Campaign:Anarchy Group Omega/Full Moon: Difference between revisions

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== Charms ==
== Charms ==
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
10/35
 
===Dexterity===
Celestial Monkey- 10 charms (Mastered)


=== Combos ===
=== Combos ===
'''Combo Name''' 1wp 0m+
*Charm Name
*Adamant Skin Technique
*:Cause Gem to explode.


== Essence ==
== Essence ==

Revision as of 18:36, 20 September 2009

(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Something Exalted
  • Name:
  • Concept:
  • Caste/Aspect:
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

(write experience points as "unspent / total" plx)

Background

Appearance

Attributes

Strength  ●●●●● ●●       Charisma     ●●●●● ●●        Perception   ●●●●● 
Dexterity ●●●●● ●●       Manipulation ●●●●● ●●        Intelligence ●●●●
Stamina   ●●●●● ●●       Appearance   ●●●●● ●●        Wits         ●●●●● ●●

Abilities

Lunar Block
Archery      ●●●●● ●●   Craft       X        Bureaucracy   ●
Athletics    ●●●●● ●●   Larceny     ●●●●● ●● Investigation ●●●●● ●●
Awareness    ●●●●● ●●   Linguistics ●●●●● ●● Lore          ●●●●● ●●
Dodge        ●●●●● ●●   Performance ●●●●● ●● Occult        ●●●●● ●●
Integrity    ●●●●● ●●   Presence    ●●●●● ●● Medicine      ●●●●● ●●
Martial Arts ●●●●● ●●   Ride        ●●●●● ●●
Melee        ●●●●● ●●   Sail        ●●●●● ●●
Resistance   ●●●●● ●●   Socialize   ●●●●● ●●
Thrown       ●●●●● ●●   Stealth     ●●●●● ●●
War          ●●●●● ●●   Survival    ●●●●● ●●

Languages: Old Realm, Skytongue, Flametongue, High Realm, Low Realm, Foresttongue, Seatongue

(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)

Specialties

(Write here your specialties, if any)

Backgrounds

Background 1: ●
Background 2: ●
Background 3: ●

Charms

10/35

Dexterity

Celestial Monkey- 10 charms (Mastered)

Combos

Essence

Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower:
Temporary: 1/1

Virtues

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

it's helpful if you write down how you spent your BP and XP

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy