Binder: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Binders are another class from Tome of Magic along with the | Binders are another class from Tome of Magic along with the [[Truenamer]] and the [[Shadowcaster]], but despite standing next to some of the [[Fail|worst designed classes in the system]], are competently designed, mechanically balanced and fun to play. They contact beings from beyond the known universe (known as [[Vestige]]s) to inhabit their body for a while and experience the real world again in exchange for special powers. There's a binding check involved that determines whether the vestige can influence your actions. If they win, you have to act in a certain way in certain situations or get a stacking -1 penalty on pretty much everything that only goes away when the vestige leaves. If you win, they just sit nicely along for the ride. | ||
Religions are generally against binders because their gods don't really like it when a mortal chump can just doodle a seal on the ground and contact a vestige while the gods can't do anything about vestiges. | Religions are generally against binders because their gods don't really like it when a mortal chump can just doodle a seal on the ground and contact a vestige while the gods can't do anything about vestiges. | ||
{{Template:D&D3-Classes}} | {{Template:D&D3-Classes}} |
Revision as of 11:58, 30 May 2016
Binders are another class from Tome of Magic along with the Truenamer and the Shadowcaster, but despite standing next to some of the worst designed classes in the system, are competently designed, mechanically balanced and fun to play. They contact beings from beyond the known universe (known as Vestiges) to inhabit their body for a while and experience the real world again in exchange for special powers. There's a binding check involved that determines whether the vestige can influence your actions. If they win, you have to act in a certain way in certain situations or get a stacking -1 penalty on pretty much everything that only goes away when the vestige leaves. If you win, they just sit nicely along for the ride.
Religions are generally against binders because their gods don't really like it when a mortal chump can just doodle a seal on the ground and contact a vestige while the gods can't do anything about vestiges.