Campaign:Contagion/Marmalade: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 1: | Line 1: | ||
'''Name:''' Marmalade Jones<br/> | '''Name:''' Marmalade Jones<br/> | ||
'''Conspiracy:''' Lucifuge | '''Conspiracy:''' Lucifuge<br/> | ||
'''Campaign:''' [Campaign:Contagion Contagion] | '''Campaign:''' [Campaign:Contagion|Contagion] | ||
== Attributes == | == Attributes == | ||
Line 50: | Line 50: | ||
'''Willpower:''' 3/6<br/> | '''Willpower:''' 3/6<br/> | ||
'''Morality:''' 5<br/> | '''Morality:''' 5<br/> | ||
''' | '''Motivations:''' Domination, Protection, Survival | ||
'''Initiative:''' 6<br/> | '''Initiative:''' 6<br/> | ||
'''Defense:''' 2<br/> | '''Defense:''' 2<br/> |
Revision as of 20:04, 25 July 2010
Name: Marmalade Jones
Conspiracy: Lucifuge
Campaign: [Campaign:Contagion|Contagion]
Attributes
- Mental Attributes
- Intelligence: ●●
- Wits: ●●
- Resolve: ●●
- Physical Attributes
- Strength: ●●
- Dexterity: ●●
- Stamina: ●●●
- Social Attributes
- Presence: ●●
- Manipulation: ●●
- Composure: ●●●●
Skills
- Mental Skills
- Investigation: ●
- Medicine: ●
- Occult (Street Lore): ●●
- Physical Skills
- Brawl: ●
- Larceny: ●●
- Stealth: ●●
- Survival (Find Shelter): ●●
- Weaponry (Knives): ●
- Social Skills
- Empathy: ●
- Intimidation: ●●
- Persuasion (Wheedling for Favors): ●●
- Streetwise (The Homeless): ●●●●
- Subterfuge: ●●
Merits
- Allies (Homeless): ●●●●●
- Castigation: ●●●
- Status (Lucifuge): ●●
- Professional Training: ●●●●●
- Contacts: Homeless, Police, Street Gangs, Social Workers, Nightlife
- Additional Asset Skill: Persuasion
Advantages
Willpower: 3/6
Morality: 5
Motivations: Domination, Protection, Survival
Initiative: 6
Defense: 2
Speed: 9
Health: 8
Health:
- □
- □
- □
- □
- □ -1 to all actions
- □ -2 to all actions
- □ -3 to all actions
- □ Disabled or dying
Castigations
- Embodied Familiar
- "Kitty"
- Int 2/Wit 2/Res 3
- Str 1/Dex 4/Stam 2
- Pre 2/Man 3/Com 3
- Skills: Athletics 4, Brawl 1, Stealth 5, Occult 5, Animal Ken 3
- Willpower: 6
- Essence: 10/10
- Speed: 8
- Virtue: Prudence
- Vice: Pride
- Size: 3
- Health: 5
- Defense: 4
- Initiative: 6
- Dread Power: Lurker in Darkness 4, Strange Form 2
- Innocuous: -2 to rolls to perceive it
- Through the Eyes: 1 Willpower to sensejack kitty
- Attack: Bite/Scratch 2L
- Sense the Unrighteous
-
- No cost, 10-Morality dice, Extended - 1 roll per minute
- Dramatic Failure: Lose all accumulated successes and lose one willpower per turn from horror.
- Failure: No progress is made.
- Success: Sense sin within two yards per success. Morality 7+ does not ping, 6-5 is mild sensation, 4-3 is moderate sensation, 2-1 is strong sensation, 0-N/A is overwhelming sensation that causes -1 to all actions. Lingering sins: Morality 4 threshold acts register as mild for a few days, 3 as moderate for a few months, 2 as strong for 1-6 years, 1 as overwhelming nigh permanently. Marmalade knows the source, but not the nature, of the sins he detects.
- Exceptional Success: If Marmalade gets 5+ successes on one roll, he gets a general sense of a target's most severe sin or the nature or a lingering sin.
- No cost, 10-Morality dice, Extended - 1 roll per minute
- Mark of the Beast
-
- 2 Willpower, Resolve+Intimidation, instant
- Dramatic Failure: Failure to transform, but still get penalties.
- Failure: Nothing happens.
- Success: Take one lethal, become demon hobo. May assign [Castigation dots] dots to Physical Attributes that can push them above five. Size increases by one, gain two armor, and Marmalade can spend willpower to heal wounds on a one-to-one basis regardless of type. Also, Marmalade's demon form invokes a Lunacy-like effect. Can only stay in the form for Stamina+Castigation turns per day. Any damage over normal health boxes when the form ends zaps the last thing Marmalade sees before going unconscious. All forms of damage from demon form are considered lethal unless they've been changed to deal aggravated damage to certain things (holding a silver bat against werewolves, for instance.) After shifting out of the form, all actions take a -3 penalty until Marmalade gets at least 8 hours of restful sleep, and his degeneration rolls are at -1 for 24 hours.
- Exceptional Success: The time spent in hellform is not counted against the day's limit, but there's still the normal limit on how long you can stay in it for the scene.
- 2 Willpower, Resolve+Intimidation, instant
Attacks
Switchblade 5 dice lethal
Possessions
- Hoboverlord disguise
- Switchblade
XP and Progression
- 10 from lowered Humanity
- 0/10 Castigation 2, Status (Lucifuge) 1
- 4/14 from 5/24, Las Plagas
- 7/17 from 5/30, Las Plagas Round 2
- 1/17 for Mark of the Beast
- 2/18 from 6/06, Fire
- 5/21 from 6/13, GET OVER HERE
- -1/21 Strange Form 2 for Kitty
- 3/24 from 6/21, GOD DAMNIT STOP BEING MORE MONSTROUS THAN THE MONSTERS
- 6/27 for shit I missed
- 2/27 for Status (Lucifuge) 2
- 6/31 for 7/12, Cleaning House
- 7/32 because Rawk Can't Keep Her Pants On