/TG/heim:Revenants of Sângeluna: Difference between revisions

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Warband Rating: 222
Warband Rating: 222


Size: 15/15
Size: 13/15


Gold: 180
Gold: 180
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No Pain - Vampires treat a 'stunned' result on the Injury chart as 'knocked down'.
No Pain - Vampires treat a 'stunned' result on the Injury chart as 'knocked down'.


'''Experience:''' 59
'''Experience:''' 62


'''Advances:''' (24) +1 I, (28) Expert Swordsman, (32) Dodge, (36) Combat Master, (41) +1 Ld (46) Wyrdstone Hunter (51) +1 S (57) +1 W
'''Advances:''' (24) +1 I, (28) Expert Swordsman, (32) Dodge, (36) Combat Master, (41) +1 Ld (46) Wyrdstone Hunter (51) +1 S (57) +1 W
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"Lifestealer" Difficulty 10.  The Necromancer sucks out the very essence of life from his victim, stealing its vigour for himself. You may choose a single model within 6". The target suffers a wound (no save allowed) and the Necromancer gains an extra wound for the duration of the battle. This may take the Necromancer’s Wounds above his original maximum value. This spell will not affect the Possessed or any Undead models.
"Lifestealer" Difficulty 10.  The Necromancer sucks out the very essence of life from his victim, stealing its vigour for himself. You may choose a single model within 6". The target suffers a wound (no save allowed) and the Necromancer gains an extra wound for the duration of the battle. This may take the Necromancer’s Wounds above his original maximum value. This spell will not affect the Possessed or any Undead models.


'''Experience:''' 23
'''Experience:''' 24


'''Advances:''' (14) Life Stealer, (17) +1 BS (20) +1 Ld
'''Advances:''' (14) Life Stealer, (17) +1 BS (20) +1 Ld
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'''Special rules:''' N/A
'''Special rules:''' N/A


'''Experience:''' 18
'''Experience:''' 20


'''Advances:''' (2) Fearsome, (4) +1 WS (6) Resilient, (8) Step Aside (11) +1 T (14) Mighty Blow (17) +1 Ld
'''Advances:''' (2) Fearsome, (4) +1 WS (6) Resilient, (8) Step Aside (11) +1 T (14) Mighty Blow (17) +1 Ld
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'''Special rules:''' N/A
'''Special rules:''' N/A


'''Experience:''' 14
'''Experience:''' 15


'''Advances:''' (2) +1 W, (4) +1 Ld (8) Resilient (11) +1 WS (14) +1 S
'''Advances:''' (2) +1 W, (4) +1 Ld (8) Resilient (11) +1 WS (14) +1 S
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'''Special rules:''' N/A
'''Special rules:''' N/A


'''Experience:''' 3
'''Experience:''' 4


'''Advances:''' (2) Fearsome
'''Advances:''' (2) Fearsome
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'''Experience:''' 11
'''Experience:''' 13


'''Special rules:''' Cause Fear
'''Special rules:''' Cause Fear
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'''Equipment:''' Sword, Shield, Helmet, Light Armor
'''Equipment:''' Sword, Shield, Helmet, Light Armor
'''Special rules:'''  Cause Fear, May not run, Immune to Psychology/Poison, No Pain, No Brain
=== Zombie Lorinda Mann===
''Once a girl of peace, Lorinda became a warrior after being taught the necessity of war in cleaning up the world. Despite her background, she's just as likely to tear you to shreds as any other sister. Now she's a zombie.''
{| border="1" cellspacing="0" cellpadding="5" align="left"
! M
! WS
! BS
! S
! T
! W
! I
! A
! Ld
|-
| 4
| 6
| 3
| 3
| 3
| 1
| 3
| 1
| 7
|-
|}
'''Experience:''' 19
'''Equipment:''' Steel Whip), Light Armor), Shield, Sling


'''Special rules:'''  Cause Fear, May not run, Immune to Psychology/Poison, No Pain, No Brain
'''Special rules:'''  Cause Fear, May not run, Immune to Psychology/Poison, No Pain, No Brain

Revision as of 20:16, 29 April 2013

Information

Warband Rating: 222

Size: 13/15

Gold: 180

Treasury:

Wyrdshards: 0

Stored Equipment: Axe, Mace

Heroes

Nilphar Vrokstien

Vampire

M WS BS S T W I A Ld
5 4 4 5 4 3 6 2 9




Equipment: Gromril Sword, Shield, Bow (24"), Heavy Armour, Lucky Charm, Lantern

Special rules: Cause Fear, Immune to Psychology/Poison

Leader - Any models in the warband within 6" of the Vampire may use his leadership instead of their own.

No Pain - Vampires treat a 'stunned' result on the Injury chart as 'knocked down'.

Experience: 62

Advances: (24) +1 I, (28) Expert Swordsman, (32) Dodge, (36) Combat Master, (41) +1 Ld (46) Wyrdstone Hunter (51) +1 S (57) +1 W

Skill Lists: (Combat, Speed, Strength, Academic,)

Skills:

Expert Swordsman. This warrior has been expertly taught in the art of swordsmanship. He may re-roll all missed attacks if he is using a sword in the hand-to-hand phase of the turn that he charges. Note that this only applies when they are armed with normal swords or weeping blades, and not with doublehanded swords or any other weapons.

Dodge. A warrior with this skill is nimble and as fast as quicksilver. He can avoid any hits from a missile weapon on a D6 roll of 5+. Note that this roll is taken against missiles as soon as a hit is scored to see whether the warrior dodges it or not, before rolling to wound, and before any effects from other skills or equipment (such as lucky charms).

Combat Master. The warrior is able to take on several opponents at once. If he fights against more than one enemy at a time, he gains an extra Attack in each hand-to-hand combat phase as long as he is fighting two or more enemy models. In addition, the warrior is immune to ‘All Alone’ tests.

Wyrdstone Hunter. The warrior has an uncanny ability to find hidden shards of wyrdstone. If a Hero with this skill is searching the ruins in the exploration phase you may re-roll one dice when rolling on the Exploration chart. The second result stands.

Injuries:

Leg Wound: -1 M

Melara Vandimus

Necromancer

M WS BS S T W I A Ld
4 3 4 3 3 1 3 1 8




Equipment:Dagger, Sword, Staff, Bow, Lucky Charm

Special rules: Wizard

Spells: "Spell of Awakening" Difficulty: Auto. If an enemy hero is killed, then the Necromancer can raise him to fight as a Zombie in his servitude.

"Lifestealer" Difficulty 10. The Necromancer sucks out the very essence of life from his victim, stealing its vigour for himself. You may choose a single model within 6". The target suffers a wound (no save allowed) and the Necromancer gains an extra wound for the duration of the battle. This may take the Necromancer’s Wounds above his original maximum value. This spell will not affect the Possessed or any Undead models.

Experience: 24

Advances: (14) Life Stealer, (17) +1 BS (20) +1 Ld

Skill Lists: (Academic, Speed)

Orgoff

Dreg

M WS BS S T W I A Ld
4 3 2 3 4 1 3 1 8




Equipment: Halberd, Sword, Shield, Helmet, Heavy Armour, Lucky Charm, Lantern

Special rules: N/A

Experience: 20

Advances: (2) Fearsome, (4) +1 WS (6) Resilient, (8) Step Aside (11) +1 T (14) Mighty Blow (17) +1 Ld

Skill Lists: (Combat, Strength)

Skills: Fearsome - Causes fear

Resilient - The warrior is covered in battle scars. Deduct -1 Strength from all hits against him in close combat. This does not affect armour save modifiers.

Step Aside - The warrior has a natural ability to avoid injury in combat. Each time he suffers a wound in close combat he may make an additional saving throw of 5+. This save is never modified and is taken after all other armour saves.

Mighty Blow -The warrior knows how to use his strength to maximum effect and has a +1 Strength bonus in close combat (excluding pistols). As his Strength is used for close combat weapons, the bonus applies to all such weapons.

Vlar

Dreg

M WS BS S T W I A Ld
4 3 2 4 3 2 3 1 8




Equipment: Sword, Halberd, Shield, Helmet, Heavy Armour, Lucky Charm

Special rules: N/A

Experience: 15

Advances: (2) +1 W, (4) +1 Ld (8) Resilient (11) +1 WS (14) +1 S

Skill Lists: (Combat, Strength)

Skills: Fearsome - Such is the reputation and physique of the model that he causes fear in opposing models.

Resilient - The warrior is covered in battle scars. Deduct -1 Strength from all hits against him in close combat. This does not affect armour save modifiers.

Ivor

Dreg

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 7




Equipment: Halberd, Sword, Shield, Helmet, Light Armour, Lucky Charm,

Special rules: N/A

Experience: 4

Advances: (2) Fearsome

Skill Lists: (Combat, Strength)

Skills:

Fearsome - Such is the reputation and physique of the model that he causes fear in opposing models.

Forscythe

Ghoul

M WS BS S T W I A Ld
4 3 2 3(4) 4 1 3 2 6




Experience: 13

Special rules: Cause Fear

Skill Lists: (Speed, Strength)

Advances: (2) +1 WS (5) +1 ld (9) Mighty Blow (11) Pit Fighter

Skills: Mighty Blow. The warrior knows how to use his strength to maximum effect and has a +1 Strength bonus in close combat (excluding pistols). As his Strength is used for close combat weapons, the bonus applies to all such weapons.

Pit Fighter. The warrior has learned how to fight in enclosed spaces from his time in the dangerous fighting pits of the Empire. He is an expert at fighting in confined areas and adds +1 to his WS and +1 to his Attacks if he is fighting inside buildings or ruins. It’s a good idea to define which bits of your terrain collection count as ‘buildings or ruins’ at the start of a battle to avoid confusion later.

Henchmen

Zombies

M WS BS S T W I A Ld
4 2 0 3 3 1 1 1 5




Number: 0

Special rules: Cause Fear, May not run, Immune to Psychology/Poison, No Pain, No Brain

Ghouls, the Goon Squad

Charles, Montgomery, Burns, Smithers Cost: 40 + EXP x 2

M WS BS S T W I A Ld
4 4 2 3 4 1 3 2 6




Number: 4

Experience: 11

Special rules: Cause Fear

Advances: (2) +1 WS (5) +1 ld (9) +1 WS

Total Cost: 60

Dire Wolves

Am-het, Barghest, Cerberus

M WS BS S T W I A Ld
9 3 0 4 3 1 2 1 4




Experience: N/A

Equipment: None

Special rules: Cause Fear, May not run, Immune to Psychology/Poison, No Pain, Unliving

Charge: Dire Wolves are slavering creatures that overpower their opponents when they charge. Dire Wolves fight with 2 attacks instead of 1 during the turn they charge.

Zombie Gottri

M WS BS S T W I A Ld
3 4 3 3 4 1 2 1 9




EXP: 11

Equipment: Dwarven Axe, Hand Gun

Special rules: Cause Fear, May not run, Immune to Psychology/Poison, No Pain, No Brain

Zombie Hachrand Schenkopf

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Experience: 6

Equipment: Sword, Shield, Helmet, Light Armor

Special rules: Cause Fear, May not run, Immune to Psychology/Poison, No Pain, No Brain

Zombie Lorinda Mann

Once a girl of peace, Lorinda became a warrior after being taught the necessity of war in cleaning up the world. Despite her background, she's just as likely to tear you to shreds as any other sister. Now she's a zombie.

M WS BS S T W I A Ld
4 6 3 3 3 1 3 1 7




Experience: 19

Equipment: Steel Whip), Light Armor), Shield, Sling

Special rules: Cause Fear, May not run, Immune to Psychology/Poison, No Pain, No Brain

Mercenaries

Merc Name

M WS BS S T W I A Ld

Equipment goes here



Special rules:

Experience:

Advances:

Skill Lists:

Fluff Goes Here

Notable Moments

Every time a zombie gets a crit, he is possessed by the spirit of Bruce Lee.

Your Dead

Why is this even here? ALL OF MY PEOPLE ARE ALREADY DEAD.

Record

Revenants of Sângeluna Win vs. Dorfs in a Surprise Attack (Notable Casualties: Dorf Engineer, Dorf Minion. Dorf Warband decides to leave the area to regroup): Whilst picking through the rubble looking for wyrdstone, Nilphar Vrokstien and his cadre of undead were ambushed by dwarven treasure hunters. The valiant, yet piss-drunk troll-slayer Finn charged into the disorganized undead rabble, struggling to land blows against the humble wight Drom. As Nilphar regrouped his forces and launched a counter attack against them, Finn finally cut down Drom, but he himself was later surrounded and mauled into submission by the encroaching zombies. Morgrim and Dizmad, along with their sharp-eyed gunsmith Gottri, held their line against their enemies despite the loss of their companion. Morgrim was the next to fall, having been laid low by the vengeful Kreiger, Drom's brother-in-death. He directed his fury against Dizmad next, skewering him to a zombie as he rushed in for the kill. Gottri stubbornly remained steadfast on the roof of a nearby building, before being cornered by Nilphar and one of his repulsive zombie minions. During the melee, this zombie showed some memory of his former life as a man from Nippon and with a swift, flying kick, knocked Gottri from the roof where he feel to his death. Beaten and broken, Morgrim and Finn escaped with their lives, leaving the vampire and his troop to their continue their nefarious survey.

Revenants of Sângeluna Win vs. The Malaphim in Occupy (Notable Casualties: ONE. ZOMBIE. Drom is booted due to his Hand Injury): Dr. Kane was looking for a new, out-of-the-way-and-empty building to set up a laboratory, muddling about in the middle of town, when suddenly the streets became blanketed with mist. Horrid, guttural moans and groans came from within and out shambled a hoard of zombies, led by the sinister vampire, Nilphar. He also wanted this territory, if only to move his coffin into one of the basements. Their disagreements soon broke into fighting, as they took up arms to rid one another from the area. Nilphar's zombies managed to enter and hold the majority of the houses, while the rest moved in on the monstrous Aschidrael. That was a mistake. He tore through them like paper, only to be put down by Nilphar's blade (and by his blade, I really mean the zombie next to him kill-stole). In the manor at the center, Drom and Kreiger (not to mention the cwoardly Marcellus), battled with Kane and Kadraksha. The wights were both defeated, but when they heard Aschidrael throes of pain and agony, they took their companion and left. Nilphar once again claimed victory, but at a cost.

Revenants of Sângeluna Win vs. The Rötkreigers in a Skirmish (Notable Casualties: None.) As the undead began to scour the area, searching the ruins for lost treasures at their master's command, the Rötkreigers stumbled upon them. At the other end of the wide street, the Rötkreigers took up position in the buildings, sending a few warriors to skirt around the side and flank the oncoming undead hoard. Stealthy, the zombies shuffled through broken buildings and rubble in the streets, avoiding gunfire from the buildings to the north. The Rötkreigers position was overrun and they decided to retreat before their losses became too heavy.

Revenants of Sângeluna Win vs. Von Vannenscmidt's Royal Regiment in Defending the Find (Notable Casualties: None.) Von Vannenschmidt had the luck to locate a very sizeable haul of Wyrdstone hidden in a small building overlooking a ditch and had his men searching the area. So focused were they, and so thick the encroaching mist, that they did not notice an approaching undead menace until too late! The Mountainguard only just managed to get into position, so close was the zombie hoard. The Averlander rangers loosed their arrows to a paltry effect, clearly some dark magic at work - even the notorious halflings did little. With no time to fire the crossbows, the Mountainguard put up a valiant effort, managing to stall the Vampiric minions. However, when the vampire himself began tearing into them, Von Vannenschmidt wisely called a retreat to avoid any unneccessary death. (He had also just managed finished stuffing his pockets with Wyrdstone).

Revenants of Sângeluna Win vs. Dakka's Lads in a Skirmish (Notable Casualties: One piddly Goblin, whose name was Lan.) Dakka was happy. Reeeeally happy. He'd found a stash of wyrdstone just lying around in an empty run down shack, just laying there! Someone could trip over those. As he and his mob o' boys began reveling in their claim, wouldn't you know it, Nilphar and his hoard of undead arrived in a shroud of fog and mist. He also wanted that loot and would do anything to get his hands on it. Dakka's Lads noticed them and took position to do what they did best: Lay down the dakka. The zombies and shuffled through the ruins to the west, picking their way slowly toward the building. Just when everything seemed to be going well, they bumped into a patrol of goblins, who waved and screamed, giving away their location. With a hail of bolts and gunfire, Kreiger went down. The counter-attack the zombies made drove the goblins back, resulting in the death of many of them, including an unfortunate one who was surrounded and promptly ripped apart. Nilphar despretly wanted that wyrdstone, and was about to charge into the building to, if it wasn't for a meddling kid!- I mean goblin. Once he was out of the way, the undead poured out from the ruins and rubble, surging into Dakka's treasure trove. Taking what he could, he and and the remainder of their boys hightailed it, leaving a few pieces behind for Nilphar to take.

Von Vannenschimdt's Royal Regiment Win vs Revenants of Sângeluna (Notable Casualties: buncha zombies) Hearing of a great treasure hidden within the ruins of this particular area, Captain Von Vannenschimdt couldn't help but mobilize his forces in search of it. Little did he know that Nilphar and his undead minions were also seeking it. It didn't take long however when Orgoff suddenly screamed "I FOUND IT!" that every hobbit, human and zombie scrambled to claim the prize! A small skirmish broke out while trying to take the chest away, but in the end, Nilphar decided to cut his losses and leave the damnable thing behind. Captain Von Vannenschimdt eagerly leapt upon the chest, only to find that was, in fact, full of doilies. Saddened, headed back to camp, but not before stumbling over Kreiger's half-dead body. While no one was looking, he swiped his weapons, armour and what little gold he had, thinking to sell it all later. It was only until much later did Kreiger awoke to find that he had been robbed and he limped back to his master, thinking about how to explain himself along the way.

Revenants of Sângeluna Win vs Nuckalavee's Wonderous Emporium of Fantasticism (Notable Casualties: Yosef, the manliest of men. He will be missed.) Nilphar, as a boy, loved the carnival. But this carnival reminded him of anything but those fondest memories. Nuckalavee was equally disturbed by the presence of the undead, since his foul plagues and diseases would have no effect of them. The plaza they met in was about to turn into a bloodbath. The vampire and his ghoulish minions charged head long into their troupe, slaughtering the Bedridden Brothers and taking the life of Yosef. Nackalavee urged his strongman Bubon to get into the fight, but the huge man decided it was better to take a nap in the back of the plague cart. Realizing this situation could go from bad to worse, the Ringmaster pulled his troupe back, escaping the clutches of the undead.

Novus Potentia Win vs Revenants of Sângeluna in Surprise Attack (Notable Casualties: Many lolis were slain this day.) The Sisters of Sigmar had heard of Nilphar's horrendous record of slaughter. They had to put him down before more were lost to his blade. They caught him and his forces by surprise, charging through the town towards the vampire's servant, Vlar. Vlar and the zombies held their own, if only for a short time, succumbing to the whipping strikes of the Sisters. With his forces scattered and late to the fight, Nilphar himself charged into the fray, cutting down a good many lolis, then two fo the superiors, as well as the Matriarch herself. He had his back turned for just a moment before then he himself was laid low. Swearing vengeance, the undead took their master and scurried away, leaving the Novus Potentia to their hollow victory.

Revenants of Sângeluna Win vs The Sonvogel Crusade (Notable Casualties: Hachrand Schenkopf, who was then promptly zombified) Lanstrom von Stirland eagerly plunged his warband into battle against the Revenants, wishing to end this vampire threat here and now. He was not prepared for the whirling storm of death that was Nilphar and was routed quickly. Better to retreat and fight another day.

Dakka's Lads win vs. the Revenants of Sângeluna in a Street Fight (Notable Casualties: Timmy the goblin, Gurnik's second gun, Nilphar's dignity) What began as an orcish raid on the Revenants quickly devolved into a mess of bickering and pummeling each other. While the rank and file were so occupied, the shaman Bang! led the goblin elite in a sophisticated outflanking maneuver... straight into a horde of ghouls. The undead quickly set about butchering their opponents. Both Shurk and Gurnik demolished their guns by accident rather than the enemy, but the boss quickly got his eye in, bringing down two victorious ghouls. Meanwhile the vampire Nilphar attempted a charge of his own. He was faced with two goblins - he snapped one's neck with fatal surety. And then the impossible happened - the greenskin Lund rose to the challenge, weaving around the vampire's relentless assault. A ghoul joined in, to no avail. After no fewer than ten unsuccessful strikes, Lund managed to chop through the vampire's leg as efficiently as felling a tree. Seeing their leader felled, the Revenants sounded the retreat. After-battle reactions were mixed. Disappointed by their newest member's incompetence, the Lads unceremoniously dumped Bang! in the Fighting Pits, where his opponent quickly beat him to a bloody pulp. To general shock, the shaman survived, and doesn't afraid of anything anymore. Meanwhile the lamed Nilphar fitted himself with a pegleg and, seeking to put a cheerful spin on the disfiguring injury, donned full pirate regalia, including a natty coat and enormous lucky hat.

Revenants of Sangeluan and Von Vannenschmidt's Royal Regiment Win vs. Nuckalavee's Emporium (Notable Casualties: None) What began as a simple hunt for wyrdstone on the property of a now-deceased wizard quickly became a mass powerstruggle as the Carnival, The Regiment, and the Undead closed on the same location. Initially the search for wyrdstone took precedence, the Regiment collecting most of it with rapid troop deployments. Nuckelavee's wagon, however, proved to be more a hindrance than anything else, having to constantly halt and work around buildings. Eventually everyone got out and walked. As the Sanguelans closed in, thier contact with Von Vannenschimdt turned into an alliance. The Regiment, however, did not even require the vampire's assistance, as the carnies fled after Von Vannenschimdt himself panicked at the sight of Marie and fired both pistols into her.

Revenants of Sângeluna Barely Win vs Nuckalavee's Wonderous Emporium of Fantasticism (Notable Casualties: Kreiger lost to Aids, ghouls were slaughtered and a zombie was lost) Nilphar was one day looking for some real estate in Mordheim to sell to his vampire compatriots when he came across Nuckalavee's wandering troupe who desired to use this area to set up their circus. An argument broke out and what was supposed to be a land grab turned into an absolute slaughter fest. Am-het, Nilhpar's ever loyal undead pooch, burst across the plaza, smashes through a window and mauls Nuckalavee into submission. In one of the buildings, plaugebearers and ghouls duked it out for supremacy, which the ghouls eventually lost. The Plaguecart, quite surprisingly, managed to tokyo drift right into Montgomery, who was then after AIDs'd by Marie. Kreiger was also an unfortunate victim to NAIDs and was set on fire shortly after to keep it from spreading. All in all, nothing was accomplished, many were brutally killed and/or maimed and Merdri is now very shaky due to the brutal carnage that was around him.

Revenants of Sângeluna Win vs Novus Potentia (Notable Casualties: Barghest, but he was glued back together) Upon traveling through a dense urban area, the Sisters encountered the undead horde they had beaten at such costs before. They rushed forward to find that the Treasury building was almost entirely boarded up and inaccessible. This forced them into a narrow hall in what would have been an undead meat grinder. The two armies clashed, but the lolis found themselves getting quickly overwhelmed. While the undead wolves were dropped handily, Nilphar brought down the pain with Vlar and Orgoff. Also, Rosalina was hauled away by ghouls. Eventually, Adelle, who was stationed to guard the rear, came up and yelled "THIS IS A BAD IDEA!" Everyone took this insight into heart and fell back. For her tactical genius, Adelle was promoted! Also, Rosalina would have been turned into a zombie, but Adelle had another idea! She grabbed a handful of gold and put it in a conspicuous place. Since Nilphar is a pirate now and is attracted to booty, he was distracted by the loot while Rosalina was rescued.

See also