Campaign:Contagion/Tom: Difference between revisions
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== Advantages == | == Advantages == | ||
'''Willpower:''' | '''Willpower:''' 6/6<br/> | ||
'''Morality:''' 6<br/> | '''Morality:''' 6<br/> | ||
'''Virtue:''' Fortitude<br/> | '''Virtue:''' Fortitude<br/> |
Revision as of 21:32, 30 May 2010
Name: Thomas Banson
Conspiracy: ???
Campaign: [Campaign:Contagion Contagion]
Attributes
- Mental Attributes
- Intelligence: ●●
- Wits: ●●
- Resolve: ●●●●
- Physical Attributes
- Strength: ●●
- Dexterity: ●●●
- Stamina: ●●
- Social Attributes
- Presence: ●●
- Manipulation: ●●
- Composure: ●●
Skills
- Mental Skills
- Academics: ●
- Computer: ●
- Crafts: ●●●
- Investigation: ●
- Occult: ●
- Science: ●
- Physical Skills
- Firearms: ●●●●
- Athletics: ●
- Drive: ●
- Stealth: ●●
- Brawl: ●●●
- Social Skills
- Persuasion: ●●
- Empathy: ●
- Subterfuge: ●
Specialties
- Persuasion: Principle
- Crafts: Mechanical repair/maintenance
- Firearms: Sniper rifle
- Occult: Quashmallim
Merits
- Pyrism: ●●●●
- Professional Training (Engineer): ●●●
- Contacts: US Army Engineers, Basilisk Armory Munitions Engineers, MTC Engineers
- Resources: ●●●
- Fast Reflexes ●●
Advantages
Willpower: 6/6
Morality: 6
Virtue: Fortitude
Vice: Pride
Initiative:7
Defense: 2
Speed: 10
Health: 7
Health:
- □
- □
- □
- □ -1 to all actions
- □ -2 to all actions
- □ -3 to all actions
- □ Disabled or dying
Pyrisms
- Divine Fire:
- Cost: 1 Willpower or 1 Willpower and one point of aggravated damage (see below).
- Action: Instant.
- Dice Pool: Dexterity + Resolve – target’s Defense.
- Roll Results:
- Dramatic Failure: Take 3 points of lethal damage
- Failure: Nothing; flames fail to appear.
- Success: Deal one point of lethal per Success on the roll or one point of aggravated per success if you opt to take one aggravated damage yourself when activating Divine Fire.
- Exceptional Success: No additional effect.
Attacks
Sniper Shot ()
Possessions
- Bulletproof Vest (Rating 2/3, Strength 1, Defense –1, Speed 0, Cost •••)
- Generic Sniper rifle (Damage: 4 (9 again), Range: 250/500/1000, Capacity: 10+1, Strength: 2, Size: 3, Cost: ••••)
XP and Progression
- XP: 9/9
- Gained 5 from morality 6 at start
- 3 XP spent on Investigation 0->1
- 6 XP spent on Merit: Fast Reflexes 0->2