Quest:Boone Quest: Difference between revisions

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DANEEL: accurate shooting, good at talking to women, good with languages and social abilities. Poor close combat, comparatively.
DANEEL: accurate shooting, good at talking to women, good with languages and social abilities. Poor close combat, comparatively.


MILLY: Devestating AOE ranged attacks, and big hitpoints, can reliably stun opponents when in a support roll, strong unarmed combat when needed, carries various grenades, excellent mind more certain types of physics. Friendly!
MILLY: Devestating AOE ranged attacks, and big hitpoints, can reliably stun opponents when in a support roll, strong unarmed combat when needed, carries various grenades, excellent mind more certain types of physics. Friendly! Currently piloting the TANK.


NEL: Technically brilliant, and knows the planet but does not fight. Solves tech puzzles. Currently wounded and out of commission.
NEL: Technically brilliant, and knows the planet but does not fight. Solves tech puzzles. Currently wounded and out of commission.
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MINHELM: Excellent all-rounder and a font of combat advice, good for coercing the unhelpful, carries some useful items, potentially.
MINHELM: Excellent all-rounder and a font of combat advice, good for coercing the unhelpful, carries some useful items, potentially.


NEUNENHOFF: devestating accuracy, decent armor and good for tactical advice, +3 initiative bonus
NEUNENHOFF: devestating accuracy, decent armor and good for tactical advice, +3 initiative bonus. Currently piloting the TANK.


LOCKE: Excellent tech skills, good melee, wields a shotgun pistol. Not very co-operative.
LOCKE: Excellent tech skills, good melee, wields a shotgun pistol. Not very co-operative.
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MYERS: Awesome close combat, excellent armor, with built in sensors and heat detectors, +5 int bonus. Good at riddles.
MYERS: Awesome close combat, excellent armor, with built in sensors and heat detectors, +5 int bonus. Good at riddles.


YAROSLAVA: Best ranged attack in the game. Good hp and armor. One hit kill attacks. Capable of STRENGTH feats.
YAROSLAVA: Best ranged attack in the game. Good hp and armor. One hit kill attacks. Capable of STRENGTH feats. Currently piloting the TANK.


RAEGE: Devestating melee attacks, refractor shield, carries a plasma pistol (not much ammo) but will switch to an AUTOPISTOL once that's empty. The AUTOPISTOL hits every enemy (her first volley misses if you lose initiative, though) and does mid range damage. probably does other cool shit. Iunno.
RAEGE: Devestating melee attacks, refractor shield, carries a plasma pistol (not much ammo) but will switch to an AUTOPISTOL once that's empty. The AUTOPISTOL hits every enemy (her first volley misses if you lose initiative, though) and does mid range damage. probably does other cool shit. Iunno.

Revision as of 23:18, 31 July 2013

And remember... everyday is great when you're you.

An ongoing quest thread drawn by the (in)famous drawfag Colosal Fagot and starring the redoubtable Alice Boone. Notable for being almost completely illustrated and lasting for over twenty threads.

Party members

Brief information on what characters we have unlocked

TOULLEMONDE: Power sword, inferno pistol, tactical brilliance, takes no damage when hit at range, but might teleport to a random location (displacer field). Currently piloting the Jet.

DANEEL: accurate shooting, good at talking to women, good with languages and social abilities. Poor close combat, comparatively.

MILLY: Devestating AOE ranged attacks, and big hitpoints, can reliably stun opponents when in a support roll, strong unarmed combat when needed, carries various grenades, excellent mind more certain types of physics. Friendly! Currently piloting the TANK.

NEL: Technically brilliant, and knows the planet but does not fight. Solves tech puzzles. Currently wounded and out of commission.

IACOBUS: Good melee, healing bonus, once per session, avoid perils, low armor

GATO: close combat monster, decent ranged, +2 initiative bonus, keen senses

C-16: Best melee in game, no ranged, high hitpoints, very keen senses, devestating musou attack

MINHELM: Excellent all-rounder and a font of combat advice, good for coercing the unhelpful, carries some useful items, potentially.

NEUNENHOFF: devestating accuracy, decent armor and good for tactical advice, +3 initiative bonus. Currently piloting the TANK.

LOCKE: Excellent tech skills, good melee, wields a shotgun pistol. Not very co-operative.

LEOKADIA: stub pistol, some tech, medical intern knowledge. has TECH POWERS that allow her to float, ot blast lightning or heal herself. Used to work at the ADMECH TEMPLE briefly

JACOBI: Punishing and wide spread combat damage, decent armor, allows for looting bodies and spotting hidden items.

MYERS: Awesome close combat, excellent armor, with built in sensors and heat detectors, +5 int bonus. Good at riddles.

YAROSLAVA: Best ranged attack in the game. Good hp and armor. One hit kill attacks. Capable of STRENGTH feats. Currently piloting the TANK.

RAEGE: Devestating melee attacks, refractor shield, carries a plasma pistol (not much ammo) but will switch to an AUTOPISTOL once that's empty. The AUTOPISTOL hits every enemy (her first volley misses if you lose initiative, though) and does mid range damage. probably does other cool shit. Iunno.

Contacts

Burdell: Callixus assassin knows information about people. Currently in orbit

Cuddles: On tower providing anti-air. Can give advice. Currently on com tower

Klon: Sniper can provide fire support once per combat at the cost of Boones action that turn. Currently on com tower

To do list

-Find last Commissar card and input data in machine

-Find 2 spare parts and bring in the last two Party members from teleporter

-Kill or capture Sapp

-Find a way into the shuttle port. Might be able to fly in now although it will be with a limited party. Blow com tower to walk across wall into the compound.

-Explore the upper admech temple

-Explore the ? on the map

-Explore the remains of Sapps house

-Get into Connies pants

Links

Quest Archive