Warhammer/Tactics/8th Edition/Tomb Kings: Difference between revisions

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==Why Play Tomb Kings==
==Why Play Tomb Kings==
Tomb kings are a mostly fragile army and mostly played by pro players.So in point if you hate the fags that spam ghouls or those whatchamecollums that you can only kill with fucking magic weapons in the vc army, then Tomb Kings are for you. They have terrible armor but make up for it in sence of shear numbers and magic,tomb kings ushaly appeal to safisticated players.
Tomb kings are a mostly fragile army and mostly played by pro players.So in point if you hate the fags that spam ghouls or those whatchamecollums that you can only kill with fucking magic weapons in the vc army, then Tomb Kings are for you. They have terrible armor but make up for it in sence of shear numbers and magic,tomb kings ushaly appeal to safisticated players.
Why play Tomb Kings?  Motherfucking sphinxes, units of chariots, anubis statues and the goddamn Ark of the Covenant (yes, really).  You get masses of cheap unbreakable infantry backed up by hard hitting, tough as nails, ubreakable animated statues.  Some pretty sweet models too.  While the majority of the Tomb Kings army is pretty fragile, they tend to be cheap and they get back up.  The Restless Dead lore resurrects 1d3+1 wounds worth of models evey time an augment spell is cast on a unit with the Nehehkaran Undead special rule (i.e every unit in the whole fucking army).  Oh, and 4 of the 7 spells in the lore of Nehekhara are augments.


==Unit Analysis==
==Unit Analysis==

Revision as of 03:20, 23 December 2011

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Why Play Tomb Kings

Tomb kings are a mostly fragile army and mostly played by pro players.So in point if you hate the fags that spam ghouls or those whatchamecollums that you can only kill with fucking magic weapons in the vc army, then Tomb Kings are for you. They have terrible armor but make up for it in sence of shear numbers and magic,tomb kings ushaly appeal to safisticated players.

Why play Tomb Kings? Motherfucking sphinxes, units of chariots, anubis statues and the goddamn Ark of the Covenant (yes, really). You get masses of cheap unbreakable infantry backed up by hard hitting, tough as nails, ubreakable animated statues. Some pretty sweet models too. While the majority of the Tomb Kings army is pretty fragile, they tend to be cheap and they get back up. The Restless Dead lore resurrects 1d3+1 wounds worth of models evey time an augment spell is cast on a unit with the Nehehkaran Undead special rule (i.e every unit in the whole fucking army). Oh, and 4 of the 7 spells in the lore of Nehekhara are augments.

Unit Analysis

Lords & Heroes

Named Characters

Note: Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. Just make sure you're really getting your points worth.

-settra:this dude is like greasus goldtoof but less shitty -prince apophas:hes a killer alright he has rules that have him mark chessy charecters (of your choice) and reroll all of his 5 attacks and wounds he makes on them not hatred just YOUR SOUL IS MINE!

Generic Characters

Note: While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. Tomb King:these are your knights in shiny toilet paper they are no sissies in cc though dishing out s:5 hits at I:3 is not bad

Core Units

Special Units

Rare Units

Building Your Army

Buying Your Army

Army Composition

Magic Items

Magic

Tactics