/TG/heim:The Lady's Blackguard: Difference between revisions
1d4chan>JT mNo edit summary |
1d4chan>JT m (→Heroes) |
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'''Equipment:''' | '''Equipment:''' | ||
''Sword (10):'' Parry | -''Sword (10):'' Parry | ||
''Axe (5):'' -1 Armour Penetration | -''Axe (5):'' -1 Armour Penetration | ||
''Throwing Axes (15):'' Thrown Weapons (Does not take Penalty for Moving) | -''Throwing Axes (15):'' Range 6, Thrown Weapons (Does not take Penalty for Moving) | ||
''Helmet (10):'' 4+ Stun Save | -''Helmet (10):'' 4+ Stun Save | ||
''Lucky Charm:'' 4+ Save Against First Hit In Fight | -''Lucky Charm:'' 4+ Save Against First Hit In Fight | ||
'''Special Rules:''' | '''Special Rules:''' | ||
''Leader'' - Any unit within 6" Uses the Bandit Princess's Leadership as their own | -''Leader'' - Any unit within 6" Uses the Bandit Princess's Leadership as their own | ||
Line 125: | Line 125: | ||
'''Equipment:''' | '''Equipment:''' | ||
''Rapier'' (15): Barrage | -''Rapier'' (15): Barrage, +1 Armour for Enemy | ||
''Brace of Dueling Pistols'' (60): Range 10, Strength 4, Accuracy, Prepare Shot, Save Modifier, Hand to Hand | -''Brace of Dueling Pistols'' (60): Range 10, Strength 4, Accuracy, Prepare Shot, Save Modifier, Hand to Hand | ||
''Lucky Charm:'' 4+ Save Against First Hit In Fight | -''Lucky Charm:'' 4+ Save Against First Hit In Fight | ||
'''Special Rules:''' | '''Special Rules:''' | ||
''Swordmaster'' - Parries on ties | -''Swordmaster'' - Parries on ties | ||
''Weapon Knowledge'' - May use all weapons | -''Weapon Knowledge'' - May use all weapons in purchasing list | ||
Line 190: | Line 190: | ||
'''Equipment:''' | '''Equipment:''' | ||
''Club (3):'' Concussive | -''Club (3):'' Concussive | ||
''Shield (5)'': +1 Armour | -''Shield (5)'': +1 Armour | ||
'' | ''Throwing Knives (15):'' Range 6, Thrown Weapons (Does not take Penalty for Moving) | ||
'' | -''Helmet (10):'' 4+ Stun Save | ||
''Lucky Charm:'' 4+ Save Against First Hit In Fight | -''Lucky Charm:'' 4+ Save Against First Hit In Fight | ||
'''Special Rules:''' | '''Special Rules:''' | ||
Concealment: Anyone wishing to charge a Footpad out of their Line of Sight subtracts 1 from their Initiative. Models half their Initiative for the purpose of finding a Hidden Footpad. | -''Concealment'': Anyone wishing to charge a Footpad out of their Line of Sight subtracts 1 from their Initiative. Models half their Initiative for the purpose of finding a Hidden Footpad. | ||
'''Experience:'''10 | '''Experience:'''10 | ||
Line 250: | Line 250: | ||
'''Equipment:''' | '''Equipment:''' | ||
''Club (3):'' Concussive | -''Club (3):'' Concussive | ||
-''Sword (10):'' Parry | |||
'' | -''Throwing Axes (15):'' Range 6, Thrown Weapons (Does not take Penalty for Moving) | ||
''Helmet (10):'' 4+ Stun Save | ''Helmet (10):'' 4+ Stun Save | ||
''Lucky Charm:'' 4+ Save Against First Hit In Fight | ''Lucky Charm:'' 4+ Save Against First Hit In Fight | ||
Line 263: | Line 263: | ||
'''Special Rules:''' | '''Special Rules:''' | ||
Concealment: Anyone wishing to charge a Footpad out of their Line of Sight subtracts 1 from their Initiative. Models half their Initiative for the purpose of finding a Hidden Footpad. | ''-Concealment:'' Anyone wishing to charge a Footpad out of their Line of Sight subtracts 1 from their Initiative. Models half their Initiative for the purpose of finding a Hidden Footpad. | ||
'''Experience:'''10 | '''Experience:'''10 | ||
Line 392: | Line 392: | ||
''-Trick Shooter'' - Ignore Penalty for Cover | ''-Trick Shooter'' - Ignore Penalty for Cover | ||
==Henchmen== | ==Henchmen== |
Revision as of 16:33, 15 December 2013
Information
Warband Rating: (13 x 5=65)+71+5 = 141
Max Warband Size - 13/13
Treasury: 16gc
Upkeep: 5
Wyrdshards: 0
Stored Equipment:
Special Rules
Foragers - Use the Next Lowest Warband Size when selling Wyrdstone
Know Who To Sell To - When selling items, gain half of any random item cost.
Notes:
Heroes
Lady Freya von Hackelberg
Bandit Princess: 60
Lady von Hackleberg was cheated out of her rightful inheritance by a conniving younger sister. She fled into the woods of Hochland, becoming a notorious Bandit Leader. She know comes to Mordheim, to make a fortune off of Wyrdstone, to fund her retaking of the castle that is rightfully hers.
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 8 |
Equipment:
-Sword (10): Parry
-Axe (5): -1 Armour Penetration
-Throwing Axes (15): Range 6, Thrown Weapons (Does not take Penalty for Moving)
-Helmet (10): 4+ Stun Save
-Lucky Charm: 4+ Save Against First Hit In Fight
Special Rules:
-Leader - Any unit within 6" Uses the Bandit Princess's Leadership as their own
Experience: 23
Advances:
Skill Lists: Combat, Shooting, Strength, Speed, Bandit
Skills:
Hartman Mensur
Duelist: 45
Hartman Mensur is an exceedingly proud duelist, only interested in improving his skill - this has landed him into fights that were not politically wise. This has caused him to flee Hochland and he hopes that allying himself with The Lady will allow her to later use political connections to earn him a pardon.
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 7 |
Equipment:
-Rapier (15): Barrage, +1 Armour for Enemy
-Brace of Dueling Pistols (60): Range 10, Strength 4, Accuracy, Prepare Shot, Save Modifier, Hand to Hand
-Lucky Charm: 4+ Save Against First Hit In Fight
Special Rules:
-Swordmaster - Parries on ties
-Weapon Knowledge - May use all weapons in purchasing list
Experience: 14
Advances: 14 (New Skill (Step Aside))
Skill Lists: Combat, Shooting, Speed, Bandit
Skills:
-Step Aside (+5 Save against CC Attacks taken after all other saves)
Dirk Saubermann
Footpad: 45
Dirk Saubermann is wanted across Hergig for a string of robberies and thefts and was forced to flee the town into the forest. His attempts to set up his own Bandit force led to a humiliating defeat by the Lady Hackelberg, who he subsequently joined up with.
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Equipment:
-Club (3): Concussive
-Shield (5): +1 Armour
Throwing Knives (15): Range 6, Thrown Weapons (Does not take Penalty for Moving)
-Helmet (10): 4+ Stun Save
-Lucky Charm: 4+ Save Against First Hit In Fight
Special Rules:
-Concealment: Anyone wishing to charge a Footpad out of their Line of Sight subtracts 1 from their Initiative. Models half their Initiative for the purpose of finding a Hidden Footpad.
Experience:10
Advances:
Skill Lists: Combat, Shooting, Speed, Bandit
Skills:
Edmund Dieterich
Footpad: 45
Little is known of Edmund Dieterich, who is not a man of many words. His actions shows a black heart, but the Lady has managed to provide leadership he seems content to follow
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Equipment:
-Club (3): Concussive
-Sword (10): Parry
-Throwing Axes (15): Range 6, Thrown Weapons (Does not take Penalty for Moving)
Helmet (10): 4+ Stun Save
Lucky Charm: 4+ Save Against First Hit In Fight
Special Rules:
-Concealment: Anyone wishing to charge a Footpad out of their Line of Sight subtracts 1 from their Initiative. Models half their Initiative for the purpose of finding a Hidden Footpad.
Experience:10
Advances:
Skill Lists: Combat, Shooting, Speed, Bandit
Skills:
Nellie Reik
Huckster: 40
Nellie Reik was a pickpocket and thief on the streets of Hergig before being caught by the Lady. Instead of cutting off the girl's fingers, or worse, The Lady took the young woman into her hire.
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 2 | 3 | 2 | 3 | 1 | 3 | 1 | 6 |
Equipment:
-Sling (2): Range 18, Strength 3, Barrage (May Fire Twice at Strength 2)
Special Rules:
-Convincing Manner - Any enemy trying to charge a member of the bandit warband within 12" of the Huckster must test Leadership and the charge is a Failed Charge.
-Slick Operator - After battles may con people - roll a D6. On a 1, the character misses next battle as she is being chased by angry people. On a 2-6 the warband gets 2D6 gold.
Experience:10
Advances:
Skill Lists: Academic, Bandit
Skills:
Hals Schrieber
Poacher: 35
Hals Schrieber is an old Hochland woodsman with much knowledge of woodcraft. On the run in order to spare his family problems associated with his constant poaching, he desires only to see Hochland again, or at least have his bones buried there.
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Equipment:
-Longbow (15): Range 30, Strength 3
-Helmet (10): +4 Stun Save
Special Rules:
-Trailblazer: May Re-Roll one D6 in the Exploration Phase for Each Poacher.
Experience:2
Advances: 2 (Lad's Got Talent, New Skill (Trick Shooter),
Skill Lists: Shooting, Bandit
Skills:
-Trick Shooter - Ignore Penalty for Cover
Henchmen
Hochland Poachers
(2) Poachers: 35+15+4=54 Each
A pair of Hochland Poachers, who left the home province due to harsh nobles and encroaching monsters.
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Equipment:
-Longbow (15): Range 30, Strength 3
Special Rules:
-Trailblazer: May Re-Roll one D6 in the Exploration Phase for Each Poacher.
Experience:2
Advances:
Mordheim Gutterscum
(5) Gutterscum: 10 Each
Local Mordheim survivors, impressed into service by the lady in return for food and a little coin and amusement if they are lucky.
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |
Equipment:
Special Rules:
Utterly Inept: Gains no EXP
Experience:N/A
Advances:
Hired Swords
Brewster Merribuck
Halfling Scout (15, Upkeep 5, +5 Warband Rating)
A Halfling paid to cook great meals for the Bandits in order to promote loyalty.
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 2 | 4 | 2 | 2 | 1 | 4 | 1 | 8 |
Equipment:
Bow (10): Range 24, Strength 3
Helmet (10): +4 Save Against Stun
Special Rules:
-Cook: +1 to Warband Size
Experience:
Advances:
Skill List: Shooting, Speed
Skills