Warhammer 40,000/Tactics/Inquisition(8E): Difference between revisions

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[[Monty Python|Because you want an army that nobody expects, with surprise and fear as your chief weapons]]. Actually in 8E the main reason nobody expects them is that they took a big shot to the pills, losing most of their assault capability to the Adeptus Ministorum and having their glorious monkeys nerf-batted into oblivion, so nobody will expect you to be so masochistic as to actually try to win a game with them (at least until the Codex drops... maybe). That said, if you're not a WAAC man-child and you like your fluff as much as your crunch, you can still build an interesting force especially when combined with the Adeptus Ministorum, Sisters of Silence and other such elements. You think [[John Blanche|John Blanche]] will stop playing Inquisition? Not on your life.  
[[Monty Python|Because you want an army that nobody expects, with surprise and fear as your chief weapons]]. Actually in 8E the main reason nobody expects them is that they took a big shot to the pills, losing most of their assault capability to the Adeptus Ministorum and having their glorious monkeys nerf-batted into oblivion, so nobody will expect you to be so masochistic as to actually try to win a game with them (at least until the Codex drops... maybe). That said, if you're not a WAAC man-child and you like your fluff as much as your crunch, you can still build an interesting force especially when combined with the Adeptus Ministorum, Sisters of Silence and other such elements. You think [[John Blanche|John Blanche]] will stop playing Inquisition? Not on your life.  


===Pros:===
===Pros===


* Super fluffy
* Super fluffy
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* Can ally with all Imperium units
* Can ally with all Imperium units
* Decent psyker HQs
* Decent psyker HQs
* Interesting unique characters
* Some units can use _any_ Imperial transport


===Cons:===
===Cons===


* Small choice of units
* Small choice of units
* Some units have no transport options
* Some units have no transport options
* Not really viable as a single-subfaction army (at least until the codex drops)


==Special Rules==
==Special Rules==

Revision as of 22:06, 9 June 2017

Why Play Inquisition

Because you want an army that nobody expects, with surprise and fear as your chief weapons. Actually in 8E the main reason nobody expects them is that they took a big shot to the pills, losing most of their assault capability to the Adeptus Ministorum and having their glorious monkeys nerf-batted into oblivion, so nobody will expect you to be so masochistic as to actually try to win a game with them (at least until the Codex drops... maybe). That said, if you're not a WAAC man-child and you like your fluff as much as your crunch, you can still build an interesting force especially when combined with the Adeptus Ministorum, Sisters of Silence and other such elements. You think John Blanche will stop playing Inquisition? Not on your life.

Pros

  • Super fluffy
  • Great for model customisation
  • Can ally with all Imperium units
  • Decent psyker HQs
  • Interesting unique characters
  • Some units can use _any_ Imperial transport

Cons

  • Small choice of units
  • Some units have no transport options
  • Not really viable as a single-subfaction army (at least until the codex drops)

Special Rules

Psychic Powers

Armoury & Wargear

Unit Analysis

Building Your Army