Campaign:Anarchy Group Omega/Storm: Difference between revisions

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=== Attacks ===
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Revision as of 06:45, 17 September 2009

(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Something Exalted
  • Name: Storm of the Moon's Wrath
  • Concept: RIGHTEOUS LUNAR FIGHTS FOR THE WEAK
  • Caste: Full Moon
  • Totem: Quail
  • Tell: AHOGE
  • Motivation: Protect all of Creation. ALL OF IT. FOREVER.
  • Positive intimacies: Pack. Innocents.
  • Negative intimacies: RAKSHA. Abyssals. Infernals.
  • Anima: The air around him fills with bright silver feathers.
  • Experience: /

Background

Born as the son of an Eastern trader, the boy who would grow up to be called Storm of the Moon's Wrath was aways a bit of a tricky case. He was hot-tempered, loudmouthed, and incredibly zealous about everything- especially his defense of any bullied children in his neighbourhood. Of course, this usually got him in trouble. Still, he was a good child in every other respect, and strong to boot, so his parents had no problems integrating him into the family business.

At the age of sixteen or so, his father's caravan was travelling through an Eastern forest when Raksha attacked. Not expecting it so close to the civilized edge of the forest, the caravan was caught completely unawares and either destroyed or taken captive, down to the last man ... almost. The young boy managed to get away, though he himself was gravely wounded in the process. Bleeding, alone, lost, he dragged himself through the forest, making makeshift bandages from plants, eating anything slow enough to catch. When he finally reached what felt like safety, he looked up to see the smiling face of the Silver Lady.

But his problems didn't end there. While the Silver Pact is quite adept at retrieving their newest members immediately after Exaltation, this one proved to be a bit of a problem- of course, when one Exalts so close to the Opal Court, especially a Lunar Exalt, especially a Lunar Exalt who had formerly been a mortal from a caravan they'd just taken- well. Whether through wounded pride or just curiosity, they couldn't help themselves, and even a Lunar Exalt can fall prey to them, weakened and confused as he was.

It felt like forever, to him. But no force on earth can contain a Chosen of the Moon forever. Not a month after his capture, in the middle of the night, the young Lunar struck, all his mad rage focused on those who imprisoned him, ripping any raksha he could find to shreds. As he staggered out of the forest, the full moon high in the sky, he nearly ran straight into the retrieval pack sent to get him.

He told them what happened.

His subsequent initiation into the Silver Pact as a Full Moon happened the very next night. During the tattooing they granted him a name to honor Luna, taken from the furious manner in which he fought- like a raging hurricane. Storm of the Moon's Wrath went on to learn from most of the Swords of Luna, as that faction was one he drifted towards immediately, and spent most of his young Exaltation with them, in the Deep Wyld, fighting the monsters there on their own turf.

Storm never told the elders, of course, what Luna said to him on the night of his Exaltation- that was personal, and they understood. Now, though, it haunts his memory more than ever, as the world itself falls apart around them.

"Be strong, my child. Many will need that strength soon."

Appearance

Storm of the Moon's Wrath is fairly average in his true form. Tall, dark, skin painted over thousandfold with thin, glimmering lines of silver, pale orange eyes. His hair is a bit odd- mottled brown, grey, and black, it looks more like plumage than anything- one strand of hair stands alone straight up above his head, no matter how hard he tries to keep it flat. Storm is one of the few Lunars who doesn't live on the outskirts of Creation, and so he dresses quite neatly in what's not quite the latest fashion, but practical and maintanable clothes anyway.

Personality

Storm is, usually, a pleasure to be around. Not the life of every party, not the shrewd manipulator, but just a source of gentle conversation and an unbiased ear. He's easy to get along with, and makes an effort to get along with others. Storm is usually smiling, or laughing, and to see him frown or scowl is unusual- and usually unnerving. He never lost his loud zeal, though, and his tendency to defend the weak never faded away. If he sees someone in trouble, he will go to great lengths to help them, sometimes at his own expense - but never at the expense of his friends, which can sometimes create some unwinnable dilemmas.

When Storm is angry, however, he gets very angry. It takes a serious crime to tick him off (usually something like EATING BABIES), but once he's angered, he focuses all his effort on removing the source of this crime. Storm can be hardheaded and stubborn about it, to the point of deliberately ignoring or undermining attempts to make him give up on his crusade if it's sufficiently horrible to warrant it.

Attributes

Strength  ●●●●●●●   Charisma     ●●●●●oo    Perception   ●●●●●●●
Dexterity ●●●●●●●●  Manipulation ●●●●●oo    Intelligence ●●●●●●●
Stamina   ●●●●●●●   Appearance   ●●●●●oo    Wits         ●●●●●●●

Abilities

Archery

Athletics
Awareness
Dodge
Integrity
Martial Arts
Melee
Resistance
Thrown

War
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Craft (Air)

Craft (Water)
Craft (Fire)
Craft (Wood)
Craft (Earth)
Larceny
Linguistics
Performance
Presence
Ride
Sail
Socialize
Stealth
Survival

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Bureaucracy

Investigation
Lore
Occult

Medicine
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Languages: fucking all of them i'm linguistics 7

Specialties

Dexterity (Martial Arts +3)

Awareness (DANGER +2)
Dodge (Exalts +2)
Integrity (UMI +2)
Martial Arts (I FIGHT FOR MY FRIENDS +3)
Linguistics (Clawspeak)

Backgrounds

Background 1: Heart's Blood    LEGENDARY
Background 2: Manse            ●●●    (Stone of Resilient Bamboo)
Background 3: Manse            ●●● ●  (Wilderness Gem)
Background 4: Artifact         ●●● ●  (Perfected Kata Bracers)
Background 5: Manse            ●●● ●  (Seven-Leaping Dragon Stone)
Background 6: Manse            ●●● ●● (Iron Soul Stone)
Background 7: Tattoo Artifact  ●      (Breastplate)
Background 8: Artifact         ●●●    (Reinforced Breastplate)
Background 9: Artifact         ●●     (Skinmount Amulet)
Background 10: Artifact        ●●     (Skinmount Amulet)
Background 11: Artifact        ●●     (Skinmount Amulet)
Background 12: Artifact        ●●     (Skinmount Amulet)
Background 13: Solar Bond      ●●● ●● (Ami makes bad decisions)

Charms

STRENGTH DEXTERITY STAMINA PERCEPTION WITS LUNARHERO STYLE
FIRST EXCELLENCY SECOND EXCELLENCY THIRD EXCELLENCY SECOND EXCELLENCY SECOND EXCELLENCY FOOT-TRAPPING COUNTER
THIRD EXCELLENCY THIRD EXCELLENCY INSTINCTIVE UNITY KEEN HEARING/TOUCH TECHNIQUE THE SPIDER'S TRAP DOOR RABID BEAST ATTITUDE
INSTINCTIVE UNITY INSTINCTIVE UNITY FERTILE BREATH INVERSION HEIGHTENED HEARING/TOUCH METHOD THIEVING MAGPIE PRANA THOUSAND-CLAW INFLICTION
WIND-WINGS CARRY TECHNIQUE FLAWLESS FOCUS MOONSILVER STOMACH CONVERSION WYLD-SENSING INSTINCTS MANY-POCKETS MEDITATION LUNAR HERO FORM
AGITATION OF THE SWARM TECHNIQUE IMPOSSIBLE IMPROVEMENT* OX-BODYx7 RESISTING THE LURE OF MADNESS SECURE DEN PRANA ARMOR-RENDING CLAW FIST
FEROCIOUS BITING TOOTH GRACEFUL CRANE STANCE STEADFAST YEDDIM MEDITATION INVISIBLE WARREN CREATION CROUCHING TIGER STANCE
LIGHTNING STROKE ATTACK LIGHT-FOOTED MOUNTAIN GOAT STANCE BEAR SLEEP TECHNIQUE MEERKAT ALERTNESS PRACTICE DEN MOTHER METHOD
CLAWS OF THE SILVER MOON CAT-FALLING ATTITUDE UNSTOPPABLE JUGGERNAUT INCARNATION FURIOUS UNHAPPY RECOURSE RUNNING THROUGH THE HERD
IMPRESSIONS OF STRENGTH SECURE CAT STEPPING LUNA'S FORTITUDE HUNGRY EAGLE METHOD TERRIBLE WOLVERINE ONSLAUGHT
SHELL-CRUSHING ATEMI FINDING THE NEEDLE'S EYE MIGHT-BOLSTERING BLOW LODESTONE RECKONING MANNER PREDATOR DISTRACTION METHOD
UNSTOPPABLE LUNAR WOUND GOLDEN TIGER STANCE BREATH-DRINKING EXECUTIONER ATTACK BLOOD ON THE WIND SNAKE BODY TECHNIQUE
FORM-DESTROYING TOUCH WARY SWALLOW METHOD RELENTLESS LUNAR FURY PREDATOR AND PREY RECOGNITION COILED SERPENT STRIKES
BURROWING DEVIL STRIKE WIND-DANCING METHOD DURABLE BATTLE MIND MANY-ARMED MONKEY STYLE
CONSUMPTIVE WORM HUNGERS FLOWING BODY EVASION BRUISE-RELIEF METHOD BLINKING EYE OF CHAOS
ROUSED BEAR THROW DILIGENT HIVE IMITATION HALTING THE SCARLET FLOW
THROAT-BARING HOLD WASP STING BLUR PURGING THE TARNISHED SILVER*
WASP-BINDING METHOD TWIN-FANG TECHNIQUE HIDE-TOUGHENING ESSENCE
JAWS OF THE RIVER DRAGON OCTOPUS AND SPIDER BARRAGE FRENZIED BEAR FORTIFICATION
FLESH-TEARING ENTANGLEMENT LIGHTNING STROKE ATTACK WOUND-MASTERING BODY EVOLUTION
CUNNING PORCUPINE DEFENSE GROUND-DENYING DEFENSE ARMOR-FORMING TECHNIQUE
UNHESITANT SCORPION LASH* INSTINCT-DRIVEN BEAST MOVEMENT STONE RHINO'S SKIN
GREEDY MOSQUITO BITE* FURIOUS HOUND PURSUIT INVULNERABLE MOONSILVER CARAPACE
FLIGHT OF THE SPARROW DIRECTIONAL MASTERY TECHNIQUE (ALL 5)
PACK AND FLOCK GUIDANCE EXTERNAL HIDE PERFECTION
MIST-WALKING PRANA
FLOWING BODY ASCENSION*
BECOMING WATER'S ENVY*
WORLD-BENDING GUARDIAN ATTENTIVENESS*

Knacks

  1. Humble Mouse Form
  2. Emerald Grasshopper Form
  3. Towering Beast Form
  4. Mountainous Spirit Expression
  5. Prey's Skin Disguise
  6. Honing the Stolen Form
  7. Flickering Star Infusion
  8. Life of the Hummingbird
  9. Luna's Hidden Face
 10. Internal Form Mastery
 11. Twin-Faced Hero
 12. Hybrid Body Rearrangement
 13. Monkey-Arm Style
 14. Quicksilver Second Face
 15. Lightning Change Style
 16. Constant Quicksilver Rearrangement
 17. Deadly Beastman Transformation
 18. Devastating Ogre Enhancement
 19. Emperor Ox Expansion
 20. Compassionate Mirror Nature
 21. Taste of Luna's Champions
 22. Hearth-And-Flame Shell
 23. Green Sun Child
 24. Heart-Theft of the Behemoth
 25. Heart-Theft of the Behemoth (again; allows all primordial behemoths as targets)
 26. Essential Mirror Form



WAR FORM

Strength  ●●●●● ●●●●
Dexterity ●●●●● ●●●●●
Stamina   ●●●●● ●●●●

Wings (6pts), Flight at double land speed.
Feathers (LOTS OF THEM) (3pt), +3 Survival, no need for clothing, 3L/3B soak
Talons (2pts) Punches and kicks inflict +2L Damage

Dodge DV: 12 (13 vs. other Exalts)
Soak: 17A/28L/25B


Directional Mastery Stuff

  • Center: The character is immune to environmental crippling effects. She takes no damage from avalanches or cave-ins, and being crushed by a ton of rubble is a mere inconvenience. A sandstorm tickles her skin.
  • East: The character is unaffected by plant-based toxins. Irritating insects avoid her or cannot penetrate her skin, and she never develops annoying rashes. Other creatures that swarm ignore her. Insects that actually damage her subtract three from their dice pools and raw damage values.
  • North: The character takes no damage from chill or extreme cold. She never catches a chill. Terrible ice storms provide a pleasant massage. She never feels uncomfortably cold, only pleasantly cool.
  • South: The character may walk through natural and magical flames without pain. Fire does not burn her clothing. Extreme heat does not harm her. She never feels uncomfortably hot, only pleasantly warm. In sandstorms, particles do not even get stuck in her clothing.
  • West: The character is comfortable and can breathe at all depths. Venoms of marine life do not affect her, and she takes no damage from schools of small, dangerousfish or other masses of underwater creatures.

Essence

Essence: ●●●●● ●●
Regeneration: 32/36/40
Personal Essence Pool: 27/27
Peripheral Essence Pool: 86/86 (100) (32 of which is granted by skinmounts)
Committed Essence: 14

Willpower

Willpower: ●●●●● ●●●●●
Temporary: 10/10

Virtues

Virtues:

Compassion ●●●●●
Conviction ●●
Temperance ●●
Valor      ●●●●●

Virtue flaw: Curse of the Whipped Dog
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

Breastplate 6L/4B 2/2 Attune 2
Reinforced Breastplate 10L/9B 8/8/ Mobility -0 Fatigue 1 attune 4
moonsilver perfected kata bracers


Manses and Hearthstones

IRON SOUL STONE (MANSE •••••)
This smooth, rounded gray stone looks like an ordinary rock with no special properties. However, it protects its bearer and everything he wears or carries from all effects of the Wyld. It also inflicts one level of aggravated damage every 5 ticks to any Wyld-touched creature (including the Fair Folk and mortals assimilated by the Wyld) who comes withinfive yards of the bearer. Wyld creatures killed by this deadly power vanish in a puff of fine dust. All creatures associated with the Wyld can sense the stone’s deadly cold from 15 yards away. Also, all Fair Folk within a mile instantly sense if the bearer brings this stone into any portion of the Wyld deeper than the Bordermarches. Nearby Fair Folk may attempt to destroy the stone and its bearer, drive the bearer out of the Wyld, or simply flee, as they judge their strength compared to the stone’s bearer’s.

STONE OF RESILIENT BAMBOO (MANSE •••)
This cylindrical stone gleams with the bright, opaque green of living bamboo. Its bearer’s intrinsic lethal soak equals her Stamina. She can also parry lethal attacks unarmed without a stunt. In addition, the bearer regenerates one level of lethal or bashing damage every hour. This stone does not speed the healing of aggravated damage.

WILDERNESS GEM (MANSE ••••)
This rough, pale-purple triangle gives its bearer an unparalleled understanding of the wilderness. The bearer can easily find food and shelter, instinctively understands the habits of animals, can easily track prey and can accurately predict the weather. This stone adds two successes to all Survival rolls and enables its bearer to perform supernatural tracking.

SEVEN-LEAPING-DRAGON STONE (MANSE ••••)
+4 dice to MA rolls.

Combat

Dodge DV: 11 (12 vs. other Exalts)
Dodge MDV: 12
Soak: 17A/23L/20B
Soak with 3rd Stamina: 17A/30L/27B
Pierced: 8A/15L/12B
Pierced with 3rd Stamina: 8A/22L/19B
Hardness: 10A/10L/10B (armor only)

Attacks

Attack
Speed
Accuracy
Damage
Defense
Rate
Tags
Clinch
6
22
7B
N/A
1
Piercing
Clinch (PKBs)
6
29
14B
N/A
1
Piercing
Clinch (CotSM)
6
29
16L/8
N/A
1
Piercing, Overwhelming
Clinch (FULL DEALY)
6
36
23L/8
N/A
1
Piercing, Overwhelming
Clinch (ALSO WARFORM)
6
38
25L/10
N/A
1
Piercing, Overwhelming
Punch
5
23
7B
2
3

Punch (PKBs)
5
30
14B
9
3

Punch (CotSM)
5
30
16L/8
2
3
Overwhelming
Punch (FULL DEALY)
5
37
23L/8
9
3
Overwhelming
Punch (ALSO WARFORM)
5
39
27L/10
9
3
Overwhelming
Kick 5
22
10B -2
2

Kick (PKBs)
5
29
17B
5
2

Kick (CotSM)
5
29
19B/8
-2
2
Overwhelming
Kick (FULL DEALY)
5
36
26B/8
5
2
Overwhelming
Kick (ALSO WARFORM)
5
38
30B/10
5
2
Overwhelming

Health

[ ] -0
[ ][ ] -1
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] -2
[ ] -4
[ ] Incapacitated
[ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] Dying

Advancement

2bp: Specialties
2bp: Legendary Heart's Blood
2bp: art dot for PKBS
5bp: breastplates
4bp: skinmounts

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy