be inserted here.
Appearance
Latern jawed, cocky, and almost constantly covered by a thin coating of essence discharged soot. To be expanded.
Attributes
Strength ●● Charisma ●●●●● Perception ●●●● Dexterity ●●●●● Manipulation ● Intelligence ●●●●● Stamina ●●●● Appearance ●●● Wits ●●●●
Abilities
Archery ●●●●● Integrity ● Craft ●●●●● Athletics ●● Bureaucracy ●●●●● Martial Arts Performance Investigation ● Awareness ●●●●● Linguistics ● Melee Presence ●●●●● Lore ●●●●● Dodge ●●●● Ride Thrown Resistance ● Medicine ●●●● Larceny Sail ● War ●●●●● Survival Occult ●●●● Stealth Socialize
(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)
Specialties
Bureaucracy: Personal Domain Craft(Magitech): Backed By Infrastructure Occult: Geomancy
Crafts
Air 2, Earth 4, Fire 2, Genesis 4, Magitech 5
Languages
Native: Riverspeak; Others: Old Realm
Backgrounds
Arsenal: ●●●●
Command: ●●
Allies: ●●
Connections(The Deliberative): ●
Cult: ●(+● in manse)
Retainers: ●
Wealth: ●●●●
Panoply: ●●●
Manse: ●●●●●(Legendary)
Charms
(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.
C-C-C-Combo's
Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.
Name of combo 2
etc.
Essence
Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)
Willpower
Willpower: ●
Temporary: □
("cross out" □ boxes by substituting them with Xs)
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)
Manses and Heartstones
(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Advancement
(Here is where you write down your experience points and how you spent them)