Campaign:Enfolding Ice/Marcina: Difference between revisions

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'''Essence:''' ●●●●<br/>
'''Essence:''' ●●●●<br/>
'''Regeneration:''' standard<br/>
'''Regeneration:''' standard<br/>
'''Personal Essence Pool:''' 26/26 (5 from Familiar)<br/>
'''Personal Essence Pool:''' 24/24 (5 from Familiar)<br/>
'''Peripheral Essence Pool:''' 38/45<br/>
'''Peripheral Essence Pool:''' 38/45<br/>
'''Committed Essence:''' 7 (Amulet 5, OriBP 2)<br/>
'''Committed Essence:''' 7 (Amulet 5, OriBP 2)<br/>
Line 135: Line 135:


=== Attacks ===
=== Attacks ===
''(example:)''<br/>
'''Knives'''(Thrown):speed 5, acc +2, dam 3L, rate 4
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>


=== Health ===
=== Health ===

Revision as of 23:55, 15 December 2008

(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

Name: Marcina/Marco
Concept: Underground Shadowbroker
Caste/Aspect: Night
Motivation: Protect and stabilize the North from inhuman threats through economic stabilization and political reorganization
Positive intimacies: Wealth,
Negative intimacies:
Anima: A giant, hovering, smug smile looms over whoever s/he may be talking to at the moment.
Experience: 3/90
(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●●       Charisma     ●●●●       Perception   ●●
Dexterity ●●●●●     Manipulation ●●●●       Intelligence ●●
Stamina   ●●        Appearance   ●●●        Wits         ●●●

Abilities

Archery           Integrity   ●    Craft              Athletics ●●●●●  Bureaucracy ●●●●●
Martial Arts      Performance      Investigation ●    Awareness ●      Linguistics ●
Melee             Presence    ●●●● Lore          ●    Dodge     ●●●●   Ride        
Thrown       ●●●  Resistance       Medicine           Larceny   ●●●●●  Sail        
War               Survival         Occult             Stealth   ●●●●●  Socialize   ●●●


Languages:

Native: Riverspeak
Others: Skytongue


Specialties

Bureaucracy: "Buddy have I got a deal for you..." +2

Backgrounds

Artifact 1(Ori Breastplate)
Artifact 5 Infinite Resplendence Amulet
Familiar 3 Crab w/Sass
Resources 3 1 ton of miscellaneous dried foodstuffs, hard liquor, and medicinal herbs stashed in Elsewhere pockets.

Charms

Thrown

  • Triple Distance Attack:2m, Instant. Triples range of thrown attack.
  • Cascade of Cutting Terror:5m, Supplemental. Renders Dodge DV inapplicable and doubles attack successes before comparing it to opponents defence.

Dodge

  • Reflex Sidestep Technique:1m, Reflexive. Makes unexpected attack no longer unexpected.
  • Shadow Over Water: 1m, Reflexive(2). In response to an attack, nullify all penalties to the Exalt's Dodge DV.
  • Seven Shadow Evasion: 3m, Reflexive (2). In response to an attack that is not unexpected, gain perfect defense against that attack.

Integrity

  • Integrity Protecting Prana (5m1wp, Reflexive, One Day, C-OK) Protects from any Shaping effect that directly alters her mind, body, spirit or traits. Includes instantaneous shaping effects and new alterations caused by long-term shaping effects. Protects the character from undodgeable, unblockable shaping attacks.

Presence

  • 2nd Pre Excellency
  • Irresistable Salesman Spirit:3m, Instant. Doubles Success prior to comparing to opponent MDV.

Larceny

  • 2nd Lar Excellency
  • Flawlessly Impenetrable disguise:7m,simple, until PC sleeps. Wit/Manip+ Larceny= QualityUndetectable with mundane technique. +4diff with supernatural detection.

Stealth

  • Easily Overlooked Presence Method:3m, Simple, One Scene. Fails to notice unless Solar in combat or viewer has at least +2 situation modifiers.
  • Mental Invisibility Technique:5m 1wp, Simple, One Scene. (Dex/Manip+Stealth)+(Essence in autosux). If greater than target's MDV, they ignore Solar if Solar not in combat. Four WP to ignore effect, 1wp if someone calls attention to Solar.

Bureaucracy

  • 2nd Lar Excellency
  • Speed the Wheels:8m, Simple, Indefinite. (Int/Cha+Buer)+(Essence in autosux). If beats resisting target's (Int+Buer)/2, speed bureaucratic task by (Ess+1) times.

C-C-C-Combo's

'Incomparable Death by Ninjas Avoidance Technique 1wp 4m+

  • Seven Shadow Evasion + Reflex Sidestep Technique

Essence

Essence: ●●●●
Regeneration: standard
Personal Essence Pool: 24/24 (5 from Familiar)
Peripheral Essence Pool: 38/45
Committed Essence: 7 (Amulet 5, OriBP 2)

Willpower

Willpower: ●●●●●●●
Temporary: 0/0

Virtues

Virtues:

Compassion ●●
Conviction ●●●●
Temperance ●
Valor      ●●●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

Resource derived:
-5 sleep grenades (3 res purchase)
-5 smoke grenades
-5 firepots
-10 Perfect knives

Artifacts
-Orichalcum Breastplate
-Infinite Resplendence Amulet

Familiar
-Crabby, the pathologically obnoxious chainsmoking crustacean.


Manses and Hearthstones

Hopefully at some point.

Combat

Dodge DV: 7(dex+dodge+Ess)/2 round up
Dodge MDV: 6(will+integ+Ess)/2 round down
Soak: 13A/14L/11B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 7A/8L/7B (add half from armor and full from stamina)
Hardness: 3A/3L/3B (armor only)

Attacks

Knives(Thrown):speed 5, acc +2, dam 3L, rate 4

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

it's helpful if you write down how you spent your BP and XP

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy