Warpath: Difference between revisions

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== Deadzone ==
== Deadzone ==


Described as a skirmish game, Deadzone is essentially [[Necromunda]], being an urban focused fight between two players controlling a small group of soldiers.  It's gimmick is the modular 3D environment tiles, allowing the players to build whatever battleground they want for their match.
Described as a skirmish game, Deadzone is essentially [[Necromunda]] (if you ignore the fact it's a board game, has a completely different setting, uses D8s and has lots of aliens, zombies and zombie-aliens), being an urban focused fight between two players controlling a small group of soldiers.  It's gimmick is the modular 3D environment tiles, allowing the players to build whatever battleground they want for their match.
[[Category:Wargames]]
[[Category:Wargames]]

Revision as of 10:42, 3 June 2013

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Warpath is a relatively new 28mm scale tabletop game from the upstart UK-based miniatures publisher Mantic Games. The miniatures are slightly cheaper than the established competitors (Games Workshop and Privateer Press), and are highly detailed, if wide-headed and lacking in options.

The models are currently made of plastic (basic units) and plastic resins (vehicles, characters, and elite units). The rules are available for free on Mantic's website.

Orx (Is Made For Fighting And Winning Promoting Corporate Synergy!)

The Orx are much the same as Warhammer 40,000's Orks, down to the powerklaws and stupidly re-spelled name, and could easily be used as cheap proxy fillers for a Ork army (20 Ork Boys/Orx Grunts for £19.99). The main flavor difference is that the Marauders were once mercenary shock troops for the Corporation, a generically evil corporation, who rebelled. And they're not very funny. And instead of bikes they ride around on trikes called Raptors.

"Marauder Orx are cunning yet brutal; a lethal combination of Corporation doctrine and an Orx natural instincts." - Mantic's website. (If they ever add ...But we're not yet sure if the Corporation doctrine is the cunning one or the Orx natural instincts are the brutal bit, we'll have to burn their HQ to the ground.)

"There are rumours among Corporation conscripts that Orx grow bigger the angrier they become." - from Mantic's website. These fuckers have BRASS BALLS.

Squats The Forge Fathers

The Forge Fathers are Space Dorfs done right, which means of course that they're just straight-up Warhammer Fantasy dwarves with Space Marine armour. Their basic troops are the Steel Warriors, wielding space tommy guns and stupid-looking beak-beard helmets, and Stormrage Veterans who fight in bizarre, crystalline-looking powered armour with even bigger space tommy guns. They probably mined a planet too deep and released some ancient evil or some shit, hold long grudges, hate psychics, have the best technology, and cream their space pants over beards, beer, and gold, because that's what dwarves always do.

The Corporation

Humans are definitely the bad guys in Warpath. The Corporation is spreading like a dirty great cancer across the galaxy, exploiting and killing all who oppose them, with the aim of getting a trading monopoly over the entire fucking universe. They are an analogy for Games Workshop. Their models also look like the Imperial Guard, though now they also have Space Marines working with them.

...Yeah...tooooootally GW in SPHESS.

Veer-Myn

The Veer-Myn are evolved mutant descendents of rats that stowed away on human ships for centuries, and now plot against those above. They have access to mutant monstrosities, and Big Daddy-like rats who've played too much BioShock. They can be aesthetically summarized as "Space Skaven" (they actually are called "ratmen" in-universe).

They'd be great Skaven proxies for a Warhammer Fantasy army, if it wasn't for the sheer amount of guns they wield.

Enforcers

Enforcers are the Corporation's answer to Space Marines. They are not quite an army in their own right, but they have 3 different unit types and a commander unit which means you could make a corp army using only these guys. The models don't actually look much like Space Marines at all, more like Iron Man with a beefy laser rifle. Oh, and they ALL have jump jets (yes, even the heavy weapons unit)!

Project Pandora

See Space Hulk to get an idea of what the game is about, except instead of power-armored Space Marines against insect-like Genestealers, you have Imperial Guard-like human soldiers fighting mutant rat-men.

Dreadball

The latest spin-off game set in the Warpath universe, Dreadball is like Blood Bowl, but in space and using Warpath armies.

Deadzone

Described as a skirmish game, Deadzone is essentially Necromunda (if you ignore the fact it's a board game, has a completely different setting, uses D8s and has lots of aliens, zombies and zombie-aliens), being an urban focused fight between two players controlling a small group of soldiers. It's gimmick is the modular 3D environment tiles, allowing the players to build whatever battleground they want for their match.