Campaign:Deus Exalted Mechanica: Difference between revisions
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==House Rules== | ==House Rules== | ||
* May start with up to 4 combos containing no more then two charms. May add more Charms to them with XP later. | * May start with up to 4 combos containing no more then two charms. May add more Charms to them with XP later. |
Revision as of 16:14, 30 November 2009
Who?
Draw is running the game. Contact him at Drawomancer@live.com or on AIM at Drawomancer.
Where?
- Exalted-DEM
Setting
Exalted 2e.
What's It All About?
When?
Who's In?
Chargen
Alchemicals.
House Rules
- May start with up to 4 combos containing no more then two charms. May add more Charms to them with XP later.
- Useful Stamina: Your stamina now grants extra health levels. Stamina 1 grants an Incap Health Level, 2 grants a -4 Health Level, 3 grants a -2 Health Level, 4 grants a -1 Health Level, and 5 grants a -0 Health Level. All levels also grant the ones below them.
- Three die stunts are only applicable if everyone playing agrees it's a three-die stunt.
- No training times.
- Custom charms are accepted but must receive ST approval beforehand.