Warcry/Tactics/Stormcast Eternals Vanguard Chamber: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Stephenlucas600
1d4chan>Stephenlucas600
Line 333: Line 333:
* '''[Double] Channeled Empowerment:''' Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of the next attack action made by this fighter that has a Range characteristic of 3 of less. (all)
* '''[Double] Channeled Empowerment:''' Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of the next attack action made by this fighter that has a Range characteristic of 3 of less. (all)
* '''[Double] Summon Celestial Lightning:''' Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each 4+, allocate 1 damage point to that enemy fighter. (evocotor)
* '''[Double] Summon Celestial Lightning:''' Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each 4+, allocate 1 damage point to that enemy fighter. (evocotor)
* '''[Double] Cleanse the Realms of Taint:''' when a leader takes down enemy, can make a bonus move or attack action.
* '''[Double] Cleanse the Realms of Taint:''' when a leader takes down enemy, can make a bonus move or attack action. (leader)
* '''[Triple] Burst of Celestial Lighting:''' add half this ability's value (round up) to this fighter's hits and crits damage during next attack action against an enemy more than 3" away. ()
* '''[Triple] Burst of Celestial Lighting:''' add half this ability's value (round up) to this fighter's hits and crits damage during next attack action against an enemy more than 3" away. ()
* '''[Triple] Soul-Shield:''' Until the end of the battle round, add ability's value to fighter's toughness.
* '''[Triple] Soul-Shield:''' Until the end of the battle round, add ability's value to fighter's toughness. (Sequitor with shield)
* '''[Quad] Open the Redemption cache:''' all visible enemy fighters within 3" take damage equal to this ability's value.
* '''[Quad] Open the Redemption cache:''' all visible enemy fighters within 3" take damage equal to this ability's value.



Revision as of 11:33, 24 February 2020

This is the Age of Sigmar, so OF COURSE, the sigmarite bois are going to be present. As the Face of Sigmar, you get 3 different factions.

Stormcast Eternals Vanguard Chamber

Faction Overview

A surprisingly ranged Warband with some potential in melee and mobility. For all three ranged fighters, there is also a Leader option. Special for SCE is their Leaders have the same Fighting and weapon characteristics as the troopers just with 30 instead of 20 wounds (Lifepoints).

Pros

  • Tough Bodies: each hunter is T5 with 20 wound
  • lot of range fire: all the main stormboys have Ranged weapons, with Hunters having pistols they can shot while running and the Raptors have crossbows to pick off enemies
  • Fast moving Beasts: to make up for amour, your birds are fast and spam able flyers, and hound while only slightly cheaper than Hunters still back a punch.

Cons

  • Limited modules count and Exspensive: your paying about 200+pts for each fighter and the Hound is 150. Unless you spam birds, your getting fewer activations.
  • quickly go down to crits

Abilities Overview

  • [Double] Tireless Hunters: Add half the value of this ability (rounding up) to the move characteristic of this fighter for the next move action they make this activation. (Universal ability)
  • [Double] Warning Cry: Pick a visible enemy fighter within 6" of this fighter. Until the end of the battle round, you can re-roll 1 dice during attack actions made by friendly fighters that target that fighter. (Aetherwing)
    • Fighter Commentary: this is strong in any faction, especially one that specializes in guns. Pick any linchpin fighter then annihilate him.
  • [Double] Righteous Aura: Until the end of the battle round, add 1 to the toughness characteristic of friendly fighters while they are within 6" of this fighter. (Leader)
  • [Triple] Darting Attack: This fighter makes a bonus attack action. Then, they can then make a bonus disengage action. (Gryphhound)
  • [Triple] Rapid Fire: Add half the value of this ability (rounding up) to the attacks characteristic of the next attack action made by this fighter this activation. (Hurricane Crossbow)
  • [Quad] Aimed Strike: Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from attack actions made by this fighter this activation. (Longstrike Crossbow)

Fighter's Overview

Leaders

Hunter-Prime

  • Stats: Movement 4"; Toughness 5; Wounds 30; 210 Pts.
    • Rule: Leader
    • Weapons:
      • Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
      • Ranged-Range 8"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Hunter-Prime with Hurricane Crossbow

  • Stats: Movement 4"; Toughness 5; Wounds 30; 245 Pts.
    • Rule: Leader, Bulwark
    • Weapons:
      • Ranged-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Hunter-Prime with Longstrike Crossbow

  • Stats: Movement 4"; Toughness 5; Wounds 30; 280 Pts.
    • Rule: Leader, Elite, Scout
    • Weapons:
      • Ranged-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Fighters

Vanguard-Hunter

  • Stats: Movement 4"; Toughness 5; Wounds 20; 165 Pts.
    • Weapons:
      • Ranged-Range 8"; Attacks 3; Strength 4; Damage 1/4
      • Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary

Vanguard-Raptor with Hurricane Crossbow

  • Stats: Movement 4"; Toughness 5; Wounds 20; 195 Pts.
    • Rule: Bulwark
    • Weapons:
      • Ranged-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Vanguard-Raptor with Longstrike Crossbow

  • Stats: Movement 4"; Toughness 5; Wounds 20; 225 Pts.
    • Rule:Elite
    • Weapons:
      • Ranged-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Aetherwing

  • Stats: Movement 12"; Toughness 2; Wounds 6; 45 Pts.
    • Rule: Fly, Scout
    • Weapons:
      • Unarmed-Range 1"; Attacks 3; Strength 2; Damage 1/2
    • Fighter Commentary

Gryph-hound

  • Stats: Movement 6"; Toughness 4; Wounds 20; 150 Pts.
    • Rule: Beast
    • Weapons:
      • Unarmed-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary

General Tactics

Stormcast Eternals Warrior Chamber

Blar Blar Far Far Tar Tar sigmarines of Sigmar.

Faction Overview

Bloated with minor Weapon choices, letting you fine-tune your fighters for a specific job

Pros

  • Durable:
  • Heavy Hiters

Cons

  • Expensive: all fighters cost over 150 points

Hammer vs Sword

the main argument when picking a liberator variant. swords are +1 attack S4 on a unit, an allrounder, while Hammers are situated better by boosting them to Strength to 5, letting them wound other T4 tanks on 3+.

Abilities Overview

  • [Double] Furious Avengers: A fighter can use this ability only if there is another friendly fighter within 6" of this fighter with 1 or more damage points allocated to them. This fighter makes a bonus move action.
  • [Double] Lay Low the Tyrants: Until the end of this fighter's activation, add 2 to the Attacks and Strength characteristic of attack actions made by this fighter that have a Range characteristic of 3 or less and that an enemy fighter with a Wounds characteristic of 15 or more. (Liberator)
  • [Double] Sigmarite Shield Bash: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability. (Fighter with Shield)
  • [Triple] Staunch Defender: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter. (Leader)
  • [Triple] Wings of Devine Life: Add the value of this ability to the Move characteristic of this fighter for the next move action they make this activation. (Prosecutor)
  • [Quad] Earth-shattering Blow: This fighter makes a bonus attack action. In addition, add half the value of this ability (rounding up) to the damage points allocated by each hit or critical hit from that attack action. (Paladin)

Fighter's Overview

Leaders

Judicator-Prime with Skybolt bow

  • Stats: Movement 4"; Toughness 5; Wounds 30; 235 Pts.
    • Rule: Leader
    • Weapons:
      • Ranged-Range 3-20"; Attacks 3; Strength 4; Damage 2/4
      • Dagger-Range 1"; Attacks 4; Strength 4; Damage 1/4
    • Fighter Commentary

Judicator-Prime with Bolstrom Crossbow

  • Stats: Movement 4"; Toughness 5; Wounds 30; 240 Pts.
    • Rule: Leader
    • Weapons:
      • Ranged-Range 3-20"; Attacks 4; Strength 4; Damage 2/4
      • Dagger-Range 1"; Attacks 4; Strength 4; Damage 1/4
    • Fighter Commentary

Liberator-Prime with Warblade and Shield

  • Stats: Movement 4"; Toughness 6; Wounds 30; 245 Pts.
    • Rule: Leader, Bulwark, Warrior
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary

Liberator-Prime with Warhammer and Shield

  • Stats: Movement 4"; Toughness 6; Wounds 30; 245 Pts.
    • Rule: Leader, Bulwark, Warrior
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 5; Damage 2/4
    • Fighter Commentary

Paladin-Decimator-Prime

  • Stats: Movement 3"; Toughness 6; Wounds 30; 255 Pts.
    • Rule: Leader, Brute
    • Weapons:
      • Axe-Range 2"; Attacks 4; Strength 4; Damage 3/6
    • Fighter Commentary

Paladin-Protector-Prime

  • Stats: Movement 3"; Toughness 6; Wounds 30; 250 Pts.
    • Rule: Leader, Brute
    • Weapons:
      • Spear-Range 3"; Attacks 4; Strength 4; Damage 3/5
    • Fighter Commentary

Paladin-Retributor-Prime

  • Stats: Movement 3"; Toughness 6; Wounds 30; 255 Pts.
    • Rule: Leader, Brute
    • Weapons:
      • Hammer-Range 1"; Attacks 4; Strength 5; Damage 3/5
    • Fighter Commentary

Prosecutor-Prime with Paired Celestial Hammers

  • Stats: Movement 10"; Toughness 5; Wounds 30; 280 Pts.
    • Rule: Leader, Flt
    • Weapons:
      • Hammer-Range 1"; Attacks 5; Strength 4; Damage 2/4
      • Ranged-Range 3-8"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary

Prosecutor-Prime with Stormcall Javelin and Sigmarite Shield

  • Stats: Movement 10"; Toughness 5; Wounds 30; 300 Pts.
    • Rule: Leader, Flt, Bulwark
    • Weapons:
      • Spear-Range 2"; Attacks 4; Strength 4; Damage 2/5
      • Ranged-Range 3-8"; Attacks 2; Strength 4; Damage 2/5
    • Fighter Commentary

Fighters

Judicator

Your Ranged fighter, Divided between rapid fire crossbows and long-range bows and their upgraded forms

Judicator with Bolstrom Crossbow

  • Stats: Movement 4"; Toughness 5; Wounds 20; 190 Pts.
    • Rule:
    • Weapons:
      • Dagger-Range 1"; Attacks 3; Strength 4; Damage 1/4
      • Ranged-Range 3-10"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary

Judicator with Thunderbolt Crossbow

  • Stats: Movement 4"; Toughness 5; Wounds 20; 200 Pts.
    • Rule:
    • Weapons:
      • Dagger-Range 1"; Attacks 3; Strength 4; Damage 1/4
      • Ranged-Range 6-15"; Attacks 5; Strength 4; Damage 2/4
    • Fighter Commentary

Judicator with Skybolt bow

  • Stats: Movement 4"; Toughness 5; Wounds 20; 185 Pts.
    • Rule:
    • Weapons:
      • Dagger-Range 1"; Attacks 3; Strength 4; Damage 1/4
      • Ranged-Range 3-20"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary

Judicator with Shockbolt bow

  • Stats: Movement 4"; Toughness 5; Wounds 20; 205 Pts.
    • Rule:
    • Weapons:
      • Dagger-Range 1"; Attacks 3; Strength 4; Damage 1/4
      • Ranged-Range 3-20"; Attacks 3; Strength 5; Damage 2/6
    • Fighter Commentary

Liberator

Rank and file heavy plate warriors, Operating as your Immovable walls or offense.
Liberators have two versions of each role, with Warblades are all-rounders with more attacks, while Warhammer better-wound Toughness 4 and 5 enemy.

Liberator with Paired Warblades/Warhammer

  • Stats: Movement 4"; Toughness 5; Wounds 20; 170 Pts.
    • Rule: Warrior
    • Weapons:
      • Sword/Hammer-Range 1"; Attacks 4/3; Strength 4/5; Damage 2/4
    • Fighter Commentary

Liberator with Warblade/Warhammer and Shield

  • Stats: Movement 4"; Toughness 6; Wounds 20; 185 Pts.
    • Rule:Bulwark, Warrior
    • Weapons:
      • Sword/Hammer-Range 1"; Attacks 3/2; Strength 4/5; Damage 2/4
    • Fighter Commentary

Liberator with Grandblade/GrandHammer

  • Stats: Movement 4"; Toughness 5; Wounds 20; 185 Pts.
    • Rule:Warrior
    • Weapons:
      • Sword/Hammer-Range 1"; Attacks 4/3; Strength 4/5; Damage 3/5
    • Fighter Commentary

Paladin

wears the heaviest armour of Toughness 6 and wield a big weapon, but are slow.

Paladin-Retributor

  • Stats: Movement 3"; Toughness 6; Wounds 20; 195 Pts.
    • Rule: Brute
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 5; Damage 3/5
    • Fighter Commentary Exeplifying Paladins, wounding most fighters on 3+, and removing 3 to 5 wounds each swing. Thier slowness make them kitable.

Paladin-Decimator

  • Stats: Movement 3"; Toughness 6; Wounds 20; 195 Pts.
    • Rule: Brute
    • Weapons:
      • Axe-Range 2"; Attacks 3; Strength 4; Damage 3/6
    • Fighter Commentary

Paladin-Protector

  • Stats: Movement 3"; Toughness 6; Wounds 20; 190 Pts.
    • Rule: Brute
    • Weapons:
      • Spear-Range 3"; Attacks 3; Strength 4; Damage 3/5
    • Fighter Commentary

Paladin with Starsoul Mace

  • Stats: Movement 3"; Toughness 6; Wounds 20; 225 Pts.
    • Rule: Brute
    • Weapons:
      • Spear-Range 1"; Attacks 3; Strength 5; Damage 4/8
    • Fighter Commentary

Prosecutor

Flying Fast moving Stormcast

Prosecutor with Paired Celestial Hammers

  • Stats: Movement 10"; Toughness 5; Wounds 20; 230 Pts.
    • Rule: Fly
    • Weapons:
      • Hammer-Range 1"; Attacks 4; Strength 4; Damage 2/4
      • Ranged-Range 3-8"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary

Prosecutor with Stormcall Javelin and Sigmarite Shield

  • Stats: Movement 10"; Toughness 6; Wounds 20; 250 Pts.
    • Rule:Fly, Bulwark
    • Weapons:
      • Spear-Range 2"; Attacks 3; Strength 4; Damage 2/5
      • Ranged-Range 3-8"; Attacks 2; Strength 4; Damage 2/5
    • Fighter Commentary

Prosecutor with Stormsurge Trident and Sigmarite Shield

  • Stats: Movement 10"; Toughness 6; Wounds 20; 260 Pts.
    • Rule:Fly, Bulwark
    • Weapons:
      • Spear-Range 2"; Attacks 3; Strength 4; Damage 3/5
      • Ranged-Range 3-8"; Attacks 2; Strength 4; Damage 3/5
    • Fighter Commentary

Prosecutor with Grandblade/Grandhammer

  • Stats: Movement 10"; Toughness 5; Wounds 20; 230 Pts.
    • Rule:Fly
    • Weapons:
      • Sword/Hammer-Range 1"; Attacks 4/3; Strength 4/5; Damage 3/5
    • Fighter Commentary

Prosecutor with Grandaxe

  • Stats: Movement 10"; Toughness 5; Wounds 20; 225 Pts.
    • Rule:Fly
    • Weapons:
      • Axe-Range 1"; Attacks 3; Strength 4; Damage 3/6
    • Fighter Commentary

General Tactics

Stormcast Eternals Sacrosanct Chamber

The Sigmarines' wizards. Normally they guard the Anvil of Apotheosis, but following the Necroquake Sigmar has seen fit to have them join the rest of the Stormcasts in battle.

Faction Overview

Pros

  • Durable:

Cons

  • Expensive:

Abilities Overview

  • [Double] Channeled Empowerment: Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of the next attack action made by this fighter that has a Range characteristic of 3 of less. (all)
  • [Double] Summon Celestial Lightning: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each 4+, allocate 1 damage point to that enemy fighter. (evocotor)
  • [Double] Cleanse the Realms of Taint: when a leader takes down enemy, can make a bonus move or attack action. (leader)
  • [Triple] Burst of Celestial Lighting: add half this ability's value (round up) to this fighter's hits and crits damage during next attack action against an enemy more than 3" away. ()
  • [Triple] Soul-Shield: Until the end of the battle round, add ability's value to fighter's toughness. (Sequitor with shield)
  • [Quad] Open the Redemption cache: all visible enemy fighters within 3" take damage equal to this ability's value.

Fighter's Overview

Leaders

Sequitor-Prime with Tempest Blade

  • Stats: Movement 4"; Toughness 6; Wounds 30; 240 Pts.
    • Rule: Leader, Bulwark
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary

Sequitor-Prime with Stormsmite Maul

  • Stats: Movement 4"; Toughness 6; Wounds 30; 240 Pts.
    • Rule: Leader, Bulwark
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 5; Damage 2/4
    • Fighter Commentary

Sequitor-Prime with Redemption Cache

  • Stats: Movement 4"; Toughness 6; Wounds 30; 245 Pts.
    • Rule: Leader, Bulwark, Frenzyed
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 5; Damage 2/4
    • Fighter Commentary

Castigators-Prime

  • Stats: Movement 4"; Toughness 5; Wounds 30; 255 Pts.
    • Rule: Leader, Destoyer
    • Weapons:
      • Ranged-Range 3-15"; Attacks 3; Strength 5; Damage 2/4
      • Unarmed-Range 1"; Attacks 4; Strength 4; Damage 1/4
    • Fighter Commentary

Evocator-Prime with Tempest Blade and Stormstave

  • Stats: Movement 4"; Toughness 5; Wounds 30; 240 Pts.
    • Rule: Leader, Mystic
    • Weapons:
      • Sword-Range 1"; Attacks 5; Strength 5; Damage 2/4
    • Fighter Commentary

Evocator-Prime with Grandstave

  • Stats: Movement 4"; Toughness 5; Wounds 30; 240 Pts.
    • Rule: Leader, Mystic
    • Weapons:
      • Club-Range 2"; Attacks 4; Strength 5; Damage 2/5
    • Fighter Commentary

Fighters

Sequitor with Tempest Blade

  • Stats: Movement 4"; Toughness 6; Wounds 20; 180 Pts.
    • Rule: Bulwark
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary

Sequitor with Stormsmite Maul

  • Stats: Movement 4"; Toughness 6; Wounds 20; 180 Pts.
    • Rule: Bulwark
    • Weapons:
      • Hammer-Range 1"; Attacks 2; Strength 5; Damage 2/4
    • Fighter Commentary

Castigators

  • Stats: Movement 4"; Toughness 5; Wounds 20; 195 Pts.
    • Rule: Leader, Destoyer
    • Weapons:
      • Ranged-Range 3-15"; Attacks 3; Strength 5; Damage 2/4
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Evocator with Tempest Blade and Stormstave

  • Stats: Movement 4"; Toughness 5; Wounds 20; 180 Pts.
    • Rule: Mystic
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 5; Damage 2/4
    • Fighter Commentary

Evocator-Prime with Grandstave

  • Stats: Movement 4"; Toughness 5; Wounds 20; 180 Pts.
    • Rule: Mystic
    • Weapons:
      • Club-Range 2"; Attacks 3; Strength 5; Damage 2/5
    • Fighter Commentary

General Tactics

Minions, Thralls, and Allies