/TG/heim:Da Proud Toofs (Orcs&Goblins): Difference between revisions

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Special rules: Animosity
Special rules: Animosity


Experience: 6
Experience: 7


Advances: 2 (+1S, +1I)
Advances: 2 (+1S, +1I)

Revision as of 15:25, 21 March 2013

Information

Warband Rating: 251

Stash: 15

Shards: Nothing

Armoury: Nothing

Scrap records

Barrett's Privateers vs. Da Prouf Toofs (3-14-13, Finished. Proud Toofs stomp Privateers, but not before they make off with most of the wyrdstone)

The Privateers could hear the Orcs coming before they appeared, thanks to the incessant squabbling and krumping of each other, but nevertheless while the Privateers managed to get their fastest men and cabin boys out with the Wyrdstone, the orcs permanently smushed a dimwitted crewman, and while the Boss krumped Steady-hand Pete, the Helmsman, so hard he embedded into the ground, he made a full recovery, attributing his success to his 'lucky leather coat.' Nevertheless, the Privateers withdrew, leaving the choice pickings of the area to the Orcs.

Wicked K's Company vs. Da Proud Toofs (3-16-13, Finished. Wicked K Victory)

Fresh from their relatively bloodless victory over the privateers, Da Proud Toofs were aimlessly wandering the streets of Mordheim when they heard a terrible moaning. With a gleeful roar they charged towards it's origin. Unfortunately for them, the undead had long since heard them coming and had organised themselves accordingly. The orcs ran face first into a volley of arrows and a line of disciplined (if somewhat decomposed) infantry. Toofsnatcha spotted the thin form of Karlsbad the wicked some way off from the main combat, and charged straight for him. Despite managing to floor his bodyguard, the grave guard know as Zigmund Yorschleit, he was quickly dragged underground by the many dead buried under Mordheim. The battle only went downhill for the orcs after that. Although they finally managed to batter Zigmund into insensibility (permanently damaging his nerves) the undead won by quite a margin. The orcs fled, vowing revenge...

Iron Biters vs. Da Proud Toofs vs. Kalmar Acquisitions, Inc. vs. Skugg's Marienburgers (3-16-13, Finished. Iron Biters sneak off with the treasure while the Proud Toofs rampage among the humans.)

Da Proud Toofs vs. Toofy Crows (3-18-13, Finished. Toofy Crows win. Hidden Treasure scenario.) Notable casualties: None

Two orc warbands, unaware of each others' existence, learned of a cache of gold seperately. Figuring that they could use something shiny, or at least a potential good scrap in case someone else was looking for it as well, the two of them ended up on a collision course, much to the joy of the orcs on the both side (the goblins, however, were not as happy about it). After a big, messy scrap in the middle, Toofy Crows ended up beating down most of Da Proud Toofs. After a gentleorc's agreement and a firm handshake, Da Proud Toofs left to heal their wounds, leaving the treasure for the Crows. As the only real casualities were a few goblins, there was no animosity on either side and both grounds departed on friendly terms.

Face Puncher's Punchers of face vs. Da Proud Toofs 3-18-13, Finished, Da Proud Toofs victory) Defend the find Scenario. Notable casualties: Marauder Chieftain's mind

The Face punchers had heard rumours of a valuable treasure in a certain area of Mordheim, and set off to find it. Find it they did, but as they prepared to loot it, a cacophony of voices and noise came towrds them. There was no mistaking it's origin; there were orcs in the area. As soon as the orcs saw the marauders, they gleefully charged forwards. Fortunately for them, the boss had learned his lesson after their humiliation at the hands of Wicked K's company and ordered his orcs into a battle line. The marauders hit them like a storm, and for a few minutes the battle hung on a knife's edge. Several orcs dropped and they seemed poised to flee... but then the Shaman, Toofsnatcha, hurled himself at the closest marauder, salying him with a single blow from his magic weapon. The chieftain of the marauders identified the cackling figure as a threat and charged him, along with a champion. But the shrieking shamn proved near impossible to hit, dancing between their blows, before landing one on the chieftain's head. the blow was so mighty that the chieftain's mind never recovered. The battle was turned and the marauders were routed, leaving the find and th loot to the orcs

Da burrs vs. Da Proud Toofs 3-19-13, Finished, Da Proud Toofs victory)Chance encounter scenario.

Da Burrs unsurprisingly heard the orcs coming, and hid themselves among the ruins. The orcs advanced, unaware of the danger. Eventually Da burrs revealed themselves, and launched a hail of arrows at their green opponents. However, luck was not on their side as most of the arrows missed and not a single orc was downed. The orcs roared and charged towards the men on the rooftops, but Da burrs managed to fire another volley first. This time they succeeded in felling the orc warboss, but no-one else. Once battle was joined, the orcs superior strength made the fight a short one. Da burrs were routed, but not before they were relieved of their wyrd stone.

Heroes

Boss

M WS BS S T W I A Ld
4 4 4 4 4 1 4 1 8


1 sword, 1 Axe, light armour, helmet, Lucky charm (Wyrd stone tooth), Unholy relic


Special rules: Leader, Fear, Step aside, Pit fighter

Experience: 36

Advances: (+1I), 3 skills (Fearsome, Step aside, Pit fighter)

Skill Lists: Strength, Combat, Shooting, Speed, Special


Warboss Snazzchomper

After a successful raid with his clan, Gorbellsmak (as was him name then) decided that the only way to celebrate such a great battle was to get roaring drunk. Being fairly senior in the clans hierarchy, he had no trouble securing a plentiful supply of grog. Once most of said grog had been ingested, he proceeded to stumble to the water butt, no doubt hoping to find more alcohol in the inviting looking barrel. upon leaning over the barrel, he cried out in surprise and anguish. His reflection had scared him, as there seemed to be no teeth in his mouth. In fact, it was merely the low light of the orc settlement and the black and green nature of his teeth that led this but he was not to realise this for several minutes, in which he cried most pathetically into the barrel. Soon an orc came to see who was making the dreadful wailing, and brought a torch with him. The light of it's flame illuminated the reflection well enough that Gorbellsmak realised that he did in fact have teeth. He was so happy that he hardly punched the other orc at all. But the evenings harrowing events gave him a conviction that he would never again allow himself to have such disgraceful teeth, and decided the only way to be sure he would never make the mistake again was to replace his teeth with the shiniest objects he could lay his large green hands on. He gathered up a few boys, changed his name and set out. Currently several of his teeth are gold, while others are bronze or pot metal. The only problem is that gold is rather soft, and not suited to biting people with. Consequently, he is perpetually in need of new teeth. The shaman who travels with him has become quite adept at replacing teeth with metal, and is perhaps the first recorded orc dentist. The boys that travel with him all aspire to have chompers just as 'ard one day. When he heard of the 'shiny magik star stone' that was scattered around the streets of Mordheim, he knew he had found a worthy material to replace his last few teeth with...

Shaman

M WS BS S T W I A Ld
4 6 3 3 4 1 3 1 7

Bow



Special rules: Wizard

Spells: Clubba

Experience: 27

Advances: 4 (+3 WS, +1A)

Skill List: Strength, Special


Weird boy toofsnatcha

When Snazzchomper started on his campaign to find all the shiny things he could, Toofsnatcha saw an oppurtunity. He knew that this orc had the determination and power to go places, and also that he would need someone with brains to help direct himself. And thus their villainous partnership was born. Snazzchomper cracks heads and steals shiny things, Toofsnatch puts the shines into the boss's mouth and uses his new found authority to boss everyone else around. Recently, Toofsnatcha has been gaining power at an incredible rate. He has been more than a match for every opponent he has faced, and is considering attempting a mutiny against Snazzchomper. The only thing that keeps him in line is the sinister, glittering grins that Snazzchomper shoots his way whenever they make eye contact.

Big Un

M WS BS S T W I A Ld
4 5 3 3 5 1 3 1 7

Double handed weapon, helmet, light armour



Experience: 24

Advances: 3 (+1WS, +1T, +1W)

Skill Lists: Strength, Combat, Shooting, Special


Rugnar Gobbostomper

Rugnar is a slow and steady type, never the first to say something or do something. On the other hand, he does things with momentum. Once he has set himself him motion, he is much like a bolder that is rolling down a hill.

Big Un

M WS BS S T W I A Ld
4 4 3 3 4 1 3 1 7

Axe, Shield, light armour



Experience: 18

Advances: 1, skill (Fearsome)

Skill Lists: Strength, Combat, Shooting, Special


Gorgoral the thirsty

Special rules: None

Hired to replace the Brainbreaker, this surly orc likes nothing better than to drink the blood of fallen foes. Some of the orcs think he may have been infected with vampirism, but the truth is that Gorgoral knows the power of fear and reputation and intends to use them.

Orc boy

M WS BS S T W I A Ld
4 4 3 3 4 1 3 1 8

Halberd



Special rules: 'Ead basher (Knocked down counts as stunned)

Experience: 10

Advances: 4, 2 skills ('Ead basher, 'Ard 'Ead)(+2Ld)

Skill Lists: Combat, Special


Spooktrippa

Once a humble boy, Spook has since earned himself some fame. Although he knows he only tripped up the grave guard so that his mate could dispatch him, he's not telling anyone in a hurry.

Orc Boy

M WS BS S T W I A Ld
4 3 4 4 4 1 2 1 7


Bow, Axe


Special rules: Quick shot

Experience: 4

Advances: 1, 2 Skills (quick shot, trick shot)

Skill Lists: Shooting, Academic


Snipaboy

After bragging to several of the boys that he could hit a rat in the eye from fifty paces, Snipa was given the oppurtunity to do so. As he lined up the shot, he said a fervent prayer to Gork (or possibly Mork) knowing that the lads would give him a serious kicking if he missed. He was both astounded and elated when the arrow did indeed hit and kill a member of the skaven group standing on the second floor of the building. The Boss saw promise, and promoted him on the spot.

Henchmen

Da Choppas

M WS BS S T W I A Ld
4 4 3 4 4 1 2 1 7


2 orc boys

Sword, Shield

Special rules: Animosity

Experience: 8

Advances: 2 (+1S, +1 WS)

Da Shootas

M WS BS S T W I A Ld
4 3 3 4 4 1 2 1 7


1 orc boy

Bow, Swords

Special rules: Animosity

Experience: 10

Advances: 3 (+1 BS, +1S, +1Ld)

Da Stabbas

M WS BS S T W I A Ld
4 3 3 4 4 1 3 1 7


1 orc boy

Halberd

Special rules: Animosity

Experience: 7

Advances: 2 (+1S, +1I)

Da Grotz

M WS BS S T W I A Ld
4 2 4 4 3 1 3 1 5

2 Goblin

Short bow, Dagger


Special rules: Animosity, Not orcs, Runts

Experience: 6

Advances: 2 (+1S, +1BS)

Troll

M WS BS S T W I A Ld
6 3 1 5 4 3 1 3 4




Chompy

Special rules: Stupid, Fear, Regeneration, Dumb monster, Always Hungry, Vomit attack

Hired Swords

Ogre Bodyguard

M WS BS S T W I A Ld
6 4 2 4 4 3 3 2 7

Sword, Axe, Light armour



Special rules: Fear, Large Target

Experience: 3

Advances: 1 (+1WS)

Skill Lists: Strength, Combat

Vargaras

An old comrade of Snazzchomper, this ogre is unusual in that his skin is a strange shade of green. Both he and the group's boss were once called 'The Stupid Slaughterers', when they were a pit fighting double act. They were eventually released, but only after they had killed every other fighter in the pit boss's employ. When they went their separate ways, Snazzchomper made Vargaras promise to find him in the ruined city if ever he wished to renew their partnership. After a disappointing battle with the black gang of Arum, the group found him waiting at their encampment. The upkeep they pay is not payment per say, but the amount they must pay to maintain a stock of the expensive kislevian spirits the ogre has become accustomed to. He flat out refuses to fight if there isn't any to celebrate with after the battle.

Notable Moments

Toofsnatcha, the resident shaman, charged and killed first a chaos warhound. He was then charged by a marauder chieftain and a chaos marauder. He proceeded to kill them both, and the chieftain went mad as a result.

Da onez dat ain't 'ere no more

Grazak Brainbreaker, Orc big 'un, who was sliced into tiny pieces by Roland-sama.

Various boys and grots

See also

/TG/heim