Warhammer 40,000/10th Edition Tactics/Imperial Agents: Difference between revisions
Jump to navigation
Jump to search
Line 54: | Line 54: | ||
*'''Lord Inquisitor [[Torquemada Coteaz]]:''' | *'''Lord Inquisitor [[Torquemada Coteaz]]:''' | ||
*'''Inquisitor [[Gregor Eisenhorn]]:''' | *'''Inquisitor [[Gregor Eisenhorn]]:''' | ||
*'''Inquisitor [[Katarinya Greyfax]]:''' Your premier witch-hunter. Not only does she give her retinue's guns ''Anti-Psyker 4+'', her own Condemnor Stake has {{W40Kkeyword|Devastating Wounds}}, {{W40Kkeyword|Anti-Psyker 2+}}, and {{W40Kkeyword|Precision}}, guaranteeing you can cut through psykers, attached or not, and somehow {{W40Kkeyword|Rapid Fire 1}} for good measure; the implication is that she has a very fancy bolter, and the stake thrower on top is just for show and does nothing. On top of that, she also has a psychic weapon in Castigation, a potent S8 AP-2 D3 weapon with {{W40Kkeyword|Devastating Wounds}}, {{W40Kkeyword|Precision}}, and {{W40Kkeyword|Anti-Character 4+}}. In melee, she has a nerfed master-crafted power sword (-1A to A4, +1D to D2) compared to a standard Inquisitor, but any non-{{W40kKeyword|Monster}} and non-{{W40kKeyword|Vehicle}} enemies she fights must take a desperate escape check, even if they aren't already battle-shocked. | *'''Inquisitor [[Katarinya Greyfax]]:''' Your premier witch-hunter. Not only does she give her retinue's guns ''Anti-Psyker 4+'', her own Condemnor Stake has {{W40Kkeyword|Devastating Wounds}}, {{W40Kkeyword|Anti-Psyker 2+}}, and {{W40Kkeyword|Precision}}, guaranteeing you can cut through psykers, attached or not, and somehow {{W40Kkeyword|Rapid Fire 1}} for good measure; the implication is that she has a very fancy bolter, and the stake thrower on top is just for show and does nothing. On top of that, she also has a psychic weapon in Castigation, a potent 18" A1 BS3+ S8 AP-2 D3 weapon with {{W40Kkeyword|Devastating Wounds}}, {{W40Kkeyword|Precision}}, and {{W40Kkeyword|Anti-Character 4+}}. In melee, she has a nerfed master-crafted power sword (-1A to A4, +1D to D2) compared to a standard Inquisitor, but any non-{{W40kKeyword|Monster}} and non-{{W40kKeyword|Vehicle}} enemies she fights must take a desperate escape check, even if they aren't already battle-shocked. | ||
*'''Lord Inquisitor [[Fyodor Karamazov]]:''' | *'''Lord Inquisitor [[Fyodor Karamazov]]:''' | ||
*'''Lord Inquisitor [[Kyria Draxus]]:''' | *'''Lord Inquisitor [[Kyria Draxus]]:''' |
Revision as of 11:46, 1 June 2023
This article is a stub. You can help 1d4chan by expanding it |
This is the current 10th Edition's Imperial Agents tactics. 9th Edition Tactics are here.
Why Play Imperial Agents
Pros
Cons
- They're not really a full faction on their own, more of a bunch of supporting members to a bigger army.
Faction Rules
- Assigned Agents: Essentially how you can ally in your agents. Any Imperium armies can add in a number of Agent units depending on the army size. In addition, none of your assassins can be chosen to be the warlord, which has always been the case.
Game Size | Max Character units | Max Retinue units |
---|---|---|
Incursion (1000 pts) | 1 | 1 |
Strike Force (2000 pts) | 2 | 2 |
Onslaught (3000 pts) | 3 | 3 |
Equipment
Unit Analysis
Characters
- Cartographica Rogue Trader:
- Inquisitor: An unassuming Leader of any Imperium battleline infantry, but one that can hitch a ride in any transports that their retinue can use, all while giving them a 5+++ FNP against mortal wounds with the right wargear. On top of that, any strats used on their unit have a chance to be refunded so you can spend on others.
- Combat-wise, you can only expect less. Alongside the base bolt pistol, you can only pick up the generic combi-weapon, getting S4 AP-2 with Anti-Infantry 4+ and Devastating Wounds. Their basic melee weapon, meanwhile, is a basic power weapon with A5 WS3+ S4 AP-2 D1.
- Of course, you can buy the ability to be a psyker. Not only does this give you the keyword, but you can also buy a force weapon, which is pretty much a step up from the basic melee weapon, giving up 1 Attack (so A4) in exchange for +1S and D on average (S5 Dd3), on top of the Psychic Shock Wave, an A2d6 S3 AP-1 webber (Torrent and Devastating Wounds).
- Combat-wise, you can only expect less. Alongside the base bolt pistol, you can only pick up the generic combi-weapon, getting S4 AP-2 with Anti-Infantry 4+ and Devastating Wounds. Their basic melee weapon, meanwhile, is a basic power weapon with A5 WS3+ S4 AP-2 D1.
Assassins
The addition of Lone Operative was tailor made for the assassins, as it allows them to hide from whatever enemies may try to snipe them out while Stealth and the Smoke keyword allow them some additional forms of protection.
- Callidus Assassin:
- Culexus Assassin:
- Eversor Assassin:
- Vindicare Assassin: Both the Exitus Pistol and Rifle got a bit of a buff, with the pistol now hitting S5 AP-2 D3 and the rifle going to S7 AP-3 Dd3+3, both getting Precision and Devastating Wounds as well as any critical hits dealing an additional 3 damage and forcing any enemies that are hit to take a battle-shock test. Hell, the rifle gaining the Heavy rule makes any shots you make while sitting still near-guaranteed.
- Since you'll pretty much always be shooting at a 2+, you can think of the average damage on the Exitus weapons as 5.6, or slightly more than a standard meltagun in melta range (which is average 5.5), but the variance is quite high, as that's across a range of 4-9. Also remember that both Precision and Devastating Wounds trigger on the same rolls - you can't have one active, only neither or both - so when you successfully snipe, your target won't be allowed a save.
- While stratagems are gone, you do get a single Shieldbreaker round to use. When used on the rifle, enemies can't use any saves on any attacks you make with it. Ever.
Epic Heroes
- Lord Inquisitor Torquemada Coteaz:
- Inquisitor Gregor Eisenhorn:
- Inquisitor Katarinya Greyfax: Your premier witch-hunter. Not only does she give her retinue's guns Anti-Psyker 4+, her own Condemnor Stake has Devastating Wounds, Anti-Psyker 2+, and Precision, guaranteeing you can cut through psykers, attached or not, and somehow Rapid Fire 1 for good measure; the implication is that she has a very fancy bolter, and the stake thrower on top is just for show and does nothing. On top of that, she also has a psychic weapon in Castigation, a potent 18" A1 BS3+ S8 AP-2 D3 weapon with Devastating Wounds, Precision, and Anti-Character 4+. In melee, she has a nerfed master-crafted power sword (-1A to A4, +1D to D2) compared to a standard Inquisitor, but any non-Monster and non-Vehicle enemies she fights must take a desperate escape check, even if they aren't already battle-shocked.
- Lord Inquisitor Fyodor Karamazov:
- Lord Inquisitor Kyria Draxus:
Infantry
Retinue
- Imperial Navy Breachers: A group of elite guardsmen with a 4+ save and shotguns for a bunch of S4 AP- firepower. Breaching Team lets them re-roll 1s to wound, but when shooting at an enemy on the objective they can re-roll all wounds.
- As expected from a kill-team squad, there are plenty of specialized loadouts for individual models. By default, one model gets both a shield for a 4++ invuln and a heavy shotgun for twice the number of shots. On top of that, one unit can get either a plasma gun or a melta gun to handle your tanks and TEQ, one can grab a power weapon without being the sergeant, one gets a single-use Demolition Charge to blast whatever they come across as well as a belt to give both the Smoke keyword (letting the squad use the Smokescreen strat) as well as an extra d6 when using the Grenade strat, and another can grab the mighty but unwieldy chainfist to carve through vehicles.
- With a leadership of 8+ you really don't want these guys to be anywhere near sources of battle shock without a leader, cough cough, Inquisitors, to shepherd them around.
- Subductor Squad:
- Voidsmen-at-arms:
- Vigilant Squad:
Vehicles
Dedicated Transports
<tabs> <tab name="10th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids | |
Votann |
</tab>
<tab name="9th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids | |
Votann |
</tab>
<tab name="8th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="7th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="6th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="All">
General Tactics |
|
---|---|
Imperium (8th) |
|
Chaos | |
Eldar |
|
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
</tabs>