Campaign:Anarchy Group Omega/Storm: Difference between revisions
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Revision as of 06:45, 17 September 2009
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
- Campaign: Something Exalted
- Name: Storm of the Moon's Wrath
- Concept: RIGHTEOUS LUNAR FIGHTS FOR THE WEAK
- Caste: Full Moon
- Totem: Quail
- Tell: AHOGE
- Motivation: Protect all of Creation. ALL OF IT. FOREVER.
- Positive intimacies: Pack. Innocents.
- Negative intimacies: RAKSHA. Abyssals. Infernals.
- Anima: The air around him fills with bright silver feathers.
- Experience: /
Background
Born as the son of an Eastern trader, the boy who would grow up to be called Storm of the Moon's Wrath was aways a bit of a tricky case. He was hot-tempered, loudmouthed, and incredibly zealous about everything- especially his defense of any bullied children in his neighbourhood. Of course, this usually got him in trouble. Still, he was a good child in every other respect, and strong to boot, so his parents had no problems integrating him into the family business.
At the age of sixteen or so, his father's caravan was travelling through an Eastern forest when Raksha attacked. Not expecting it so close to the civilized edge of the forest, the caravan was caught completely unawares and either destroyed or taken captive, down to the last man ... almost. The young boy managed to get away, though he himself was gravely wounded in the process. Bleeding, alone, lost, he dragged himself through the forest, making makeshift bandages from plants, eating anything slow enough to catch. When he finally reached what felt like safety, he looked up to see the smiling face of the Silver Lady.
But his problems didn't end there. While the Silver Pact is quite adept at retrieving their newest members immediately after Exaltation, this one proved to be a bit of a problem- of course, when one Exalts so close to the Opal Court, especially a Lunar Exalt, especially a Lunar Exalt who had formerly been a mortal from a caravan they'd just taken- well. Whether through wounded pride or just curiosity, they couldn't help themselves, and even a Lunar Exalt can fall prey to them, weakened and confused as he was.
It felt like forever, to him. But no force on earth can contain a Chosen of the Moon forever. Not a month after his capture, in the middle of the night, the young Lunar struck, all his mad rage focused on those who imprisoned him, ripping any raksha he could find to shreds. As he staggered out of the forest, the full moon high in the sky, he nearly ran straight into the retrieval pack sent to get him.
He told them what happened.
His subsequent initiation into the Silver Pact as a Full Moon happened the very next night. During the tattooing they granted him a name to honor Luna, taken from the furious manner in which he fought- like a raging hurricane. Storm of the Moon's Wrath went on to learn from most of the Swords of Luna, as that faction was one he drifted towards immediately, and spent most of his young Exaltation with them, in the Deep Wyld, fighting the monsters there on their own turf.
Storm never told the elders, of course, what Luna said to him on the night of his Exaltation- that was personal, and they understood. Now, though, it haunts his memory more than ever, as the world itself falls apart around them.
"Be strong, my child. Many will need that strength soon."
Appearance
Storm of the Moon's Wrath is fairly average in his true form. Tall, dark, skin painted over thousandfold with thin, glimmering lines of silver, pale orange eyes. His hair is a bit odd- mottled brown, grey, and black, it looks more like plumage than anything- one strand of hair stands alone straight up above his head, no matter how hard he tries to keep it flat. Storm is one of the few Lunars who doesn't live on the outskirts of Creation, and so he dresses quite neatly in what's not quite the latest fashion, but practical and maintanable clothes anyway.
Personality
Storm is, usually, a pleasure to be around. Not the life of every party, not the shrewd manipulator, but just a source of gentle conversation and an unbiased ear. He's easy to get along with, and makes an effort to get along with others. Storm is usually smiling, or laughing, and to see him frown or scowl is unusual- and usually unnerving. He never lost his loud zeal, though, and his tendency to defend the weak never faded away. If he sees someone in trouble, he will go to great lengths to help them, sometimes at his own expense - but never at the expense of his friends, which can sometimes create some unwinnable dilemmas.
When Storm is angry, however, he gets very angry. It takes a serious crime to tick him off (usually something like EATING BABIES), but once he's angered, he focuses all his effort on removing the source of this crime. Storm can be hardheaded and stubborn about it, to the point of deliberately ignoring or undermining attempts to make him give up on his crusade if it's sufficiently horrible to warrant it.
Attributes
Strength ●●●●●●● Charisma ●●●●●oo Perception ●●●●●●● Dexterity ●●●●●●●● Manipulation ●●●●●oo Intelligence ●●●●●●● Stamina ●●●●●●● Appearance ●●●●●oo Wits ●●●●●●●
Abilities
Archery Athletics |
ooooooo ●●●●●●● |
Craft (Air) Craft (Water) |
●●●●●oo ●●●●●oo |
Bureaucracy Investigation |
ooooooo ●●●●●●● |
Languages: fucking all of them i'm linguistics 7
Specialties
Dexterity (Martial Arts +3)
Awareness (DANGER +2)
Dodge (Exalts +2)
Integrity (UMI +2)
Martial Arts (I FIGHT FOR MY FRIENDS +3)
Linguistics (Clawspeak)
Backgrounds
Background 1: Heart's Blood LEGENDARY Background 2: Manse ●●● (Stone of Resilient Bamboo) Background 3: Manse ●●● ● (Wilderness Gem) Background 4: Artifact ●●● ● (Perfected Kata Bracers) Background 5: Manse ●●● ● (Seven-Leaping Dragon Stone) Background 6: Manse ●●● ●● (Iron Soul Stone) Background 7: Tattoo Artifact ● (Breastplate) Background 8: Artifact ●●● (Reinforced Breastplate) Background 9: Artifact ●● (Skinmount Amulet) Background 10: Artifact ●● (Skinmount Amulet) Background 11: Artifact ●● (Skinmount Amulet) Background 12: Artifact ●● (Skinmount Amulet) Background 13: Solar Bond ●●● ●● (Ami makes bad decisions)
Charms
STRENGTH | DEXTERITY | STAMINA | PERCEPTION | WITS | LUNARHERO STYLE |
FIRST EXCELLENCY | SECOND EXCELLENCY | THIRD EXCELLENCY | SECOND EXCELLENCY | SECOND EXCELLENCY | FOOT-TRAPPING COUNTER |
THIRD EXCELLENCY | THIRD EXCELLENCY | INSTINCTIVE UNITY | KEEN HEARING/TOUCH TECHNIQUE | THE SPIDER'S TRAP DOOR | RABID BEAST ATTITUDE |
INSTINCTIVE UNITY | INSTINCTIVE UNITY | FERTILE BREATH INVERSION | HEIGHTENED HEARING/TOUCH METHOD | THIEVING MAGPIE PRANA | THOUSAND-CLAW INFLICTION |
WIND-WINGS CARRY TECHNIQUE | FLAWLESS FOCUS | MOONSILVER STOMACH CONVERSION | WYLD-SENSING INSTINCTS | MANY-POCKETS MEDITATION | LUNAR HERO FORM |
AGITATION OF THE SWARM TECHNIQUE | IMPOSSIBLE IMPROVEMENT* | OX-BODYx7 | RESISTING THE LURE OF MADNESS | SECURE DEN PRANA | ARMOR-RENDING CLAW FIST |
FEROCIOUS BITING TOOTH | GRACEFUL CRANE STANCE | STEADFAST YEDDIM MEDITATION | INVISIBLE WARREN CREATION | CROUCHING TIGER STANCE | |
LIGHTNING STROKE ATTACK | LIGHT-FOOTED MOUNTAIN GOAT STANCE | BEAR SLEEP TECHNIQUE | MEERKAT ALERTNESS PRACTICE | DEN MOTHER METHOD | |
CLAWS OF THE SILVER MOON | CAT-FALLING ATTITUDE | UNSTOPPABLE JUGGERNAUT INCARNATION | FURIOUS UNHAPPY RECOURSE | RUNNING THROUGH THE HERD | |
IMPRESSIONS OF STRENGTH | SECURE CAT STEPPING | LUNA'S FORTITUDE | HUNGRY EAGLE METHOD | TERRIBLE WOLVERINE ONSLAUGHT | |
SHELL-CRUSHING ATEMI | FINDING THE NEEDLE'S EYE | MIGHT-BOLSTERING BLOW | LODESTONE RECKONING MANNER | PREDATOR DISTRACTION METHOD | |
UNSTOPPABLE LUNAR WOUND | GOLDEN TIGER STANCE | BREATH-DRINKING EXECUTIONER ATTACK | BLOOD ON THE WIND | SNAKE BODY TECHNIQUE | |
FORM-DESTROYING TOUCH | WARY SWALLOW METHOD | RELENTLESS LUNAR FURY | PREDATOR AND PREY RECOGNITION | COILED SERPENT STRIKES | |
BURROWING DEVIL STRIKE | WIND-DANCING METHOD | DURABLE BATTLE MIND | MANY-ARMED MONKEY STYLE | ||
CONSUMPTIVE WORM HUNGERS | FLOWING BODY EVASION | BRUISE-RELIEF METHOD | BLINKING EYE OF CHAOS | ||
ROUSED BEAR THROW | DILIGENT HIVE IMITATION | HALTING THE SCARLET FLOW | |||
THROAT-BARING HOLD | WASP STING BLUR | PURGING THE TARNISHED SILVER* | |||
WASP-BINDING METHOD | TWIN-FANG TECHNIQUE | HIDE-TOUGHENING ESSENCE | |||
JAWS OF THE RIVER DRAGON | OCTOPUS AND SPIDER BARRAGE | FRENZIED BEAR FORTIFICATION | |||
FLESH-TEARING ENTANGLEMENT | LIGHTNING STROKE ATTACK | WOUND-MASTERING BODY EVOLUTION | |||
CUNNING PORCUPINE DEFENSE | GROUND-DENYING DEFENSE | ARMOR-FORMING TECHNIQUE | |||
UNHESITANT SCORPION LASH* | INSTINCT-DRIVEN BEAST MOVEMENT | STONE RHINO'S SKIN | |||
GREEDY MOSQUITO BITE* | FURIOUS HOUND PURSUIT | INVULNERABLE MOONSILVER CARAPACE | |||
FLIGHT OF THE SPARROW | DIRECTIONAL MASTERY TECHNIQUE (ALL 5) | ||||
PACK AND FLOCK GUIDANCE | EXTERNAL HIDE PERFECTION | ||||
MIST-WALKING PRANA | |||||
FLOWING BODY ASCENSION* | |||||
BECOMING WATER'S ENVY* | |||||
WORLD-BENDING GUARDIAN ATTENTIVENESS* |
Knacks
1. Humble Mouse Form 2. Emerald Grasshopper Form 3. Towering Beast Form 4. Mountainous Spirit Expression 5. Prey's Skin Disguise 6. Honing the Stolen Form 7. Flickering Star Infusion 8. Life of the Hummingbird 9. Luna's Hidden Face 10. Internal Form Mastery 11. Twin-Faced Hero 12. Hybrid Body Rearrangement 13. Monkey-Arm Style 14. Quicksilver Second Face 15. Lightning Change Style 16. Constant Quicksilver Rearrangement 17. Deadly Beastman Transformation 18. Devastating Ogre Enhancement 19. Emperor Ox Expansion 20. Compassionate Mirror Nature 21. Taste of Luna's Champions 22. Hearth-And-Flame Shell 23. Green Sun Child 24. Heart-Theft of the Behemoth 25. Heart-Theft of the Behemoth (again; allows all primordial behemoths as targets) 26. Essential Mirror Form
WAR FORM
Strength ●●●●● ●●●● Dexterity ●●●●● ●●●●● Stamina ●●●●● ●●●●
Wings (6pts), Flight at double land speed.
Feathers (LOTS OF THEM) (3pt), +3 Survival, no need for clothing, 3L/3B soak
Talons (2pts) Punches and kicks inflict +2L Damage
Dodge DV: 12 (13 vs. other Exalts)
Soak: 17A/28L/25B
Directional Mastery Stuff
- Center: The character is immune to environmental crippling effects. She takes no damage from avalanches or cave-ins, and being crushed by a ton of rubble is a mere inconvenience. A sandstorm tickles her skin.
- East: The character is unaffected by plant-based toxins. Irritating insects avoid her or cannot penetrate her skin, and she never develops annoying rashes. Other creatures that swarm ignore her. Insects that actually damage her subtract three from their dice pools and raw damage values.
- North: The character takes no damage from chill or extreme cold. She never catches a chill. Terrible ice storms provide a pleasant massage. She never feels uncomfortably cold, only pleasantly cool.
- South: The character may walk through natural and magical flames without pain. Fire does not burn her clothing. Extreme heat does not harm her. She never feels uncomfortably hot, only pleasantly warm. In sandstorms, particles do not even get stuck in her clothing.
- West: The character is comfortable and can breathe at all depths. Venoms of marine life do not affect her, and she takes no damage from schools of small, dangerousfish or other masses of underwater creatures.
Essence
Essence: ●●●●● ●●
Regeneration: 32/36/40
Personal Essence Pool: 27/27
Peripheral Essence Pool: 86/86 (100) (32 of which is granted by skinmounts)
Committed Essence: 14
Willpower
Willpower: ●●●●● ●●●●●
Temporary: 10/10
Virtues
Virtues:
Compassion ●●●●● Conviction ●● Temperance ●● Valor ●●●●●
Virtue flaw: Curse of the Whipped Dog
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
Breastplate 6L/4B 2/2 Attune 2
Reinforced Breastplate 10L/9B 8/8/ Mobility -0 Fatigue 1 attune 4
moonsilver perfected kata bracers
Manses and Hearthstones
IRON SOUL STONE (MANSE •••••)
This smooth, rounded gray stone looks like an ordinary rock with no special properties. However, it protects its bearer and everything he wears or carries from all effects of the Wyld. It also inflicts one level of aggravated damage every 5 ticks to any Wyld-touched creature (including the Fair Folk and mortals assimilated by the Wyld) who comes withinfive yards of the bearer. Wyld creatures killed by this deadly power vanish in a puff of fine dust.
All creatures associated with the Wyld can sense the stone’s deadly cold from 15 yards away. Also, all Fair Folk within a mile instantly sense if the bearer brings this stone into any portion of the Wyld deeper than the Bordermarches. Nearby Fair Folk may attempt to destroy the stone and its bearer, drive the bearer out of the Wyld, or simply flee, as they judge their strength compared to the stone’s bearer’s.
STONE OF RESILIENT BAMBOO (MANSE •••)
This cylindrical stone gleams with the bright, opaque green of living bamboo. Its bearer’s intrinsic lethal soak equals her Stamina. She can also parry lethal attacks unarmed without a stunt. In addition, the bearer regenerates one level of lethal or bashing damage every hour. This stone does not speed the healing of aggravated damage.
WILDERNESS GEM (MANSE ••••)
This rough, pale-purple triangle gives its bearer an unparalleled understanding of the wilderness. The bearer can easily find food and shelter, instinctively understands the habits of animals, can easily track prey and can accurately predict the weather. This stone adds two successes to all Survival rolls and enables its bearer to perform supernatural tracking.
SEVEN-LEAPING-DRAGON STONE (MANSE ••••)
+4 dice to MA rolls.
Combat
Dodge DV: 11 (12 vs. other Exalts)
Dodge MDV: 12
Soak: 17A/23L/20B
Soak with 3rd Stamina: 17A/30L/27B
Pierced: 8A/15L/12B
Pierced with 3rd Stamina: 8A/22L/19B
Hardness: 10A/10L/10B (armor only)
Attacks
Attack |
Speed |
Accuracy |
Damage |
Defense |
Rate |
Tags |
Clinch |
6 |
22 |
7B |
N/A |
1 |
Piercing |
Clinch (PKBs) |
6 |
29 |
14B |
N/A |
1 |
Piercing |
Clinch (CotSM) |
6 |
29 |
16L/8 |
N/A |
1 |
Piercing, Overwhelming |
Clinch (FULL DEALY) |
6 |
36 |
23L/8 |
N/A |
1 |
Piercing, Overwhelming |
Clinch (ALSO WARFORM) |
6 |
38 |
25L/10 |
N/A |
1 |
Piercing, Overwhelming |
Punch |
5 |
23 |
7B |
2 |
3 |
|
Punch (PKBs) |
5 |
30 |
14B |
9 |
3 |
|
Punch (CotSM) |
5 |
30 |
16L/8 |
2 |
3 |
Overwhelming |
Punch (FULL DEALY) |
5 |
37 |
23L/8 |
9 |
3 |
Overwhelming |
Punch (ALSO WARFORM) |
5 |
39 |
27L/10 |
9 |
3 |
Overwhelming |
Kick | 5 |
22 |
10B | -2 |
2 |
|
Kick (PKBs) |
5 |
29 |
17B |
5 |
2 |
|
Kick (CotSM) |
5 |
29 |
19B/8 |
-2 |
2 |
Overwhelming |
Kick (FULL DEALY) |
5 |
36 |
26B/8 |
5 |
2 |
Overwhelming |
Kick (ALSO WARFORM) |
5 |
38 |
30B/10 |
5 |
2 |
Overwhelming |
Health
[ ] -0 [ ][ ] -1 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] -2 [ ] -4 [ ] Incapacitated [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] Dying
Advancement
2bp: Specialties 2bp: Legendary Heart's Blood 2bp: art dot for PKBS 5bp: breastplates 4bp: skinmounts
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy