Setting:Hail and Kill/Sorcerer: Difference between revisions
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=Sorcerer [150]= | =Sorcerer [150]= | ||
You are a sorcerer, a learned practitioner of magic. You collect magically-active curios | You are a sorcerer, a learned practitioner of magic. You collect foci, magically-active curios that grant you amazing powers. | ||
==Attributes== | ==Attributes== | ||
ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 10 [0]. | ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 10 [0]. | ||
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ER 7 [21] | ER 7 [21] | ||
==Advantages== | ==Advantages== | ||
Detect (Magic) [20], Signature Gear(A | Detect (Magic) [20], Signature Gear(A collection of foci worth up to $2000) [4], Modular Ability(Foci magic, Foci size: 15) [50] | ||
==Disadvantages== | ==Disadvantages== | ||
-10 points chosen from among: Bully [-10†], Callous [-5], Insomniac(Mild)[-10], Obsession[-5 or -10], Overconfidence [-5†], Phobia(Any) [-5 to -10], or Sense of Duty (Adventuring companions) [-5]. | -10 points chosen from among: Bully [-10†], Callous [-5], Insomniac(Mild)[-10], Obsession[-5 or -10], Overconfidence [-5†], Phobia(Any) [-5 to -10], or Sense of Duty (Adventuring companions) [-5]. | ||
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Thaumatology (VH) IQ [8]-12, Savoir Faire(Magical) (E) IQ [1]-12. | Thaumatology (VH) IQ [8]-12, Savoir Faire(Magical) (E) IQ [1]-12. | ||
===Secondary Skills=== | ===Secondary Skills=== | ||
Occultism (A) IQ [2]-12, One of: Brawling (E) DX+2 [4]-12; | Occultism (A) IQ [2]-12, One of: Brawling (E) DX+2 [4]-12; Innate Attack(Any) (E) DX+2 [4]-12; Knife (E) DX+2 [4]-12; or Staff (A) DX+1 [4]-11. | ||
==Sample Sorcerer Abilities== | ==Sample Sorcerer Abilities== |
Revision as of 19:05, 30 October 2011
Sorcerer [150]
You are a sorcerer, a learned practitioner of magic. You collect foci, magically-active curios that grant you amazing powers.
Attributes
ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 10 [0].
Secondary Characteristics
ER 7 [21]
Advantages
Detect (Magic) [20], Signature Gear(A collection of foci worth up to $2000) [4], Modular Ability(Foci magic, Foci size: 15) [50]
Disadvantages
-10 points chosen from among: Bully [-10†], Callous [-5], Insomniac(Mild)[-10], Obsession[-5 or -10], Overconfidence [-5†], Phobia(Any) [-5 to -10], or Sense of Duty (Adventuring companions) [-5].
† Multiplied for self-control number; see p. B120.
Skills
Primary Skills
Thaumatology (VH) IQ [8]-12, Savoir Faire(Magical) (E) IQ [1]-12.
Secondary Skills
Occultism (A) IQ [2]-12, One of: Brawling (E) DX+2 [4]-12; Innate Attack(Any) (E) DX+2 [4]-12; Knife (E) DX+2 [4]-12; or Staff (A) DX+1 [4]-11.