Warpath: Difference between revisions

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Space Skaven. Basically the evolved mutant versions of rats that stowed away on human ships for centuries, and now plot against those above. Have access to mutant monstrosities, and Big Daddy like rats who've played too much BioShock according to the Dossier.
Space Skaven. Basically the evolved mutant versions of rats that stowed away on human ships for centuries, and now plot against those above. Have access to mutant monstrosities, and Big Daddy like rats who've played too much BioShock according to the Dossier.
They'd be great Skaven proxies for a Warhammer Fantasy Army, if it wasn't for the sheer amount of guns they weild.


[[Category:Wargames]]
[[Category:Wargames]]

Revision as of 07:32, 24 March 2012

Warpath is a new 28mm scale tabletop game from the upstart UK-based miniatures publisher Mantic Games. The miniatures are slightly cheaper than the established competitors, and are highly detailed -we're talking about some gorgious sculpts, here- which totally makes up for the fact that the game has only two almost-but-not-quite-yet-fully playable (and fully plagiarized!) factions as of the end of 2011, the Orx/Mauraders and Forge Fathers. I mean, Warhammer 40K rips off everyone, but at least they mix and match elements and try to be inactionable.

The models are currently made of plastic (basic units) and plastic resins (vehicles, characters, and elite units).

Orx (Is Made For Fighting And Winning Promoting Corporate Synergy!)

The Orx are the same as 40K's Orks, down to the powerklaws and stupidly re-spelled name, and could easily be used as cheap proxy fillers for a Ork army (20 Ork Boys/Orx Grunts for £19.99). The main flavor difference is that the Marauders were once mercenary shock troops for the Corporation, a generically evil corporation, who rebelled. And they're not very funny. And instead of bikes they ride around on trikes called Raptors.

"Marauder Orx are cunning yet brutal; a lethal combination of Corporation doctrine and an Orx natural instincts." - Mantic's website. (If they ever add ...But we're not yet sure if the Corporation doctrine is the cunning one or the Orx natural instincts are the brutal bit, we'll have to burn their HQ to the ground.)

"There are rumours among Corporation conscripts that Orx grow bigger the angrier they become." - from Mantic's website. These fuckers have BRASS BALLS.

Squats The Forge Fathers

The Forge Fathers are Space Dorfs done right, which means of course that they're just straight-up Warhammer Fantasy dwarves with Space Marine armour. Their basic troops are the Steel Warriors, wielding space tommy guns and stupid-looking beak-beard helmets, and Stormrage Veterans who fight in bizarre, crystalline-looking powered armour with even bigger space tommy guns. They probably mined a planet too deep and released some ancient evil or some shit, hold long grudges, hate psychics, have the best technology, and cream their space pants over beards, beer, and gold, because that's what dwarves always do.

The Corporation

Humans are definitely the bad guys in Warpath. The Corporation is spreading like a dirty great cancer across the galaxy, exploiting and killing all who oppose them, with the aim of getting a trading monopoly over the entire fucking universe. They are an analogy for Games Workshop. Their models also look like the Imperial Guard.

...These guys have some seriously big balls.

Veer-Myn

Space Skaven. Basically the evolved mutant versions of rats that stowed away on human ships for centuries, and now plot against those above. Have access to mutant monstrosities, and Big Daddy like rats who've played too much BioShock according to the Dossier.

They'd be great Skaven proxies for a Warhammer Fantasy Army, if it wasn't for the sheer amount of guns they weild.