Campaign:EA-Exalted/Eleri Dunesong: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Joy
1d4chan>Joy
Line 68: Line 68:
'''Duration:''' Instant<br>
'''Duration:''' Instant<br>
'''Prerequisite Charms:''' None<br>
'''Prerequisite Charms:''' None<br>
This charm allows her to increase Melee rolls by up to ten dice.<br>
This charm allows her to increase Melee rolls by up to (Attribute + Ability).<br>


'''Infinite Melee Mastery'''<br>
'''Infinite Melee Mastery'''<br>

Revision as of 08:49, 4 April 2010

Basics

  • Campaign: Campaign: EA-Exalted
  • Name: Eleri Dunesong, Silken Wrath, "The White Demon"
  • Concept: Daughter of the Dune people, promised bride to the tribe's patron God, stolen away to the degenerate Realm, tormented, then self-emancipated. Rejected by her own people upon her return, cursed and driven from them as the granddaughter of the King of Nightmares. Despite the pain of this renewed separation, determined to bring them the life above the sand they deserve as loyal children of Creation.
  • Exalt Type: Solar
  • Caste: Dawn
  • Motivation: Free her people from the shackles they are still born into.
  • Positive intimacies: People of the Dunes (Protective) ●●●●●
  • Negative intimacies: The Institution of Slavery (Hatred) ●●●●●
  • Anima Totem: A giant monochrome representation of herself from the waist up tears its way out of her back then towers above her, glowing a literal white-hot (as does all the light she sheds, the harsh white sunlight of the most inhospitable desert rather than the typical warm golden glow of other Solars), completely lacking in physical features or distinctions within its 'borders' as if it were a 'blank' reverse shadow puppet. Has the additional disturbing tendency, if they are affected by her Anima power, of seeming to 'look' directly at anyone viewing it, a line of pure darkness forming into a too-wide predatory grin, too-sharp teeth sillhouetted against that void.
  • Experience: 57/60

Background

REDACTED BY AUTHORITY OF THE CAPITAL CONVENTION
EYES ONLY
ACCESS: MEMBERS OF THE FIVE-SCORE FELLOWSHIP, BUREAU HEADS

Appearance

Eleri Dunesong is a breathtakingly beautiful young girl that is obviously one of the Dune People, looking to be between the ages of 10 and 11 and standing roughly 4'7", with a slim build revealing the beginnings of curves. Her eyes, red as the arterial blood of those arrayed against her. Her hair a white shining as lustrously as the face of Luna in the night sky. Her skin as pure as the most perfectly refined White Jade. And though she would generally sooner die than reveal it to others, a Cynis mon is tattooed in purple ink on the sole of her left foot.

She typically wears a seemingly simple outfit comprised of a long red coat with a hemline extending down to her knees atop a suit of black form-fitting clothing in the form of a long-sleeved shirt, pants, and a pair of shoes bordering on slippers. Her clothing is un-ornamented with design or embroidery, simple yet flattering in cut and shape. It is also a shape-shifting artifact created by the Mountain Folk, capable of transforming into any articles of clothing its wearer can imagine with but a moment of concentration and a brief infusion of essence, and hardening when struck to protect its owner. The 'wardrobe' she has set into its memory, however, is a meager one, at least thus far.

Attributes

Strength  ●        Charisma     ●●●●●    Perception   ●●●
Dexterity ●●●●●    Manipulation ●        Intelligence ●●●
Stamina   ●        Appearance   ●●●●●    Wits         ●●●

Abilities

Archery      x     Integrity   ●●●●●     Craft         x    Athletics ●●●●● Bureaucracy x
Martial Arts x     Performance ●●●●●     Investigation x    Awareness ●●●●  Linguistics ●
Melee        ●●●●● Presence    ●●●●●     Lore          x    Dodge     ●     Ride        x
Thrown       x     Resistance  ●●●●●     Medicine      x    Larceny   x     Sail        x
War          x     Survival    ●●        Occult        ●    Stealth   ●     Socialize   ●


Crafts: None.

Languages: Old Realm (Dune People dialect, 'Common' dialect), High Realm.

Specialties

Melee: Blades ●●●

Integrity: A Heart Locked Away From Humans ●●●

Performance: Sexual ●●●

Presence: Terrifying ●●●

Resistance: Facing The Sun ●●●

Lore: People Of The Dunes ●

Athletics: Feats Of Strength ●●●

Linguistics: 'Common' Old Realm Dialect ●

Backgrounds

Artifact: ●●● (Black Jade Grand Daiklave)
Artifact: ●● (Transformative Armor)
Artifact: ●● (Fivefold Harmonic Adapter: Orichalcum, on Black Jade Grand Daiklave, Eternal)

Charms

First Melee Excellency
Cost: 1m per die; Mins: Melee 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
This charm allows her to increase Melee rolls by up to (Attribute + Ability).

Infinite Melee Mastery
Cost: 2m+, 1wp; Mins: Melee 4, Essence 3; Type: Simple (Speed 6, DV -1)
Keywords: None
Duration: One Scene
Prerequisite Charms: Any Melee Excellency
Each two motes committed to this Charm reduces the mote cost for the first three Melee Excellencies by one, to a minimum of zero. She may spend as many motes on this Charm as she wishes.

Hungry Tiger Technique
Cost: 1m; Mins: Melee 2, Essence 1; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Melee Excellency
By spending one mote before making a Melee-based attack, this Charm causes extra successes on the attack roll to be counted twice for the purposes of determining raw damage.

Dipping Swallow Defense
Cost: 2m; Mins: Melee 2, Essence 1; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Melee Excellency
This Charm is used in response to an attack. It allows her to ignore all penalties that apply to her Parry DV when resolving that attack. Her Parry DV is still 0 if it's inapplicable, but it takes no further penalties.

Bulwark Stance
Cost: 5m; Mins: Melee 3, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-Basic
Duration: Until next action
Prerequisite Charms: Dipping Swallow Defense
This Charm allows her to ignore penalties that apply to her Parry DV until her next action. This includes penalties invoked by her own attacks. Note that the effects of inapplicability are not a "penalty" on DV.

Fivefold Bulwark Stance
Cost: 5m, 1wp; Mins: Melee 5, Essence 2; Type: Simple (Speed 6, DV -1)
Keywords: Combo-OK
Duration: One Scene
Prerequisite Charms: Bulwark Stance
For the remainder of the scene, this Charm removes the onslaught penalty other characters' attacks impose on her parry DV. It also reduces the defense penalty imposed by each action the Exalt takes by one, to a minimum of zero.

Heavenly Guardian Defense (Conviction Flaw of Invulnerability)
Cost: 4m; Mins: Melee 4, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Bulwark Stance
This Charm is a parry that allows a character to perfectly defend against any attack, even if it is unblockable, so long as she has a weapon in hand and the attack is not unexpected. Mundane weapons can break when defending with them when used with this charm, should the attack she is using it to parry against inflict 25L raw damage before soak, though it will still successfully parry the attack.

Call The Blade
Cost: 1m; Mins: Melee 2, Essence 2; Type: Reflexive (Step 2)
Keywords: Obvious
Duration: Instant
Prerequisite Charms: None
She may hold out her hand and call to the Essence of one of her weapons. If the desired weapon is within 40 yards, and a flight path exists between the weapon and her hand, this Charm draws the weapon into her grasp. She must own the weapon she calls. This Charm can be used to draw and ready a sheathed weapon reflexively.

Summoning The Loyal Steel
Cost: 1m; Mins: Melee 3, Essence 2; Type: Simple (Speed 3, DV -1)
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: Call the Blade
She may banish a drawn hand-to-hand weapon that she owns to Elsewhere with the commitment of a single mote of Essence. She can then draw the weapon directly from Elsewhere later, using a miscellaneous action. The Charm ends when she does so. If she cancels the Essence committed to this Charm while the weapon is Elsewhere, it falls to the ground at her side. She is explicitly permitted to draw her stored weapons from Elsewhere using Charms such as Call the Blade.

Graceful Crane Stance
Cost: 3m; Mins: Athletics 1, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One Scene
Prerequisite Charms: None
This Charm allows her to automatically succeed on any valid Athletics action to keep her balance. Moreover, this Charm allows her to keep her footing on any surface at least as strong and wide as a human hair. She treats it as a three-foot-wide ledge capable of supporting a thousand pounds of weight when determining what movement and Athletics actions she can take and what penalties to them might apply.

Increasing Strength Exercise
Cost: 3m per point; Mins: Athletics 3, Essence 2; Type: Simple (Speed 6, DV -1)
Keywords: Combo-OK, Obvious, Stackable
Duration: One Scene
Prerequisite Charms: None
This Charm suffuses her with Solar Essence, temporarily increasing her Strength. It adds one dot to her Strength for each three motes spent. No combination of Charms that includes Increasing Strength Exercise can increase her Strength by more than her Essence, and this bonus is treated as a dice bonus from Charms.

Combos

The Sun Cannot Be Evaded: First Melee Excellency + Hungry Tiger Technique + Heavenly Guardian Defense. (1m per die*/1m/4m* + 1wp)
To Strike At The Wind Is Futile: Fivefold Bulwark Stance + Heavenly Guardian Defense. (5m+1wp/4m* + 1wp)
Potential As Endless As The Desert's Sand: Increasing Strength Exercise + Graceful Crane Stance + Heavenly Guardian Defense. (3m per dot/3m*/4m* + 1wp)

(* - Denotes a reflexive Charm.)

Anima Powers

By spending 10 motes of Essence, Eleri can appear huge and terrifying for the remainder of the scene (or until she chooses to let the effect dissipate). She appears taller and fiercer, with a terrible visage, burning eyes, and a deadly rending grasp. This effect comes into play automatically once she spends 11-15 motes of Peripheral Essence.
Unless a creature has a Valor greater than the Ascending Sun's Essence, he is unable to look directly at Eleri or strongly oppose her. She gains +2 to her DV against affected characters. Players of mortals must also make Valor rolls for their characters when they are facing one of the Bronze Tigers. Mortals (and normal animals) that fail flee in terror of the wrathful apparition that confronts them. Golems, automata, the walking dead, and other creatures that do not know fear cannot be affected by this Anima power.

Merits and Flaws

Merits
None.

Flaws
Sun-Seared: Like all of the Dune People, Eleri is supernaturally vulnerable to the sun. Exposure to direct sunlight inflicts a damage of 1B/minute with a Trauma rating of 3, and she suffers a three-die penalty on all rolls while so exposed. Heavy clothing doubles the time interval for this form of environmental damage.
Sterile: Permanently Infertile due to an overdose of Maiden Tea.
Intolerance (Humanity: Minor [Common, Difficulty 3 Compassion roll or WP 1 to ignore for a scene, -3 to social actions other than intimidation])
Intolerance (Dynasts: Major [Uncommon, Difficulty 5 Compassion roll or WP 3 to ignore for a scene, -5 to social actions other than intimidation])
Intolerance (Solar Exalted: Major [Uncommon, Difficulty 5 Compassion roll or WP 3 to ignore for a scene, -5 to social actions other than intimidation])

Essence

Essence: ●●●●
Regeneration: 0 when active, 4/hour when relaxed, 8/hour when sleeping or meditating.
Personal Essence Pool: 22/22
Peripheral Essence Pool: 37/50
Committed Essence: 13 (Black Jade Daiklave 8, Transformative Armor 4 + Summoning The Loyal Steel 1)

Willpower

Willpower: ●●●●●●●●●●
Temporary: 10/10

Virtues

Virtues:

Compassion ●
Conviction ●●●●●
Temperance ●
Valor      ●●●●●

Virtue flaw: Deliberate Cruelty

Inventory

Black Jade Grand Daiklave (Orichalcum Fivefold Harmonic Adapter attached), Transformative Armor, a small pouch of occasionally bloodstained money in varying currencies.

Manses and Hearthstones

None.

Combat

Join Battle: 7 dice.
Dodge DV: 5
Dodge MDV: 9/11
Soak: 6A/6L/5B
Pierced: 3A/3L/3B
Hardness: 2A/2L/2B

Attacks

Punch: Speed 5, Accuracy 6, Damage 1B-5B, Parry DV 4, Rate 3, Tags: M.
Kick: Speed 5, Accuracy 5, Damage 4B-8B, Parry DV 1, Rate 2, Tags: M.
Clinch: Speed 6, Accuracy 5, Damage 1B-5B, Parry DV n/a, Rate 1, Tags: MP.
Black Jade Grand Daiklave: Speed 6-5, Accuracy 13-15, Damage 14L-18L, Parry DV 7-8, Rate 2, Tags: 2RPO.

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

Advancement

BP
Merits (0)
None

Flaws (16)
Sun-Seared (6)
Sterile (1)
Intolerance: Humanity (3)
Intolerance: Dynasts (3)
Intolerance: Solar Exalted (3)

Other BP Expenditures (31)
Conviction ●●●●● (3)
Valor ●●●●● (6)
Athletics ●●●●● (2)
Integrity ●●●●● (2)
Melee ●●●●● (2)
Performance ●●●●● (2)
Presence ●●●●● (2)
Resistance ●●●●● (2)
Specialty: Melee (Blades) ●●● + Athletics (Feats of Strength) ● (2)
Specialty: Athletics (Feats of Strength) ●● (1)
Specialty: Presence (Terrifying) ●●● + Performance (Sexual) ● (2)
Specialty: Performance (Sexual) ●● (1)
Specialty: Integrity (A Heart Locked Away From Humans) ●●● + Resistance (Facing the Sun) ● (2)
Specialty: Resistance (Facing the Sun) ●● (1)
Specialty: Lore (People of the Dunes) ● (1)

XP
Essence ●●● (16)
Charm: Infinite Melee Mastery (8)
Essence ●●●● (24)
Awareness ●●●● (6)
Specialty: Linguistics ('Common' Old Realm Dialect) ● (3)