XCOM: Difference between revisions

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The game is old and in isometric view, which makes it more /tg/ material than /v/.
The game is old and in isometric view, which makes it more /tg/ material than /v/.
== New Stuff and Things ==
According to things [[/v/]] likes to watch on the internet, a new X-Com game is in the pipes, set to be made in the gameplay and spirit of the old games, with new graphics and updated for the new generation of gamers to be introduced into the X-Com game style.
[[/tg/|We]] (and by extension the /v/idiots) can only hope so.


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Revision as of 20:23, 26 January 2012

This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.
This article is a stub. You can help 1d4chan by expanding it

X-Com is a series of PC games. The focus is strategic squad action... against aliens. One way or another, squad members will die horribly, no matter how carefully you try: shot in the back by a mind-controlled buddy, shot in the back with a stray shot from your buddy, shot in the back by a Sectoid hiding in the dark, too close to an exploding Cyberdisk, zombified by your buddy who was actually a Chryssalid...

Instant death doesn't always happen. Occasionally, one Rookie will be touched by God and succeed against all odds. After that, he will die horribly. X-Com agent of note: Marc Lecointe. Lecointe survived numerous missions, got the highest kill count on most missions, killed a Snakemen leader and his bodyguards (despite losing over half the squad), and got shot in the face and back with plasma and lived. He eventually was hit with return fire in an alley and began bleeding. He returned fire and killed the Snakeman, but bled to death before help could arrive. Lacointe lives on in our hearts.

Another agent of note is Gristle McThornbody, a Rocket-Toting Team-Killing asshole who refuses to die OR be mind-controlled. He's so badass, that even when he has 85% or more to hit on a 2x2 alien, he'll still hit the wall twenty tiles to the left.

The game is old and in isometric view, which makes it more /tg/ material than /v/.

New Stuff and Things

According to things /v/ likes to watch on the internet, a new X-Com game is in the pipes, set to be made in the gameplay and spirit of the old games, with new graphics and updated for the new generation of gamers to be introduced into the X-Com game style.

We (and by extension the /v/idiots) can only hope so.


This page is needs images. Help plz.