Warcry/Tactics/Stormcast Eternals Vanguard Chamber: Difference between revisions

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***''Ranged''-Range 8"; Attacks 3; Strength 4; Damage 1/4
***''Ranged''-Range 8"; Attacks 3; Strength 4; Damage 1/4
***''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/4
***''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/4
**''Fighter Commentary''
'''''Vanguard-Raptor with Hurricane Crossbow'''''
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 195 Pts.
**'''Rule:''' Bulwark
**'''Weapons:'''
***''Ranged''-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
***''Unarmed''-Range 1"; Attacks 3; Strength 4; Damage 1/4
**''Fighter Commentary''
'''''Vanguard-Raptor with Hurricane Crossbow'''''
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 225 Pts.
**'''Rule:'''Elite
**'''Weapons:'''
***''Ranged''-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
***''Unarmed''-Range 1"; Attacks 3; Strength 4; Damage 1/4
**''Fighter Commentary''
'''''Aetherwing'''''
*'''Stats''': Movement 12"; Toughness 2; Wounds 6; 45 Pts.
**'''Rule:''' Fly, Scout
**'''Weapons:'''
***''Unarmed''-Range 1"; Attacks 3; Strength 2; Damage 1/2
**''Fighter Commentary''
'''''Gryph-hound'''''
*'''Stats''': Movement 6"; Toughness 4; Wounds 20; 150 Pts.
**'''Rule:''' Best
**'''Weapons:'''
***''Unarmed''-Range 1"; Attacks 4; Strength 4; Damage 2/4
**''Fighter Commentary''
**''Fighter Commentary''



Revision as of 09:16, 13 February 2020

As the Face of Sigmar, you get 3 different factions.

Stormcast Eternals Vanguard Chamber

Faction Overview

This is the Age of Sigmar, so OF COURSE, the sigmarite bois are going to be present. A surprisingly ranged Warband with some potential in melee and mobility. Stormcast troop choices are, Vanguard Hunters, Vanguard Raptors with Longstrike crossbow or Hurricane Crossbow, Gryphhound, and Aetherwing, For all three ranged fighters there is also a Leader option. Special for SCE is their Leaders have the same Fighting and weapon characteristics as the troopers just with 30 instead of 20 wounds (Lifepoints)

Pros

Cons

Abilities Overview

  • [Double] Tireless Hunters: Add half the value of this ability (rounding up) to the move characteristic of this fighter for the next move action they make this activation. (Universal ability)
  • [Double] Warning Cry: Pick a visible enemy fighter within 6" of this fighter. Until the end of the battle round you can re-roll 1 dice during attack actions made by friendly fighters that target that fighter. (Aetherwing)
  • [Double] Righteous Aura: Until the end of the battle round, add 1 to the toughness characteristic of friendly fighters while they are within 6" of this fighter. (Leader)
  • [Triple] Darting Attack: This fighter makes a bonus attack action. Then, they can then make a bonus disengage action. (Gryphhound)
  • [Triple] Rapid Fire: Add half the value of this ability (rounding up) to the attacks characteristic of the next attack action made by this fighter this activation. (Hurricane Crossbow)
  • [Quad] Aimed Strike: Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from attack actions made bu this fighter this activation. (Longstrike Crossbow)

Fighter's Overview

Leaders

Hunter-Prime

  • Stats: Movement 4"; Toughness 5; Wounds 30; 210 Pts.
    • Rule: Leader
    • Weapons:
      • Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
      • Ranged-Range 8"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Hunter-Prime with Hurricane Crossbow

  • Stats: Movement 4"; Toughness 5; Wounds 30; 245 Pts.
    • Rule: Leader, Bulwark
    • Weapons:
      • Ranged-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Hunter-Prime with Hurricane Crossbow

  • Stats: Movement 4"; Toughness 5; Wounds 30; 280 Pts.
    • Rule: Leader, Elite, Scout
    • Weapons:
      • Ranged-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Fighters

Vanguard-Hunter

  • Stats: Movement 4"; Toughness 5; Wounds 20; 165 Pts.
    • Weapons:
      • Ranged-Range 8"; Attacks 3; Strength 4; Damage 1/4
      • Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary

Vanguard-Raptor with Hurricane Crossbow

  • Stats: Movement 4"; Toughness 5; Wounds 20; 195 Pts.
    • Rule: Bulwark
    • Weapons:
      • Ranged-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Vanguard-Raptor with Hurricane Crossbow

  • Stats: Movement 4"; Toughness 5; Wounds 20; 225 Pts.
    • Rule:Elite
    • Weapons:
      • Ranged-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Aetherwing

  • Stats: Movement 12"; Toughness 2; Wounds 6; 45 Pts.
    • Rule: Fly, Scout
    • Weapons:
      • Unarmed-Range 1"; Attacks 3; Strength 2; Damage 1/2
    • Fighter Commentary

Gryph-hound

  • Stats: Movement 6"; Toughness 4; Wounds 20; 150 Pts.
    • Rule: Best
    • Weapons:
      • Unarmed-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary

General Tactics

Stormcast Eternals Warrior Chamber

Faction Overview

Blar Blar Far Far Tar Tar sigmarines of sigmar.

Pros

Cons

Abilities Overview

  • [Double] Furious Avengers: A fighter can use this ability only if there is another friendly fighter within 6" of this fighter with 1 or more damage points allocated to them. This fighter makes a bonus move action.
  • [Double] Lay Low the Tyrants: Until the end of this fighter's activation, add 2 to the Attacks and Strength characteristic of attack actions made by this fighter that have a Range characteristic of 3 or less and that an enemy fighter with a Wounds characteristic of 15 or more.
  • [Double] Sigmarite Shield Bash: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
  • [Triple] Staunch Defender: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter.
  • [Triple] Wings of Devine Life:Add the value of this ability to the Move characteristic of this fighter for the next move action they make this activation.
  • [Quad] Earth-shattering Blow: Tis fighter makes a bonus attack action. In addition, add half the value of this ability (rounding up) to the damage points allocated by each het or critical hit from that attack action

Fighter's Overview

Leaders

Fighters

General Tactics

Stormcast Eternals Sacrosanct Chamber

Faction Overview

Pros

Cons

Abilities Overview

  • [Double]
  • [Double]
  • [Double]
  • [Triple]
  • [Triple]
  • [Quad]

Fighter's Overview

Leaders

Fighters

Minions, Thralls, and Allies

General Tactics