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[[File:Beastboss.jpg|250px|right|thumb|If George of the Jungle became an Ork Warboss...]]
[[File:Beastboss.jpg|250px|right|thumb|If George of the Jungle became an Ork Warboss...]]
Beastboss are a special type of [[Ork]] [[Warboss]] who has decided to go full native and lead a [[Beast Snagga]] clan. Like their 'modern' contemporaries, Beastboss appear when enough Beast Snaggas come together to form an army of their own, or at least start asserting dominance over mobs of ‘lesser’ Boyz.
A Beastboss is a special type of [[Ork]] [[Warboss]] who has decided to go full native and lead a [[Beast Snagga]] clan. Like their 'modern' contemporaries, Beastbosses appear when enough Beast Snaggas come together to form an army of their own, or at least start asserting dominance over mobs of ‘lesser’ Boyz.


==Overview==
==Overview==
Decked in the spoils of their greatest kills and rippling with muscle, scar tissue, and bad attitude, Beastbosses lead from the front lines and look for the biggest, meanest prey they can find to bring down with their claws.
Decked in the spoils of their greatest kills and rippling with muscle, scar tissue, and bad attitude, Beastbosses lead from the front lines and look for the biggest, meanest prey they can find to bring down with their claws.


In a possible case of GDubs being extremely uncreative with their character design, the beast boss looks suspiciously like an orruk megaboss (albeit an extremely kit bashed version), right down to sharing the exact same pose and sporting the iconic skull on their right shoulder.
In a possible case of GDubs being extremely uncreative with their character design, the beast boss looks suspiciously like an Orruk megaboss (albeit an extremely kit bashed version), right down to sharing the exact same pose and sporting the iconic skull on their right shoulder.


Because of their comparatively slightly lower tech-basis, they are usually armed with a [[Choppa#Beastchoppa|Beastchoppa]] and a [[Power weapon#Beast Snagga Klaw|Beast Snagga Klaw]]. For a 'sidearm', he has a shoulder-mounted [[Shoota]] [[Lulz|aimed and fired by a]] [[Targeting Squig]].
Because of their comparatively slightly lower tech-basis, a Beastboss is usually armed with a [[Choppa#Beastchoppa|Beastchoppa]] and a [[Power weapon#Beast Snagga Klaw|Beast Snagga Klaw]]. For a 'sidearm', he has a shoulder-mounted [[Shoota]] [[Lulz|aimed and fired by a]] [[Targeting Squig]].


==Crunch==
==Crunch==
On the tabletop, the Beastboss can be found on two varieties. The first is the regular old Beastboss on his good'ol legs. He is basically the Beast Snagga edition of the Warboss, meaning he'll only be useful if you focus your army on those newfangled greenskinz. He's not something to sneeze at, as while he only has a measly [[shoota]] that hits on a 4+, his melee weapons (a choppa with AP-2 and D2 and a power klaw-alike with S+4 AP-3 D2) are nothing to sneeze at, especially when focusing on what Beast Snaggas do best: [[RIP AND TEAR|Killing big things.]]
On the tabletop, the Beastboss can be found on two varieties. The first is the regular old Beastboss on his good 'ol legs. He is basically the Beast Snagga edition of the Warboss, meaning he'll only be useful if you focus your army on those newfangled greenskinz. He's not something to sneeze at though, because while his only ranged weapon is a measly [[shoota]] that hits on a 4+, his melee weapons (a Beastchoppa with AP-2 and D2 and a Beast Snagga Klaw with S+4 AP-3 D2) are extremely powerful, especially when focusing on what Beast Snaggas do best: [[RIP AND TEAR|Killing big things.]] He is your more "budget" Warlord option, and a good one for all that.


His second version is mounted on a [[Squigosaur]]. In this, you're essentially carrying a slightly tougher but considerably beefier monstrosity, carrying not only 9 wounds (just enough to not be visible behind cover) but also reducing all incoming damage by 1. Probably central to this entire shindig is the squigosaur's jaws, three extra attacks which can practically gobble up terminators - especially if you roll a 6 to hit and score 3 mortal wounds.
The second version of the Beastboss is mounted on a [[Squigosaur]]. For an extra 50 points, this monstrosity not only has 9 wounds (just enough to still be eligible for the Look Out Sir rule) but also reduces all incoming damage by 1. Aside from being totally awesome, the practical reason you'd take this variant is because of the squigosaur's own jaws, which give three extra attacks: each attack is fully capable of swallowing a Terminator whole, especially if you roll a 6 to wound and score 3 mortal wounds. The mounted Beastboss is still armed with a Beastchoppa but loses the Beast Snagga Klaw, presumably because he needs at least one hand free to control the Squigosaur. He is also armed with a [[slugga]] instead of a shoota, and may take a [[Thump Gun]] if desired.
 
As a Warboss, the Beastboss can of course use the ''Call Da Waaagh!'' ability. His Beastboss aura also allows friendly Beast Snagga Core and Beast Snagga Character units within 6" of him to add +1 to each melee attack's hit roll.


==Gallery==
==Gallery==

Revision as of 02:08, 18 January 2022

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If George of the Jungle became an Ork Warboss...

A Beastboss is a special type of Ork Warboss who has decided to go full native and lead a Beast Snagga clan. Like their 'modern' contemporaries, Beastbosses appear when enough Beast Snaggas come together to form an army of their own, or at least start asserting dominance over mobs of ‘lesser’ Boyz.

Overview

Decked in the spoils of their greatest kills and rippling with muscle, scar tissue, and bad attitude, Beastbosses lead from the front lines and look for the biggest, meanest prey they can find to bring down with their claws.

In a possible case of GDubs being extremely uncreative with their character design, the beast boss looks suspiciously like an Orruk megaboss (albeit an extremely kit bashed version), right down to sharing the exact same pose and sporting the iconic skull on their right shoulder.

Because of their comparatively slightly lower tech-basis, a Beastboss is usually armed with a Beastchoppa and a Beast Snagga Klaw. For a 'sidearm', he has a shoulder-mounted Shoota aimed and fired by a Targeting Squig.

Crunch

On the tabletop, the Beastboss can be found on two varieties. The first is the regular old Beastboss on his good 'ol legs. He is basically the Beast Snagga edition of the Warboss, meaning he'll only be useful if you focus your army on those newfangled greenskinz. He's not something to sneeze at though, because while his only ranged weapon is a measly shoota that hits on a 4+, his melee weapons (a Beastchoppa with AP-2 and D2 and a Beast Snagga Klaw with S+4 AP-3 D2) are extremely powerful, especially when focusing on what Beast Snaggas do best: Killing big things. He is your more "budget" Warlord option, and a good one for all that.

The second version of the Beastboss is mounted on a Squigosaur. For an extra 50 points, this monstrosity not only has 9 wounds (just enough to still be eligible for the Look Out Sir rule) but also reduces all incoming damage by 1. Aside from being totally awesome, the practical reason you'd take this variant is because of the squigosaur's own jaws, which give three extra attacks: each attack is fully capable of swallowing a Terminator whole, especially if you roll a 6 to wound and score 3 mortal wounds. The mounted Beastboss is still armed with a Beastchoppa but loses the Beast Snagga Klaw, presumably because he needs at least one hand free to control the Squigosaur. He is also armed with a slugga instead of a shoota, and may take a Thump Gun if desired.

As a Warboss, the Beastboss can of course use the Call Da Waaagh! ability. His Beastboss aura also allows friendly Beast Snagga Core and Beast Snagga Character units within 6" of him to add +1 to each melee attack's hit roll.

Gallery

Forces ov da Orks
Bosses: Beastboss - Big Mek - Boiler Boy - Meganobz - Painboy
Painboss - Pigdok - Warboss - Warlord - Weirdboy - Wurrboy
Boyz: Boyz (Huntas - Madboyz - Shoota Boyz - Slugga Boyz - Stikk Bommas - Wildboyz)
'Ardboyz - Brutes - Cyborks - Diggas - Gretchin - Nobz - Skarboyz
Oddboys: Burna Boyz - Flash Gitz - Kommandos - Lootas
Mekboyz - Rokkas - Runtherd - Stormboyz - Tankbustas
Feral Orks an'
Beast Snaggas:
Beast Snagga Boy - Boarboyz - Herda - Kill Rig
Squig Catapult - Squiggoth - Squighog Boy - Trappa
Stompy 'fings: Deff Dred - Gorkanaut - Killa Kan - Mega-Dread - Morkanaut
Transports an' Tanks: Battlewagon - Big Lugga - Big Trakks - Bonebreaka - Bonecruncha - Braincrusha
Flakkatrakks - Gobsmasha - Grot Tanks - Grot Trakbike - Gutrippa - Grot MegaTank
Gunwagon - Looted Wagon - Lungbursta - Trukk - Spleenrippa - Weirdboy Tower
Speed Freeks: Boomdakka Snazzwagon - Bowelburna - Cuttas - Deffkilla Wartrike - Junka
Kustom Boosta-Blasta - Megatrakk Scrapjet - Rukkatrukk Squigbuggy
Shokkjump Dragsta - Speedsta - Warbikers - Warbuggy - Wartrakk
Flyboyz: Bomma - Dakkajet - Deffkoptas - Drilla-Killa - Fighta - Fighta-Bomma
Grot Bomms - Landa - Minelayer - Warkoptas - Wazbom Blastajet
Supportin' Dakka: Grot Bomm Launcha - Magna-Kannon - Mek Gunz
Splashy Noggins: Ship Smasha-class Maritime Destroyer
Nautical Kroozer - Ork Submersible
Zoggin' Big and Ded Killy: Battlefortress - Gargant - Kill Tanks - Locomotive Battering Ram - Stompa
Warp Ulks: Ork Assault Boat - Rok
Huts'an Stuff: Big'ed Bossbunka - Dropz - Mekboy Workshop
Gubbinz an' Wots-its: Choppas - Fungus - Ork Gunz - Snotlings - Squigs - Warboars