Campaign:A Divided Center/Three Feathers: Difference between revisions
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'''Virtues:''' <br/> | '''Virtues:''' <br/> | ||
Compassion | Compassion ●●●● | ||
Conviction | Conviction ●●● | ||
Temperance ●● | Temperance ●● | ||
Valor ●● | Valor ●● |
Revision as of 10:06, 14 November 2009
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
- Campaign: A Divided Center
- Name: Saerwin Three Feathers
- Concept: Demure Defender
- Caste/Aspect: Changing Moons
- Motivation: Protect the River Province, and the Realm, from the depredations of the Mask of Winters.
- Positive intimacies: His Wife, House Nellens, Mentor
- Negative intimacies: Mask of Winters, Undead, House Ragara
- Anima:A massive, many-winged three headed crane, the central head being that of a snake. Each head is branded with the ascending order of Waxing, Half-moon, and Waning moons, and their eyes smolder with the white glow of moonlight on mist.
- Experience: ??/??
Background
Appearance
Attributes
Strength ●● Charisma ●●● Perception ●● Dexterity ●●●●● Manipulation ●●● Intelligence ●● Stamina ●●● Appearance ●●●●● Wits ●●●
Abilities
Archery Craft Bureaucracy Athletics ●●● Larceny Investigation Awareness ●●● Linguistics ● Lore ●● Dodge ●●● Performance ●●● Occult Integrity ●●● Presence Medicine Martial Arts ●●●●● Ride Melee Sail Resistance Socialize Thrown Stealth ●●● War Survival ●
Favored Abilities: Survival, Martial Arts
Languages: Low Realm, Riverspeak, Clawspeak
Specialties
Martial Arts ( Hooked Swords ) +2
Backgrounds
Artifact ( Hooked Daikalives, pair ): ●● Mentor ( Changing Moons Elder ): ●● Heart's Blood ( ): ● Allies ( Wife ): ● Reputation: ●
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Combos
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●
Temporary: 1/1
Virtues
Virtues:
Compassion ●●●● Conviction ●●● Temperance ●● Valor ●●
Virtue flaw: Compassion
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
it's helpful if you write down how you spent your BP and XP
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy