Warhammer: Chaosbane: Difference between revisions
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==Plot== | ==Plot== | ||
===Curse of Magnus=== | |||
The central plot picks up after Magnus stuck down Kul. While you (whoever the player may be) are relaxing in [[Nuln]], you are alerted to the fact that the Imperial Palace has come under attack by some chaos cult - one led by some mysterious sorceress known only as the Harbinger and has trapped the Emperor in some sort of stasis before knocking you out. | |||
The moment you wake up, you're immediately accused by Inquisitor Voll as the perpetrator. And wouldn't you know it, nobody else is alive to defend you. The only person who could clear your name is Teclis (and yes, even the Dwarves can be protected despite all the grudges), but you're going to be on a pretty short leash if you hope to uncover the truth to this mess and stop another Everchosen from rising again. | |||
===Forges of Nuln=== | |||
A free DLC campaign that came with Keela. | |||
===Tomb Kings=== | |||
The DLC campaign involves an expedition into Nehekara. | |||
==Gameplay== | ==Gameplay== | ||
The game is essentially Warhammer Fantasy [[Diablo]]. The game allows us to play six classes: | The game is essentially Warhammer Fantasy [[Diablo]]. The game allows us to play six classes: | ||
* '''Konrad Vollen (Empire Captain)''': | * '''Konrad Vollen (Empire Captain)''': Your bone-basic sword-and-board dude, made to handle crowds. His special ability lets him build up charges for his shield bash, which he can then use as a sort-of projectile. | ||
* '''Elontir (High Elf Archmage)''': | * '''Elontir (High Elf Archmage)''': | ||
* '''Elessa (Wood Elf Waywatcher)''': | * '''Elessa (Wood Elf Waywatcher)''': | ||
* '''Bragi Axebiter (Dwarf Slayer)''': | * '''Bragi Axebiter (Dwarf Slayer)''': | ||
* '''Keela (Dwarf Engineer)''': | * '''Keela Gunnarsdottir (Dwarf Engineer)''': | ||
* '''Jurgen Haider (Human Witch Hunter)''': | * '''Jurgen Haider (Human Witch Hunter)''': The DLC character. Quite unique in that his central mechanic involves swapping betweein two fighting styles: fencing with a rapier and dagger and shooting with a pair of pistols. There are even a few perks that incentivize swapping between them. | ||
==Reception== | ==Reception== | ||
The game's initial reception was mixed to say the least. The game sits at a a metascore of [[Slaanesh|69]] and 51% positive | The game's initial reception was mixed to say the least. The game sits at a a metascore of [[Slaanesh|69]] and 51% positive reviews on Steam. While the game isn't really a clunky mess, it was panned for its repetitiveness and for not really standing out from its [[Diablo|competitors]]. So the result is not a bad game, but worse, a mediocre one. And as is the case for most mediocre games, Chaosbane was quickly forgotten about and it felt into obscurity.<br> | ||
The game | The game was still worked on however. The devs didn't abandon ship on the outset, and kept on patching the game and adding DLC (which are also pretty mixed (well, at least they're consistent)). The game is now considered to be in a slightly better state than it was on release, but a "Path of Warhammer" it still ain't. | ||
==External Links== | ==External Links== |
Revision as of 02:07, 6 February 2022
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Warhammer: Chaosbane is an Isometric Action-RPG set in the Warhammer Fantasy Battle world just after the Great War Against Chaos, meaning over 200 years before the End Times.
The game was released on May 31, 2019 for PC, PS4 and Xbox One.
Setting
As mentioned above, the game is set just after the Great War Against Chaos (a couple centuries before the End Times). This was during a time when the Empire was divided and without an Emperor. Big trouble brewed in the North when a Chaos Champion by the name of Asavar Kul was anointed Everchosen of Chaos (the fourth one, specifically) and led a massive invasion into the south. Their first target? Their favorite punching bag: Kislev.
The Tzar of Kislev sent messages begging the Elector Counts of the Empire to get off their sorry asses and lend them their aid, but the Elector Counts were like "Nah". One minor nobleman from Nuln showed that he had balls of steel and rallied the Counts (along with their long-time allies, the Dwarfs) to the aid of the Kislevites. His name? Magnus. With the aid of the combined armies of the Empire, Kislev and the Dwarfs, Magnus defeated the chaos horde and slayed Asavar Kul during The Battle at the Gates of Kislev. Magnus was so loved and respected for all he did that he was immediately crowned the new Emperor and united the Empire once more. Now named Magnus the Pious, he ruled for over 60 years and was considered the best Emperor since Sigmar.
It was also during this time that the Colleges of Magic were born, founded by the High Elf High Loremaster Teclis and approved by Emperor Magnus himself. Probably because they realized that Faith, Steel and Gunpowder weren't enough to combat Chaos Sorcery and Daemons (and so that the Empire would serve as a bulwark against the Forces of Chaos so that the High Elves wouldn't get sandwiched by both Chaos and their Dark Elf cousins)
Fun fact: This is actually the second game to be set after the Great War Against Chaos. The first game was Warhammer: Mark of Chaos (which a lot of people (unfairly) considered to be a Total War clone).
Plot
Curse of Magnus
The central plot picks up after Magnus stuck down Kul. While you (whoever the player may be) are relaxing in Nuln, you are alerted to the fact that the Imperial Palace has come under attack by some chaos cult - one led by some mysterious sorceress known only as the Harbinger and has trapped the Emperor in some sort of stasis before knocking you out.
The moment you wake up, you're immediately accused by Inquisitor Voll as the perpetrator. And wouldn't you know it, nobody else is alive to defend you. The only person who could clear your name is Teclis (and yes, even the Dwarves can be protected despite all the grudges), but you're going to be on a pretty short leash if you hope to uncover the truth to this mess and stop another Everchosen from rising again.
Forges of Nuln
A free DLC campaign that came with Keela.
Tomb Kings
The DLC campaign involves an expedition into Nehekara.
Gameplay
The game is essentially Warhammer Fantasy Diablo. The game allows us to play six classes:
- Konrad Vollen (Empire Captain): Your bone-basic sword-and-board dude, made to handle crowds. His special ability lets him build up charges for his shield bash, which he can then use as a sort-of projectile.
- Elontir (High Elf Archmage):
- Elessa (Wood Elf Waywatcher):
- Bragi Axebiter (Dwarf Slayer):
- Keela Gunnarsdottir (Dwarf Engineer):
- Jurgen Haider (Human Witch Hunter): The DLC character. Quite unique in that his central mechanic involves swapping betweein two fighting styles: fencing with a rapier and dagger and shooting with a pair of pistols. There are even a few perks that incentivize swapping between them.
Reception
The game's initial reception was mixed to say the least. The game sits at a a metascore of 69 and 51% positive reviews on Steam. While the game isn't really a clunky mess, it was panned for its repetitiveness and for not really standing out from its competitors. So the result is not a bad game, but worse, a mediocre one. And as is the case for most mediocre games, Chaosbane was quickly forgotten about and it felt into obscurity.
The game was still worked on however. The devs didn't abandon ship on the outset, and kept on patching the game and adding DLC (which are also pretty mixed (well, at least they're consistent)). The game is now considered to be in a slightly better state than it was on release, but a "Path of Warhammer" it still ain't.