Campaign:Ami's game/Night Time: Difference between revisions

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Resources: ●●●<br/>
Resources: ●●●<br/>
== Charms ==
== Charms ==
2nd Stealth<br/>
=== Larceny ===
Flawlessly impenetrable disguise<br/>
*'''2nd Larceny''' 2m/1 sux May pay up to (att+ability)m.<br/>
 
FLAWLESSLY IMPENETRABLE DISGUISE 7m; Type: Simple (Speed 6 in long ticks); Combo-OK; Until the character sleeps; Roll (Wits or Manip + Larceny) to determine the quality of a disguise you are donning. Lets you change skin colour, texture, hair and eye colour. Lets the character appear anywhere between half and twice their age, change their ethnicity and gender, and their height by 10% in either direction, their voice, accent, speaking style and scent. Ordinary Awareness or Investigation can't see through this, but exalts can use charms, etc. But the difficulty is +4. The disguise is impenetrable, not exact, you can still be seen through.<br/>
 
=== Stealth ===
*'''2nd Stealth''' 2m/1 sux May pay up to (att+ability)m.<br/>
 
=== Dodge ===
*'''Shadow Over Water''' 1m. Reflexive. Instant. Combo- Ok. ''The Charm is in response to an attack.  It allows the Exalt to ignore all penalties that apply to her Dodge DV. Dodge DV is still 0 against undodgable attacks but no further penalties apply.''
 
Shadow over water<br/>
Shadow over water<br/>
SSE<br/>
SSE<br/>
Reflexive side step<br/>


=== MA ===
*'''IMAGE OF DEATH TECHNIQUE''' 2m; Simple (DV -3); Illusion; One day; ''Character plays dead. (Perception +  Medicine) dif 3 is needed to say otherwise. Can hold breath x10 longer than normal,  does not need to eat or drink. Hearing, touch smell work normally, can't see or move. Can act normally the action after calling off the charm.
*'''IMAGE OF DEATH TECHNIQUE''' 2m; Simple (DV -3); Illusion; One day; ''Character plays dead. (Perception +  Medicine) dif 3 is needed to say otherwise. Can hold breath x10 longer than normal,  does not need to eat or drink. Hearing, touch smell work normally, can't see or move. Can act normally the action after calling off the charm.



Revision as of 23:26, 26 August 2009

Basics

  • Campaign: Amis game
  • Name:
  • Concept: THE SNEAKIEST MOTHERFUCKER THIS SIDE OF LOOKSHY
  • Caste/Aspect:
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

Background

Appearance

Attributes

Strength  1        Charisma     1        Perception   4
Dexterity 5        Manipulation 5        Intelligence 2
Stamina   1        Appearance   3        Wits         5

Abilities

Solar/Abyssal Block
   Archery          [F]Integrity    5    Craft              [C]Athletics  5    Bureaucracy 
[F]Martial Arts  5     Performance    [F]Investigation   3  [C]Awareness  5    Linguistics 
   Melee            [F]Presence     3    Lore               [C]Dodge      5    Ride        
   Thrown              Resistance   1    Medicine           [C]Larceny    5    Sail        
   War                 Survival          Occult             [C]Stealth    5 [F]Socialize    

Languages: Skytongue, Old Realm

Specialties

Backgrounds

Artifact: ●● Silk armour
Contacts: ● - The local head of the police and a few cops on the beat.
Resources: ●●●

Charms

Larceny

  • 2nd Larceny 2m/1 sux May pay up to (att+ability)m.

FLAWLESSLY IMPENETRABLE DISGUISE 7m; Type: Simple (Speed 6 in long ticks); Combo-OK; Until the character sleeps; Roll (Wits or Manip + Larceny) to determine the quality of a disguise you are donning. Lets you change skin colour, texture, hair and eye colour. Lets the character appear anywhere between half and twice their age, change their ethnicity and gender, and their height by 10% in either direction, their voice, accent, speaking style and scent. Ordinary Awareness or Investigation can't see through this, but exalts can use charms, etc. But the difficulty is +4. The disguise is impenetrable, not exact, you can still be seen through.

Stealth

  • 2nd Stealth 2m/1 sux May pay up to (att+ability)m.

Dodge

  • Shadow Over Water 1m. Reflexive. Instant. Combo- Ok. The Charm is in response to an attack. It allows the Exalt to ignore all penalties that apply to her Dodge DV. Dodge DV is still 0 against undodgable attacks but no further penalties apply.

Shadow over water
SSE

MA

  • IMAGE OF DEATH TECHNIQUE 2m; Simple (DV -3); Illusion; One day; Character plays dead. (Perception + Medicine) dif 3 is needed to say otherwise. Can hold breath x10 longer than normal, does not need to eat or drink. Hearing, touch smell work normally, can't see or move. Can act normally the action after calling off the charm.
  • WALL CLIMBING TECHNIQUE 1m; Reflexive; Combo-OK, Obvious; One action; Can run up walls, hanging ropes, without halving base speed. Must activate over and over for every action, or hold onto ledges, footholes etc, or attempt to climb down normally.
  • DISTRACTING FINGER-GESTURE ATTACK 2m; Reflexive (Step 1); Obvious; Instant; Pick a target, make a hand sign, delay the target by (MA) ticks. Their DV doesn't refresh, so they cannot flurry, but can use reflexive charms and extra action charms. Can guard too.
  • EBON SHADOW FORM 5m; Simple (Speed 5); Form-type, Obvious; One scene; Add MA to join battle. Add (ess) to Stealth and dDV. Can deal B or L when unarmed (form weapons count as unarmed). If killed using this charm, the body dissipates into thick black smoke, leaves no ghost or physical remains, except for armour, etc.

Combos

Essence

Essence: ●●
Regeneration:
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:

Willpower

Willpower: ●●●●●●
Temporary: 6/6

Virtues

Virtues:

Compassion ●
Conviction ●●●
Temperance ●●
Valor      ●●●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

SILKEN ARMOR (ARTIFACT ••) Attune 2 Silken armor stacks with other armor. Can't be detected as magic. Can be worn while performing MA that prohibit armor. Is stiff unless attuned.

Soak    Hardness Mobility Fatigue Cost Attune Tags
+5L/3B      -      -       0      ••    2

Manses and Hearthstones

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

Health

□ -0
□□ -1
□□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

2BP: MA 5
2BP: Dodge 5
2BP: Larceny 5
2BP: Integrity 5
2BP: Athletics 5
2BP: Awareness 5
1BP: Stealth 4

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