Campaign:Dragon-Blooded: The Musical: Difference between revisions

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= Players =
= Players =
Lina Inverse: [http://1d4chan.org/wiki/PelepsSovelis Peleps Sovelis]<br/>
Lina Inverse: [http://1d4chan.org/wiki/PelepsSovelis Peleps Sovelis]<br/>
Captain_Napalm: [http://1d4chan.org/wiki/Dragon-Blooded:_The_Musical/earthswim Earth Aspect on the swim team, woooo]
Captain_Napalm: [http://1d4chan.org/wiki/Dragon-Blooded:_The_Musical/earthswim Earth Aspect on the swim team, woooo]<br/>
Zeplin666: Air aspect Iselsi nerd
Zeplin666: Air aspect Iselsi nerd



Revision as of 22:29, 15 December 2008

Dragon-Blooded: The Musical
RPG Campaign
Rule System Second Edition Exalted

Dragon-Blooded: The Musical is a Dragon-Blooded centric campaign run by ExaltedGuy on the suptg IRC chat-in-exile.

The campaign's premise is a party of Dragon-Blooded Dynasts growing up together through their Secondary School years and maturing into perfect little nobles for the Scarlet Empress' Exalted baby-factories ( aka, the Houses ). The campaign takes place over four hundred years in the past, during RY 303. It's timeline is scaled back with the intent of giving it's player's elbow room to make a name for themselves and eventually rule along side, or even replace, existing Realm canonical characters. The over all objective of the campaign is unclear beyond 'become powerful and influential old bad asses by the time the current game year is reached'.

It is rumored to contain high school-like hijinks as the characters progress through Secondary School. All comparisons to Naruto or Harry Potter may result in instaban. Believe it!

The Great Houses

Some Great Houses do not exist yet during the time line. Here is a compiled list of them.

Houses That Exist Iselsi, Ragara, Sesus, Ledaal, Peleps

Houses That Do Not Exist Mnemon, Cynis, Tepet, Nellens, V'neef, Cathak.

Homebrew) Rules

Here is a run down of rules that the campaign is (currently) using.

Attributes No Attribute may be higher than 3 at chargen.

Abilities 25 points; may ignore the normal Dynast requirements (for now). No Ability may be higher than 3 at chargen.

Essence Starts at 2 and cannot be raised any higher at chargen.

Backgrounds 7 Backgrounds at chargen. Command, Arsenal, Connections, Backing and Manse may not be taken at chargen.

Virtues No Virtue may be raised higher than 4 at chargen.

Charms 4 Charms at chargen.

Players

Lina Inverse: Peleps Sovelis
Captain_Napalm: Earth Aspect on the swim team, woooo
Zeplin666: Air aspect Iselsi nerd

Useful Links