/TG/heim:The Lady's Blackguard: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>JT
mNo edit summary
1d4chan>JT
Line 494: Line 494:
'''Advances:'''
'''Advances:'''


===The Blackhearts===
===The Blackguard Bruisers===


'''(2) Thugs: 30 Each '''
'''(2) Thugs: 30 Each '''
Line 541: Line 541:


'''Advances:'''
'''Advances:'''


==Hired Swords==
==Hired Swords==

Revision as of 02:44, 18 December 2013

Information

Warband Rating: (14 x 5=70)+81+5 = 156

Max Warband Size - 14/14

Treasury: 18gc

Upkeep: 5

Wyrdshards: 0

Stored Equipment:

Special Rules

Foragers - Use the Next Lowest Warband Size when selling Wyrdstone

Know Who To Sell To - When selling items, gain half of any random item cost.

Notes: Next Exploration Phase, Roll one extra die and discard one die

Heroes

Lady Freya von Hackelberg

Bandit Princess: 60

Lady von Hackelberg was cheated out of her rightful inheritance by a conniving younger sister. She fled into the woods of Hochland, becoming a notorious Bandit Leader. She know comes to Mordheim, to make a fortune off of Wyrdstone, to fund her retaking of the castle that is rightfully hers.

M WS BS S T W I A Ld
4 4 3 3 3 1 4 1 9




Equipment:

-Sword (10): Parry

-Axe (5): -1 Armour Penetration

-Throwing Axes (15): Range 6, Thrown Weapons (Does not take Penalty for Moving)

-Helmet (10): 4+ Stun Save

-Lucky Charm: 4+ Save Against First Hit In Fight


Special Rules:

-Leader - Any unit within 6" Uses the Bandit Princess's Leadership as their own


Experience: 24


Advances: 24 (+1Ld)


Skill Lists: Combat, Shooting, Strength, Speed, Bandit


Skills:

Hartman Mensur

Duelist: 45

Hartman Mensur is an exceedingly proud duelist, only interested in improving his skill - this has landed him into fights that were not politically wise. This has caused him to flee Hochland and he hopes that allying himself with The Lady will allow her to later use political connections to earn him a pardon.

M WS BS S T W I A Ld
4 4 4 3 3 1 4 1 7





Equipment:

-Rapier (15): Barrage, +1 Armour for Enemy

-Brace of Dueling Pistols (60): Range 10, Strength 4, Accuracy, Prepare Shot, Save Modifier, Hand to Hand

-Lucky Charm: 4+ Save Against First Hit In Fight


Special Rules:

-Swordmaster - Parries on ties

-Weapon Knowledge - May use all weapons in purchasing list


Experience: 16


Advances: 14 (New Skill (Step Aside))


Skill Lists: Combat, Shooting, Speed, Bandit


Skills:

-Step Aside (+5 Save against CC Attacks taken after all other saves)


Dirk Saubermann

Footpad: 45

Dirk Saubermann is wanted across Hergig for a string of robberies and thefts and was forced to flee the town into the forest. His attempts to set up his own Bandit force led to a humiliating defeat by the Lady Hackelberg, who he subsequently joined up with.

M WS BS S T W I A Ld
4 3 3 4 3 1 3 1 7




Equipment:

-Club (3): Concussive

-Shield (5): +1 Armour

Throwing Knives (15): Range 6, Thrown Weapons (Does not take Penalty for Moving)

-Helmet (10): 4+ Stun Save

-Lucky Charm: 4+ Save Against First Hit In Fight


Special Rules:

-Concealment: Anyone wishing to charge a Footpad out of their Line of Sight subtracts 1 from their Initiative. Models half their Initiative for the purpose of finding a Hidden Footpad.

Experience:11

Advances: 11 (+1S)

Skill Lists: Combat, Shooting, Speed, Bandit

Skills:

Edmund Dieterich

Footpad: 45

Little is known of Edmund Dieterich, who is not a man of many words. His actions shows a black heart, but the Lady has managed to provide leadership he seems content to follow

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7




Equipment:

-Club (3): Concussive

-Sword (10): Parry

-Throwing Axes (15): Range 6, Thrown Weapons (Does not take Penalty for Moving)

Helmet (10): 4+ Stun Save

Lucky Charm: 4+ Save Against First Hit In Fight


Special Rules:

-Concealment: Anyone wishing to charge a Footpad out of their Line of Sight subtracts 1 from their Initiative. Models half their Initiative for the purpose of finding a Hidden Footpad.

Experience:11

Advances: 11 (+1WS)

Skill Lists: Combat, Shooting, Speed, Bandit

Skills:


Nellie Reik

Huckster: 40

Nellie Reik was a pickpocket and thief on the streets of Hergig before being caught by the Lady. Instead of cutting off the girl's fingers, or worse, The Lady took the young woman into her hire.

M WS BS S T W I A Ld
4 2 3 2 3 1 3 1 7




Equipment:

-Sling (2): Range 18, Strength 3, Barrage (May Fire Twice at Strength 2)

-Halfling Cookbook (30+3d6): +1 Warband Size


Special Rules:

-Convincing Manner - Any enemy trying to charge a member of the bandit warband within 12" of the Huckster must succeed at testing Leadership or the charge is a Failed Charge.

-Slick Operator - After battles may con people - roll a D6. On a 1, the character misses next battle as she is being chased by angry people. On a 2-6 the warband gets 2D6 gold.


Experience:11


Advances: 11 (+1Ld)


Skill Lists: Academic, Bandit


Skills:


Hals Schrieber

Poacher: 35

Hals Schrieber is an old Hochland woodsman with much knowledge of woodcraft. On the run in order to spare his family problems associated with his constant poaching, he desires only to see Hochland again, or at least have his bones buried there.

M WS BS S T W I A Ld
4 3 4 3 3 1 3 1 7




Equipment:

-Longbow (15): Range 30, Strength 3

-Helmet (10): +4 Stun Save


Special Rules:

-Trailblazer: May Re-Roll one D6 in the Exploration Phase for Each Poacher.


Experience:3


Advances: 2 (Lad's Got Talent, New Skill (Trick Shooter),


Skill Lists: Shooting, Bandit


Skills:

-Trick Shooter - Ignore Penalty for Cover

Henchmen

Hochland Poachers

(2) Poachers: 35+15+4=54 Each

A pair of Hochland Poachers, who left the home province due to harsh nobles and encroaching monsters.

M WS BS S T W I A Ld
4 3 5 3 3 1 3 1 7




Equipment:

-Longbow (15): Range 30, Strength 3


Special Rules:

-Trailblazer: May Re-Roll one D6 in the Exploration Phase for Each Poacher.


Experience:3


Advances: 2 (+1BS)

Mordheim Gutterscum

(4) Gutterscum: 10 Each

Local Mordheim survivors, impressed into service by the lady in return for food and a little coin and amusement if they are lucky.

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 6




Equipment:


Special Rules:

Utterly Inept: Gains no EXP


Experience:N/A


Advances:

The Blackguard Bruisers

(2) Thugs: 30 Each

Simply put, the muscle of the band.

M WS BS S T W I A Ld
4 3 3 4 3 1 3 1 7




Equipment:

Club (3): Concussive


Special Rules:


Experience:0


Advances:

Hired Swords

Brewster Merribuck

Halfling Scout (15, Upkeep 5, +5 Warband Rating)

A Halfling paid to cook great meals for the Bandits in order to promote loyalty.

M WS BS S T W I A Ld
4 2 4 2 2 1 4 1 8




Equipment:

Bow (10): Range 24, Strength 3

Helmet (10): +4 Save Against Stun


Special Rules:

-Cook: +1 to Warband Size


Experience: 1


Advances:


Skill List: Shooting, Speed


Skills


The Fallen