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Wardens, as their name might imply, are focused on protecting nature and their party. In game terms, they're Primal Defenders - tanks with the ability to take on a Bear's strength, or a Goat's stubbornness. If for whatever reason you don't want to be a [[Paladin]] or some other class that's actually cool and distinct from all the other Primal classes, play a Warden. | Wardens, as their name might imply, are focused on protecting nature and their party. In game terms, they're Primal Defenders - tanks with the ability to take on a Bear's strength, or a Goat's stubbornness. If for whatever reason you don't want to be a [[Paladin]] or some other class that's actually cool and distinct from all the other Primal classes, play a Warden. | ||
{{D&D4 Classes}} | |||
{{D&D4-Classes}} |
Revision as of 18:56, 13 April 2011
By your powers combined, I am Captain Planet!
Wardens, as their name might imply, are focused on protecting nature and their party. In game terms, they're Primal Defenders - tanks with the ability to take on a Bear's strength, or a Goat's stubbornness. If for whatever reason you don't want to be a Paladin or some other class that's actually cool and distinct from all the other Primal classes, play a Warden.
Dungeons & Dragons 4th Edition Classes | ||
---|---|---|
Player's Handbook 1 | Cleric • Fighter • Paladin • Ranger • Rogue • Warlock • Warlord • Wizard | |
Player's Handbook 2 | Avenger • Barbarian • Bard • Druid • Invoker • Shaman • Sorcerer • Warden | |
Player's Handbook 3 | Ardent • Battlemind • Monk • Psion • Runepriest • Seeker | |
Heroes of X | Blackguard* • Binder* • Cavalier* • Elementalist* • Hexblade* • Hunter* • Mage* • Knight* • Protector* • Scout* • Sentinel* • Skald* • Slayer* • Sha'ir* • Thief* • Vampire* • Warpriest* • Witch* | |
Settings Book | Artificer • Bladesinger* • Swordmage | |
Dragon Magazine | Assassin | |
Others | Paragon Path • Epic Destiny | |
*·: Non-AEDU variant classes |