Campaign:Dragon-Blooded: The Musical/Peleps Sovelis: Difference between revisions
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== Attributes == | == Attributes == | ||
Strength ●●● Charisma ●● | Strength ●●● Charisma ●● Perception ●● | ||
Dexterity ●●● Manipulation ●● | Dexterity ●●● Manipulation ●● Intelligence ●● | ||
Stamina ●●● Appearance | Stamina ●●● Appearance ●● Wits ●●● | ||
Line 27: | Line 27: | ||
''Terrestrial Block'' | ''Terrestrial Block'' | ||
Linguistics ● | Linguistics ● Awareness ●● ''Athletics'' ●●● ''Bureaucracy'' 0 Archery 0 | ||
''Lore'' ●●● Craft 0 Dodge ●● ''Investigation'' ●● Medicine 0 | |||
Occult 0 Integrity 0 Melee | Occult 0 Integrity 0 Melee 0 ''Larceny'' ●●● ''Performance'' ●● | ||
Stealth 0 Resistance ●● Presence 0 Martial Arts ●●● Ride 0 | Stealth 0 Resistance ●● Presence 0 ''Martial Arts'' ●●● Ride 0 | ||
Thrown 0 War | Thrown 0 War ● Socialize ● ''Sail'' 0 Survival 0 | ||
Line 42: | Line 42: | ||
''Breeding: ●●●<br/>'' | ''Breeding: ●●●<br/>'' | ||
''Resources: ●●<br/>'' | ''Resources: ●●<br/>'' | ||
''Mentor: | ''Mentor: ●●●●<br/>'' | ||
== Charms == | == Charms == | ||
(Martial Arts) | |||
( | * First Martial Arts Excellency | ||
* Terrestrial Martial Arts Enforcement | |||
* Currents Swept to Sea<br/> | |||
(Athletics) | |||
* Effortlessly Rising Flame<br/> | |||
(Larceny) | |||
* Observer Awareness Method | |||
== Essence == | == Essence == | ||
'''Essence:''' ●●<br/> | '''Essence:''' ●●<br/> | ||
'''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/> | '''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/> | ||
'''Personal Essence Pool:''' | '''Personal Essence Pool:''' 13/13<br/> | ||
'''Peripheral Essence Pool:''' | '''Peripheral Essence Pool:''' 28/28<br/> | ||
'''Committed Essence:''' <br/> | '''Committed Essence:''' 0<br/> | ||
== Willpower == | == Willpower == | ||
'''Willpower:''' | '''Willpower:''' ●●●●●● ●●<br/> | ||
Temporary: □□□□□ | Temporary: □□□□□ □□<br/> | ||
== Virtues == | == Virtues == | ||
'''Virtues:''' <br/> | '''Virtues:''' <br/> | ||
* Compassion ●●<br/> | * Compassion ●●<br/> | ||
* Conviction | * Conviction ●●●●<br/> | ||
* Temperance ●<br/> | * Temperance ●<br/> | ||
* Valor ●●●<br/> | * Valor ●●●<br/> | ||
'''Flawed Virtue:''' | '''Flawed Virtue:''' Conviction<br/> | ||
'''Limit Break:''' □□□□□□□□□□<br/> | '''Limit Break:''' □□□□□□□□□□<br/> | ||
== Inventory == | == Inventory == | ||
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)'' | ''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)'' | ||
== Combat == | == Combat == | ||
Line 98: | Line 101: | ||
== Advancement == | == Advancement == | ||
* 2 BP: Specialties | * 2 BP: Specialties | ||
* 2 BP: Willpower | |||
* 5 BP: Charm | |||
* 3 BP: Backround | |||
* 3 BP: Virtue |
Revision as of 00:57, 16 December 2008
Basics
Name: Peleps Sovelis
Concept: Martial Artist
Caste/Aspect: Water
Motivation: Learn ALL the Great Dragon Styles!
Intimacies:
Anima Banner/Totem:
Anima Effect/Tell: Survive underwater
Experience: 0/0
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●●● Charisma ●● Perception ●● Dexterity ●●● Manipulation ●● Intelligence ●● Stamina ●●● Appearance ●● Wits ●●●
Abilities
Terrestrial Block Linguistics ● Awareness ●● Athletics ●●● Bureaucracy 0 Archery 0 Lore ●●● Craft 0 Dodge ●● Investigation ●● Medicine 0 Occult 0 Integrity 0 Melee 0 Larceny ●●● Performance ●● Stealth 0 Resistance ●● Presence 0 Martial Arts ●●● Ride 0 Thrown 0 War ● Socialize ● Sail 0 Survival 0
Specialties
- Martial Arts: Unarmed ●●●
- Lore: Martial Arts ●
Backgrounds
Breeding: ●●●
Resources: ●●
Mentor: ●●●●
Charms
(Martial Arts)
- First Martial Arts Excellency
- Terrestrial Martial Arts Enforcement
- Currents Swept to Sea
(Athletics)
- Effortlessly Rising Flame
(Larceny)
- Observer Awareness Method
Essence
Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 13/13
Peripheral Essence Pool: 28/28
Committed Essence: 0
Willpower
Willpower: ●●●●●● ●●
Temporary: □□□□□ □□
Virtues
Virtues:
- Compassion ●●
- Conviction ●●●●
- Temperance ●
- Valor ●●●
Flawed Virtue: Conviction
Limit Break: □□□□□□□□□□
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)
Combat
Dodge DV: 4
Dodge MDV:
Soak: B:3 L:1 A:0
Hardness: B:0 L:0 A:0
Attacks
UNARMED * Punch (Speed 5, Accuracy 10, Damage 3B, Parry DV 5, Rate 3, Natural) * Kick (Speed 5, Accuracy 9, Damage 6B, Parry DV 3, Rate 2, Natural) * Clinch (Speed 6, Accuracy 9, Damage 3B, Parry DV -, Rate 1, Natural, Piercing, Clinch)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Advancement
- 2 BP: Specialties
- 2 BP: Willpower
- 5 BP: Charm
- 3 BP: Backround
- 3 BP: Virtue