/TG/heim:The Lady's Blackguard: Difference between revisions

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==Information==
==Information==


'''Warband Rating:''' (12 x 5=60)+63 = 123
'''Warband Rating:''' (13 x 5=65)+71+5 = 141


'''Max Warband Size''' - 12/12
'''Max Warband Size''' - 13/13


'''Treasury''': 35gc
'''Treasury''': 16gc
 
'''Upkeep:''' 5


'''Wyrdshards:''' 0
'''Wyrdshards:''' 0
Line 73: Line 75:




'''Experience:''' 22
'''Experience:''' 23




Line 128: Line 130:


''Lucky Charm:'' 4+ Save Against First Hit In Fight
''Lucky Charm:'' 4+ Save Against First Hit In Fight




Line 139: Line 139:




'''Experience:''' 13
'''Experience:''' 14




'''Advances:'''  
'''Advances:''' 14 (New Skill (Step Aside))




Line 149: Line 149:


'''Skills:'''
'''Skills:'''
''-Step Aside'' (+5 Save against CC Attacks taken after all other saves)




Line 195: Line 197:


''Throwing Knives (15):'' Thrown Weapons (Does not take Penalty for Moving)
''Throwing Knives (15):'' Thrown Weapons (Does not take Penalty for Moving)
''Lucky Charm:'' 4+ Save Against First Hit In Fight




Line 201: Line 205:
Concealment: Anyone wishing to charge a Footpad out of their Line of Sight subtracts 1 from their Initiative. Models half their Initiative for the purpose of finding a Hidden Footpad.   
Concealment: Anyone wishing to charge a Footpad out of their Line of Sight subtracts 1 from their Initiative. Models half their Initiative for the purpose of finding a Hidden Footpad.   


'''Experience:'''9
'''Experience:'''10


'''Advances:'''  
'''Advances:'''  
Line 253: Line 257:


''Throwing Axes (15):'' Thrown Weapons (Does not take Penalty for Moving)
''Throwing Axes (15):'' Thrown Weapons (Does not take Penalty for Moving)
''Lucky Charm:'' 4+ Save Against First Hit In Fight




Line 259: Line 265:
Concealment: Anyone wishing to charge a Footpad out of their Line of Sight subtracts 1 from their Initiative. Models half their Initiative for the purpose of finding a Hidden Footpad.   
Concealment: Anyone wishing to charge a Footpad out of their Line of Sight subtracts 1 from their Initiative. Models half their Initiative for the purpose of finding a Hidden Footpad.   


'''Experience:'''9
'''Experience:'''10


'''Advances:'''  
'''Advances:'''  
Line 305: Line 311:
'''Equipment:'''
'''Equipment:'''


''Sling (2):'' Range 18, Strength 3, Barrage (May Fire Twice at Strength 2)
-''Sling (2):'' Range 18, Strength 3, Barrage (May Fire Twice at Strength 2)




'''Special Rules:'''  
'''Special Rules:'''  


''Convincing Manner'' - Any enemy trying to charge a member of the bandit warband within 12" of the Huckster must test Leadership and the charge is a Failed Charge.  
-''Convincing Manner'' - Any enemy trying to charge a member of the bandit warband within 12" of the Huckster must test Leadership and the charge is a Failed Charge.  


''Slick Operator'' -  After battles may con people - roll a D6. On a 1, the character misses next battle as she is being chased by angry people. On a 2-6 the warband gets 2D6 gold.  
-''Slick Operator'' -  After battles may con people - roll a D6. On a 1, the character misses next battle as she is being chased by angry people. On a 2-6 the warband gets 2D6 gold.  




'''Experience:'''9
'''Experience:'''10




Line 325: Line 331:


'''Skills:'''
'''Skills:'''
===Hals Schrieber===
'''Poacher: 35'''
'' Hals Schrieber is an old Hochland woodsman with much knowledge of woodcraft. On the run in order to spare his family problems associated with his constant poaching, he desires only to see Hochland again, or at least have his bones buried there.''
{| border="1" cellspacing="0" cellpadding="5" align="left"
! M
! WS
! BS
! S
! T
! W
! I
! A
! Ld
|-
| 4
| 3
| 4
| 3
| 3
| 1
| 3
| 1
| 7
|-
|}
'''Equipment:'''
-''Longbow (15)'': Range 30, Strength 3
''-Helmet (10):'' +4 Stun Save
'''Special Rules:'''
-''Trailblazer:'' May Re-Roll one D6 in the Exploration Phase for Each Poacher.
'''Experience:'''2
'''Advances:''' 2 (Lad's Got Talent, New Skill (Trick Shooter),
'''Skill Lists:''' Shooting, Bandit
'''Skills:'''
''-Trick Shooter'' - Ignore Penalty for Cover




Line 331: Line 398:
===Hochland Poachers===
===Hochland Poachers===


'''(2) Poachers: 35 Each '''
'''(2) Poachers: 35+15+4=54 Each '''


'' A pair of Hochland Poachers, who left the home province due to harsh nobles and encroaching monsters. ''  
'' A pair of Hochland Poachers, who left the home province due to harsh nobles and encroaching monsters. ''  
Line 366: Line 433:
'''Equipment:'''
'''Equipment:'''


''Longbow (15)'': Range 30, Strength 3
-''Longbow (15)'': Range 30, Strength 3




'''Special Rules:'''  
'''Special Rules:'''  


Trailblazer: May Re-Roll one D6 in the Exploration Phase for Each Poacher.
-Trailblazer: May Re-Roll one D6 in the Exploration Phase for Each Poacher.




'''Experience:'''1
'''Experience:'''2




Line 426: Line 493:


'''Advances:'''
'''Advances:'''
==Hired Swords==
===Brewster Merribuck===
'''Halfling Scout (15, Upkeep 5, +5 Warband Rating) '''
''A Halfling paid to cook great meals for the Bandits in order to promote loyalty.  ''
{| border="1" cellspacing="0" cellpadding="5" align="left"
! M
! WS
! BS
! S
! T
! W
! I
! A
! Ld
|-
| 4
| 2
| 4
| 2
| 2
| 1
| 4
| 1
| 8
|-
|}
'''Equipment:'''
''Bow (10):'' Range 24, Strength 3
'''Helmet (10):''' +4 Save Against Stun
'''Special Rules:'''
-''Cook'': +1 to Warband Size
'''Experience:'''
'''Advances:'''
'''Skill List:''' Shooting, Speed
'''Skills'''


==The Fallen==
==The Fallen==

Revision as of 03:45, 15 December 2013

Information

Warband Rating: (13 x 5=65)+71+5 = 141

Max Warband Size - 13/13

Treasury: 16gc

Upkeep: 5

Wyrdshards: 0

Stored Equipment:

Special Rules

Foragers - Use the Next Lowest Warband Size when selling Wyrdstone

Know Who To Sell To - When selling items, gain half of any random item cost.

Notes:

Heroes

Lady Freya von Hackelberg

Bandit Princess: 60

Lady von Hackleberg was cheated out of her rightful inheritance by a conniving younger sister. She fled into the woods of Hochland, becoming a notorious Bandit Leader. She know comes to Mordheim, to make a fortune off of Wyrdstone, to fund her retaking of the castle that is rightfully hers.

M WS BS S T W I A Ld
4 4 3 3 3 1 4 1 8




Equipment:

Sword (10): Parry

Axe (5): -1 Armour Penetration

Throwing Axes (15): Thrown Weapons (Does not take Penalty for Moving)

Helmet (10): 4+ Stun Save

Lucky Charm: 4+ Save Against First Hit In Fight


Special Rules:

Leader - Any unit within 6" Uses the Bandit Princess's Leadership as their own


Experience: 23


Advances:


Skill Lists: Combat, Shooting, Strength, Speed, Bandit


Skills:


Hartman Mensur

Duelist: 45

Hartman Mensur is an exceedingly proud duelist, only interested in improving his skill - this has landed him into fights that were not politically wise. This has caused him to flee Hochland and he hopes that allying himself with The Lady will allow her to later use political connections to earn him a pardon.

M WS BS S T W I A Ld
4 4 4 3 3 1 4 1 7





Equipment:

Rapier (15): Barrage

Brace of Dueling Pistols (60): Range 10, Strength 4, Accuracy, Prepare Shot, Save Modifier, Hand to Hand

Lucky Charm: 4+ Save Against First Hit In Fight


Special Rules:

Swordmaster - Parries on ties

Weapon Knowledge - May use all weapons


Experience: 14


Advances: 14 (New Skill (Step Aside))


Skill Lists: Combat, Shooting, Speed, Bandit


Skills:

-Step Aside (+5 Save against CC Attacks taken after all other saves)


Dirk Saubermann

Footpad: 45

Dirk Saubermann is wanted across Hergig for a string of robberies and thefts and was forced to flee the town into the forest. His attempts to set up his own Bandit force led to a humiliating defeat by the Lady Hackelberg, who he subsequently joined up with.

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Equipment:

Club (3): Concussive

Shield (5): +1 Armour

Helmet (10): 4+ Stun Save

Throwing Knives (15): Thrown Weapons (Does not take Penalty for Moving)

Lucky Charm: 4+ Save Against First Hit In Fight


Special Rules:

Concealment: Anyone wishing to charge a Footpad out of their Line of Sight subtracts 1 from their Initiative. Models half their Initiative for the purpose of finding a Hidden Footpad.

Experience:10

Advances:

Skill Lists: Combat, Shooting, Speed, Bandit

Skills:

Edmund Dieterich

Footpad: 45

Little is known of Edmund Dieterich, who is not a man of many words. His actions shows a black heart, but the Lady has managed to provide leadership he seems content to follow

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Equipment:

Club (3): Concussive

Sword (10): Parry

Helmet (10): 4+ Stun Save

Throwing Axes (15): Thrown Weapons (Does not take Penalty for Moving)

Lucky Charm: 4+ Save Against First Hit In Fight


Special Rules:

Concealment: Anyone wishing to charge a Footpad out of their Line of Sight subtracts 1 from their Initiative. Models half their Initiative for the purpose of finding a Hidden Footpad.

Experience:10

Advances:

Skill Lists: Combat, Shooting, Speed, Bandit

Skills:


Nellie Reik

Huckster: 40

Nellie Reik was a pickpocket and thief on the streets of Hergig before being caught by the Lady. Instead of cutting off the girl's fingers, or worse, The Lady took the young woman into her hire.

M WS BS S T W I A Ld
4 2 3 2 3 1 3 1 6




Equipment:

-Sling (2): Range 18, Strength 3, Barrage (May Fire Twice at Strength 2)


Special Rules:

-Convincing Manner - Any enemy trying to charge a member of the bandit warband within 12" of the Huckster must test Leadership and the charge is a Failed Charge.

-Slick Operator - After battles may con people - roll a D6. On a 1, the character misses next battle as she is being chased by angry people. On a 2-6 the warband gets 2D6 gold.


Experience:10


Advances:


Skill Lists: Academic, Bandit


Skills:


Hals Schrieber

Poacher: 35

Hals Schrieber is an old Hochland woodsman with much knowledge of woodcraft. On the run in order to spare his family problems associated with his constant poaching, he desires only to see Hochland again, or at least have his bones buried there.

M WS BS S T W I A Ld
4 3 4 3 3 1 3 1 7




Equipment:

-Longbow (15): Range 30, Strength 3

-Helmet (10): +4 Stun Save


Special Rules:

-Trailblazer: May Re-Roll one D6 in the Exploration Phase for Each Poacher.


Experience:2


Advances: 2 (Lad's Got Talent, New Skill (Trick Shooter),


Skill Lists: Shooting, Bandit


Skills:

-Trick Shooter - Ignore Penalty for Cover


Henchmen

Hochland Poachers

(2) Poachers: 35+15+4=54 Each

A pair of Hochland Poachers, who left the home province due to harsh nobles and encroaching monsters.

M WS BS S T W I A Ld
4 3 4 3 3 1 3 1 7




Equipment:

-Longbow (15): Range 30, Strength 3


Special Rules:

-Trailblazer: May Re-Roll one D6 in the Exploration Phase for Each Poacher.


Experience:2


Advances:

Mordheim Gutterscum

(5) Gutterscum: 10 Each

Local Mordheim survivors, impressed into service by the lady in return for food and a little coin and amusement if they are lucky.

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 6




Equipment:


Special Rules:

Utterly Inept: Gains no EXP


Experience:N/A


Advances:


Hired Swords

Brewster Merribuck

Halfling Scout (15, Upkeep 5, +5 Warband Rating)

A Halfling paid to cook great meals for the Bandits in order to promote loyalty.

M WS BS S T W I A Ld
4 2 4 2 2 1 4 1 8




Equipment:

Bow (10): Range 24, Strength 3

Helmet (10): +4 Save Against Stun


Special Rules:

-Cook: +1 to Warband Size


Experience:


Advances:


Skill List: Shooting, Speed


Skills


The Fallen