Campaign:Dungeon Fantasy/Arcane Trickster: Difference between revisions

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Unnatural Features 1-5 [-1/level]
Unnatural Features 1-5 [-1/level]
Weirdness Magnet [-15]
Weirdness Magnet [-15]
Skills: Innate Weapon(Beam)-16 [2] plus one of these 2-point melee skill packages:
1. Single Blade: Any one Knife-16 [2]
2. Sword and Buckler: Shield (Buckler)-15 [1] and Short Sword-14 [1]
Ranged Skills: Innate Weapon(Projectile)-16 [2]
All of these Skills: Meditation , Occultism, Research, Scrounging, Stealth, Thaumatology,

Revision as of 10:35, 5 August 2020

I created this profession for the Dungeon Fantasy RPG (Powered by GURPS) and provides a different rules setting interpretation of the D&D Arcane Trickster.

Base Attributes: ST 10 [0], DX 15 [100], IQ 13 [60], HT 13 [30] Secondary Characteristics: Damage 1d-2 / 1d; BL 20 lbs; HP 12 [4]; Will 13 [0]; Per 14 [5], FP 13 [0], Basic Speed 7 [0]; Base Move 7 [0]

Advantages: Magery 0 [5]; Energy Reserve(Magical) 2 [6] ST +1 to +4 [10/level] DX +1 to +2 [20/level] IQ +1 to +2 [20/level] HT +1 to +4 [10/level] Will +1 to +5 [5/level] Per +1 to +9 [5/level] Combat Reflexes [15] Energy Reserve 3-5 (Magical) [3/level] Languages (any) [3 or 6 per language] Magery 1-3 [10/level] Mind Shield [4/level] Signature Gear [1/item]

Disadvantages: ST -1 to -2 [-10/level] Bad Temper [-10*] Compulsive Carousing [-5*] Compulsive Gambling [-5*] Compulsive Lying [-5*] Cowardice [-10*] Curious [-5*] Laziness [-10] Loner [-5*] Post-Combat Shakes [-5*] Skinny [-5] Sense of Duty (Adventuring Companions) [-5] Social Stigma (Excommunicated) [-10] Unnatural Features 1-5 [-1/level] Weirdness Magnet [-15]

Skills: Innate Weapon(Beam)-16 [2] plus one of these 2-point melee skill packages: 1. Single Blade: Any one Knife-16 [2] 2. Sword and Buckler: Shield (Buckler)-15 [1] and Short Sword-14 [1]

Ranged Skills: Innate Weapon(Projectile)-16 [2]

All of these Skills: Meditation , Occultism, Research, Scrounging, Stealth, Thaumatology,