/TG/heim:The Evil Head (Restless Dead): Difference between revisions

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==Information==
==Information==
Warband Rating: (13 * 5)+(46)
Warband Rating: 114 (12 * 5)+(54)


Treasury: 7
Treasury: 21


Wyrdshards: 0
Wyrdshards: 1


Stored Equipment:  
Stored Equipment:  
Line 37: Line 37:




Equipment: Two Hammers, Light Armor
Equipment: Two Hammers, Heavy Armor, Lucky Charm




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Special Rules: Wizard, Causes Fear, Immune to Psychology, No Pain, Immune to Poison,  
Special Rules: Wizard, Causes Fear, Immune to Psychology, No Pain, Immune to Poison,  


Experience: 20
Spells: Reanimation (6+), Call of Vanhel (6+)
 
Experience: 21


Advances: 0,  Skills: 0
Advances: 0,  Skills: 0
Line 84: Line 86:
Special Rules: Wizard, Apprentice, Gofer
Special Rules: Wizard, Apprentice, Gofer


Experience: 8
Experience: 9


Advances: 0, Skills 0
Advances: 0, Skills 0
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| 2
| 2
| 1
| 1
| 6
| 7
|-
|-
|}
|}
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Special Rules: Wight Blades, Cause Fear, Immune to Poison, Immune to Psychology, No Pain, Can Not Run, No Deal
Special Rules: Wight Blades, Cause Fear, Immune to Poison, Immune to Psychology, No Pain, Can Not Run, No Deal


Experience: 6
Experience: 8


Advances: 0, Skills 0
Advances: +Ld, Skills 0


Skill Lists: Combat, Strength
Skill Lists: Combat, Strength
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Special Rules: Wight Blades, Cause Fear, Immune to Poison, Immune to Psychology, No Pain, Can Not Run, No Deal
Special Rules: Wight Blades, Cause Fear, Immune to Poison, Immune to Psychology, No Pain, Can Not Run, No Deal


Experience: 6
Experience: 7


Advances: 0, Skills  
Advances: 0, Skills  
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Special Rules: Wight Blades, Cause Fear, Immune to Poison, Immune to Psychology, No Pain, Can Not Run, No Deal
Special Rules: Wight Blades, Cause Fear, Immune to Poison, Immune to Psychology, No Pain, Can Not Run, No Deal


Experience: 6
Experience: 8


Advances: 0, Skills 0
Advances: 0, Skills Resilient


Skill Lists: Combat, Strength
Skill Lists: Combat, Strength
'Injuries': Hardened... snicker...


Fluff Goes here
Fluff Goes here
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Number of Henchmen: 5
Number of Henchmen: 4


Equipment: Nada
Equipment: Nada
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Special Rules: Causes Fear, Immune to Poison, Immune to Psychology, No Pain, May Not Run, Experience
Special Rules: Causes Fear, Immune to Poison, Immune to Psychology, No Pain, May Not Run, Experience


Experience: 0
Experience: 1


Advances:  
Advances:  
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==Your Dead==
==Your Dead==
Whoever dies goes here.
One Wraith died for real against a mercenary warband.


==Record==
==Record==

Revision as of 19:08, 22 July 2013

When editing this page, be careful not to screw up the number of breaks between lines. In some cases the number of breaks is fairly important towards keeping everything justified properly

Information

Warband Rating: 114 (12 * 5)+(54)

Treasury: 21

Wyrdshards: 1

Stored Equipment:

Heroes

Mordtskull, Liche

M WS BS S T W I A Ld
4 2 2 2 2 4 4 1 8


Equipment: Two Hammers, Heavy Armor, Lucky Charm


Special Rules: Wizard, Causes Fear, Immune to Psychology, No Pain, Immune to Poison,

Spells: Reanimation (6+), Call of Vanhel (6+)

Experience: 21

Advances: 0, Skills: 0

Skill Lists: Academic, Special


Fluff Goes here

Shin, Necromancer

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7


Equipment: Two Hammers


Special Rules: Wizard, Apprentice, Gofer

Experience: 9

Advances: 0, Skills 0

Skill Lists: Academic, Special


Fluff Goes here

Necros, Grave Guard

M WS BS S T W I A Ld
4 3 2 3 3 1 2 1 7


Equipment: Two Hammers


Special Rules: Wight Blades, Cause Fear, Immune to Poison, Immune to Psychology, No Pain, Can Not Run, No Deal

Experience: 8

Advances: +Ld, Skills 0

Skill Lists: Combat, Strength


Fluff Goes here

Deadman, Grave Guard

M WS BS S T W I A Ld
4 3 2 3 3 1 2 1 6


Equipment: Two Hammers


Special Rules: Wight Blades, Cause Fear, Immune to Poison, Immune to Psychology, No Pain, Can Not Run, No Deal

Experience: 7

Advances: 0, Skills

Skill Lists: Combat, Strength


Fluff Goes here

Morticia, Grave Guard

M WS BS S T W I A Ld
4 3 2 3 3 1 2 1 6


Equipment: Hammer X 2


Special Rules: Wight Blades, Cause Fear, Immune to Poison, Immune to Psychology, No Pain, Can Not Run, No Deal

Experience: 8

Advances: 0, Skills Resilient

Skill Lists: Combat, Strength

'Injuries': Hardened... snicker...

Fluff Goes here

Henchmen

Zombees, Zombies

M WS BS S T W I A Ld
4 2 0 3 3 1 1 1 5


Number of Henchmen: 4

Equipment: Nada

Special Rules: Causes Fear, May Not Run, Immune to Psychology, Immune to Poison, No Pain, No Brain

Experience: Never


Dead Timers, Wights

M WS BS S T W I A Ld
4 2 2 3 3 1 2 1 6


Number of Henchmen: 3

Equipment: Two Hammers

Special Rules: Causes Fear, Immune to Poison, Immune to Psychology, No Pain, May Not Run, Experience

Experience: 1

Advances:

Notable Moments

Cool stuff goes here.

Your Dead

One Wraith died for real against a mercenary warband.

Record

Record the battles, against who, and victories here.

See also

/TG/heim