Campaign:Enfolding Ice/Marcina: Difference between revisions
1d4chan>Ranbar (New page: ''(italicized text is just a comment, don't keep it in your sheet)'' ''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]'' ==...) |
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== Abilities == | == Abilities == | ||
Archery Integrity ● Craft '''Athletics ●●●●●''' ''' ●●●●●''' | Archery Integrity ● Craft '''Athletics ●●●●●''' '''Bureaucracy ●●●●●''' | ||
Martial Arts Performance '''Investigation | Martial Arts Performance '''Investigation ● ''' '''Awareness ●''' Linguistics ● | ||
Melee '''Presence ●●●●''' Lore ● '''Dodge ●●●●''' Ride | Melee '''Presence ●●●●''' Lore ● '''Dodge ●●●●''' Ride | ||
'''Thrown ●●●''' Resistance Medicine '''Larceny ●●●●●''' Sail | '''Thrown ●●●''' Resistance Medicine '''Larceny ●●●●●''' Sail | ||
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== Backgrounds == | == Backgrounds == | ||
'''Artifact 1'''(Ori Breastplate)<br/> | |||
'''Artifact 4''' Infinite Resplendence Amulet (Orichalcum & Starmetal)<br/> | |||
'''Familiar 3''' Crab w/Sass<br/> | |||
'''Resources 3''' 1 ton of miscellaneous dried foodstuffs, hard liquor, and medicinal herbs stashed in Elsewhere pockets.<br/> | |||
== Charms == | == Charms == |
Revision as of 19:40, 15 December 2008
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
Name: Marcina/Marco
Concept: Underground Shadowbroker
Caste/Aspect: Night
Motivation: Protect and stabilize the North from inhuman threats through economic stabilization and political reorganization
Positive intimacies: Wealth,
Negative intimacies:
Anima: A giant, hovering, smug smile looms over whoever s/he may be talking to at the moment.
Experience: 3/90
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●●● Charisma ●●●● Perception ●● Dexterity ●●●●● Manipulation ●●●● Intelligence ●● Stamina ●● Appearance ●●● Wits ●●●
Abilities
Archery Integrity ● Craft Athletics ●●●●● Bureaucracy ●●●●● Martial Arts Performance Investigation ● Awareness ● Linguistics ● Melee Presence ●●●● Lore ● Dodge ●●●● Ride Thrown ●●● Resistance Medicine Larceny ●●●●● Sail War Survival Occult Stealth ●●●●● Socialize ●●●
Languages:
Native: Riverspeak
Others: Skytongue
Specialties
Bureaucracy: "Buddy have I got a deal for you..." +2
Backgrounds
Artifact 1(Ori Breastplate)
Artifact 4 Infinite Resplendence Amulet (Orichalcum & Starmetal)
Familiar 3 Crab w/Sass
Resources 3 1 ton of miscellaneous dried foodstuffs, hard liquor, and medicinal herbs stashed in Elsewhere pockets.
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
C-C-C-Combo's
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●
Temporary: 1/1
Virtues
Virtues:
Compassion ● Conviction ● Temperance ● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
it's helpful if you write down how you spent your BP and XP
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy