Campaign:Dragon-Blooded: The Musical/Peleps Sovelis: Difference between revisions

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== Attributes ==
== Attributes ==


  Strength  ●●●      Charisma    ●●       Perception  ●●
  Strength  ●●●      Charisma    ●●       Perception  ●●
  Dexterity  ●●●      Manipulation ●●       Intelligence ●●
  Dexterity  ●●●      Manipulation ●●       Intelligence ●●
  Stamina    ●●●      Appearance  ●●●      Wits        ●●
  Stamina    ●●●      Appearance  ●●        Wits        ●●●




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  ''Terrestrial Block''
  ''Terrestrial Block''
  Linguistics ●     Awareness  ●●    Athletics ●●     '''Bureaucracy'''    0      Archery    0
  Linguistics     Awareness  ●●    ''Athletics'' ●●●     ''Bureaucracy''    0      Archery    0
  '''Lore'''        ●●●    Craft      0    Dodge    ●●●   Investigation'''  ●●●   Medicine    0
  ''Lore''        ●●●    Craft      0    Dodge    ●●   ''Investigation''  ●●   Medicine    0
  Occult      0      Integrity  0    Melee        '''Larceny'''       ●●    Performance ●●
  Occult      0      Integrity  0    Melee    0     ''Larceny''       ●●●    ''Performance'' ●●
  Stealth    0      Resistance ●●    Presence  0      Martial Arts  ●●●    Ride        0
  Stealth    0      Resistance ●●    Presence  0      ''Martial Arts''   ●●●    Ride        0
  Thrown      0      War        0     Socialize ●      Sail          0      Survival    0
  Thrown      0      War            Socialize ●      ''Sail''           0      Survival    0




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''Breeding:  ●●●<br/>''
''Breeding:  ●●●<br/>''
''Resources: ●●<br/>''
''Resources: ●●<br/>''
''Mentor: ●●<br/>''
''Mentor:   ●●●●<br/>''


== Charms ==
== Charms ==
''(example:)''<br/>
(Martial Arts)
(Ability) '''First (Ability) Excellency:''' 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.
* First Martial Arts Excellency
* Terrestrial Martial Arts Enforcement
* Currents Swept to Sea<br/>
(Athletics)
* Effortlessly Rising Flame<br/>
(Larceny)
* Observer Awareness Method
 


== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
'''Essence:''' ●●<br/>
'''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/>
'''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/>
'''Personal Essence Pool:''' 11/11<br/>
'''Personal Essence Pool:''' 13/13<br/>
'''Peripheral Essence Pool:''' 25/25<br/>
'''Peripheral Essence Pool:''' 28/28<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' 0<br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)''


== Willpower ==
== Willpower ==
'''Willpower:''' ●●●●● ●<br/>
'''Willpower:''' ●●●●●● ●●<br/>
Temporary: □□□□□ <br/>
Temporary: □□□□□ □□<br/>


== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
* Compassion ●●<br/>
* Compassion ●●<br/>
* Conviction ●●●<br/>
* Conviction ●●●●<br/>
* Temperance ●<br/>
* Temperance ●<br/>
* Valor      ●●●<br/>
* Valor      ●●●<br/>
'''Flawed Virtue:''' Valor<br/>
'''Flawed Virtue:''' Conviction<br/>
'''Limit Break:''' □□□□□□□□□□<br/>
'''Limit Break:''' □□□□□□□□□□<br/>


== Inventory ==
== Inventory ==
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)''
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)''
=== Manses and Heartstones ===
''(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)


== Combat ==
== Combat ==
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== Advancement ==
== Advancement ==
* 2 BP: Specialties
* 2 BP: Specialties
* 2 BP: Willpower
* 5 BP: Charm
* 3 BP: Backround
* 3 BP: Virtue

Revision as of 00:57, 16 December 2008

Basics

Name: Peleps Sovelis
Concept: Martial Artist
Caste/Aspect: Water
Motivation: Learn ALL the Great Dragon Styles!
Intimacies:
Anima Banner/Totem:
Anima Effect/Tell: Survive underwater
Experience: 0/0
(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)


Appearance

(what other people see when they look at your character.)

Attributes

Strength   ●●●       Charisma     ●●        Perception   ●●
Dexterity  ●●●       Manipulation ●●        Intelligence ●●
Stamina    ●●●       Appearance   ●●        Wits         ●●●


Abilities

Terrestrial Block
Linguistics   ●    Awareness  ●●    Athletics ●●●     Bureaucracy    0      Archery     0
Lore        ●●●    Craft      0     Dodge     ●●    Investigation  ●●    Medicine    0
Occult      0      Integrity  0     Melee     0      Larceny        ●●●    Performance ●●
Stealth     0      Resistance ●●    Presence  0      Martial Arts   ●●●    Ride        0
Thrown      0      War        ●     Socialize ●      Sail           0      Survival    0


Specialties

  • Martial Arts: Unarmed ●●●
  • Lore: Martial Arts ●

Backgrounds

Breeding: ●●●
Resources: ●●
Mentor: ●●●●

Charms

(Martial Arts)

  • First Martial Arts Excellency
  • Terrestrial Martial Arts Enforcement
  • Currents Swept to Sea

(Athletics)

  • Effortlessly Rising Flame

(Larceny)

  • Observer Awareness Method


Essence

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 13/13
Peripheral Essence Pool: 28/28
Committed Essence: 0

Willpower

Willpower: ●●●●●● ●●
Temporary: □□□□□ □□

Virtues

Virtues:

  • Compassion ●●
  • Conviction ●●●●
  • Temperance ●
  • Valor ●●●

Flawed Virtue: Conviction
Limit Break: □□□□□□□□□□

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Combat

Dodge DV: 4
Dodge MDV:
Soak: B:3 L:1 A:0
Hardness: B:0 L:0 A:0

Attacks

UNARMED
* Punch (Speed 5, Accuracy 10, Damage 3B, Parry DV 5, Rate 3, Natural)
* Kick (Speed 5, Accuracy 9, Damage 6B, Parry DV 3, Rate 2, Natural)
* Clinch (Speed 6, Accuracy 9, Damage 3B, Parry DV -, Rate 1, Natural, Piercing, Clinch)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

  • 2 BP: Specialties
  • 2 BP: Willpower
  • 5 BP: Charm
  • 3 BP: Backround
  • 3 BP: Virtue