Warmachine/Tactics/Differences between Warmachine and 40k: Difference between revisions

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(Created page with "===What this page is for=== A discussion of '''mechanical''' differences between 40k and Warmahordes that may trip up players from the former starting with the latter. For e...")
 
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===What this page is for===
==What this page is for==


A discussion of '''mechanical''' differences between 40k and Warmahordes that may trip up players from the former starting with the latter.  For example, some find the separate activations of each model/unit in Warmahordes throw them for a bit of a loop coming from 40k's move->shoot->assault phase system, since it heavily affects how you plan out a turn.  Important differences should be described and their effect on gameplay explained, although since this is intended to be a beginner article try not to go too deep into the tactics/jargon.
A discussion of '''mechanical''' differences between 40k and Warmahordes that may trip up players from the former starting with the latter.  For example, some find the separate activations of each model/unit in Warmahordes throw them for a bit of a loop coming from 40k's move->shoot->assault phase system, since it heavily affects how you plan out a turn.  Important differences should be described and their effect on gameplay explained, although since this is intended to be a beginner article try not to go too deep into the tactics/jargon.


===What this page is NOT for===
==What this page is NOT for==


Fanboy war circle-jerking over which system is better.  Take that shit back to BoLS.
Fanboy war circle-jerking over which system is better.  Take that shit back to BoLS.

Revision as of 00:24, 12 April 2014

What this page is for

A discussion of mechanical differences between 40k and Warmahordes that may trip up players from the former starting with the latter. For example, some find the separate activations of each model/unit in Warmahordes throw them for a bit of a loop coming from 40k's move->shoot->assault phase system, since it heavily affects how you plan out a turn. Important differences should be described and their effect on gameplay explained, although since this is intended to be a beginner article try not to go too deep into the tactics/jargon.

What this page is NOT for

Fanboy war circle-jerking over which system is better. Take that shit back to BoLS.