Campaign:Dragon-Blooded: The Musical/Peleps Sovelis: Difference between revisions

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''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
  UNARMED
  UNARMED
  * Punch (Speed 5, Accuracy 10, Damage  
  * Punch (Speed 5, Accuracy 11, Damage 3B, Parry DV 5, Rate 3, Natural)
* Kick (Speed 5, Accuracy 10, Damage 6B, Parry DV 3, Rate 2, Natural)
* Clinch (Speed 6, Accuracy 10, Damage 3B, Parry DV -, Rate 1, Natural, Piercing, Clinch)
=== Health ===
=== Health ===
□ -0<br/>
□ -0<br/>

Revision as of 21:45, 15 December 2008

Basics

Name: Peleps Sovelis
Concept: Martial Artist
Caste/Aspect: Water
Motivation: Learn ALL the Great Dragon Styles!
Intimacies:
Anima Banner/Totem:
Anima Effect/Tell: Survive underwater
Experience: 0/0
(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)


Appearance

(what other people see when they look at your character.)

Attributes

Strength   ●●●       Charisma     ●●       Perception   ●●
Dexterity  ●●●       Manipulation ●●       Intelligence ●●
Stamina    ●●●       Appearance   ●●●      Wits         ●●


Abilities

Terrestrial Block
Linguistics ●      Awareness  ●●    Athletics ●●     Bureaucracy    0      Archery     0
Lore        ●●●    Craft      0     Dodge     ●●●    Investigation  ●●●    Medicine    0
Occult      0      Integrity  0     Melee     ●      Larceny        ●●     Performance ●●
Stealth     0      Resistance ●●    Presence  0      Martial Arts   ●●●    Ride        0
Thrown      0      War        0     Socialize ●      Sail           0      Survival    0


Specialties

  • Martial Arts: Unarmed ●●●
  • Lore: Martial Arts ●

Backgrounds

Breeding: ●●●
Resources: ●●
Henchmen: ●●

Charms

(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.

Essence

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower:
Temporary: □
("cross out" □ boxes by substituting them with Xs)

Virtues

Virtues:

  • Compassion ●●
  • Conviction ●●●
  • Temperance ●
  • Valor ●●●

Flawed Virtue: Valor
Limit Break: □□□□□□□□□□

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Manses and Heartstones

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

UNARMED
* Punch (Speed 5, Accuracy 11, Damage 3B, Parry DV 5, Rate 3, Natural)
* Kick (Speed 5, Accuracy 10, Damage 6B, Parry DV 3, Rate 2, Natural)
* Clinch (Speed 6, Accuracy 10, Damage 3B, Parry DV -, Rate 1, Natural, Piercing, Clinch)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

(Here is where you write down your experience points and how you spent them)