Warcry/Tactics/Stormcast Eternals Sacrosanct Chamber: Difference between revisions

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**'''Weapons:'''
**'''Weapons:'''
***''Club''-Range 2"; Attacks 4; Strength 5; Damage 2/5
***''Club''-Range 2"; Attacks 4; Strength 5; Damage 2/5
**''Fighter Commentary''
====Gryph-hound====
*'''Stats''': Movement 6"; Toughness 4; Wounds 12; 115 Pts.
**'''Runemarks:''' Beast
**'''Weapons:'''
***''Claw''-Range 1"; Attacks 4; Strength 4; Damage 1/4
**''Fighter Commentary''
**''Fighter Commentary''



Revision as of 08:31, 3 August 2022

The Sigmarines' wizards. Normally they guard the Anvil of Apotheosis, but following the Necroquake Sigmar has seen fit to have them join the rest of the Stormcasts in battle.

Faction Overview

Pros

  • Durable:
  • High DPS:

Cons

  • Expensive: jumped up to the 180+ range

Abilities Overview

  • [Double] Channeled Empowerment: Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of the next attack action made by this fighter that has a Range characteristic of 3 or less. (all)
    • Fighter Commentary:
  • [Double] Summon Celestial Lightning: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each 4+, allocate 1 damage point to that enemy fighter. (Evocator)
    • Fighter Commentary:
  • [Triple] Burst of Celestial Lighting: add half this ability's value (round up) to this fighter's hits and crits damage during next attack action against an enemy more than 3" away. (Castigators)
    • Fighter Commentary:
  • [Triple] Darting attack:
    • Fighter Commentary:
  • [Triple] Soul-Shield Channelling: Until the end of the battle round, add ability's value to fighter's toughness. (Sequitor with shield)
    • Fighter Commentary:
  • [Quad] Thunderous Pounce:
    • Fighter Commentary:

Leader

  • [Double] Cleanse the Realms of Taint: when a leader takes down enemy, can make a bonus move or attack action. (leader)
    • Fighter Commentary:
  • [Double] Metioric Smlam:
    • Fighter Commentary:
  • [Triple] Shatter Spirit Flask:
    • Fighter Commentary:
  • [Quad] Open the Redemption cache: all visible enemy fighters within 3" take damage equal to this ability's value. (Sequitor-Prime with Redemption Cache)
    • Fighter Commentary:

Fighter's Overview

Leaders

Knight-Incantor

  • Stats: Movement 4"; Toughness 5; Wounds 28; 205 Pts.
    • Runemarks: Leader, Berserker
    • Weapons:
      • Blast-Range 3-7"; Attacks 2; Strength 4; Damage 3/6
      • Mace-Range 2"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary

Lord-Arcanum

  • Stats: Movement 4"; Toughness 5; Wounds 30; 210 Pts.
    • Runemarks: Leader, Berserker
    • Weapons:
      • Blast-Range 3-7"; Attacks 2; Strength 4; Damage 3/6
      • Mace-Range 2"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary Pay 5 more points for +2 more wounds and +1 more attack dice

Lord-Arcanum on Celestial Dracoline

  • Stats: Movement 10"; Toughness 5; Wounds 40; 315 Pts.
    • Runemarks: Leader, Berserker, Ferocious
    • Weapons:
      • Blast-Range 3-7"; Attacks 2; Strength 4; Damage 3/6
      • Claw-Range 2"; Attacks 4; Strength 4; Damage 2/5
  • Fighter Commentary

Lord-Arcanum on Gryph-Charger

  • Stats: Movement 10"; Toughness 5; Wounds 38; 315 Pts.
    • Runemarks: Leader, Berserker, Mount
    • Weapons:
      • Blast-Range 3-7"; Attacks 2; Strength 4; Damage 3/6
      • Mace-Range 2"; Attacks 4; Strength 5; Damage 2/4
  • Fighter Commentary

Lord-Exprcist

  • Stats: Movement 4"; Toughness 5; Wounds 30; 210 Pts.
    • Runemarks: Leader, Frenzed
    • Weapons:
      • Blast-Range 3-7"; Attacks 2; Strength 4; Damage 3/6
      • Club-Range 2"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary

Lord-Ordinator With Astral Grandhammer

  • Stats: Movement 4"; Toughness 5; Wounds 30; 220 Pts.
    • Runemarks: Leader, Brute
    • Weapons:
      • Hammer-Range 2"; Attacks 3; Strength 5; Damage 3/5
  • Fighter Commentary

Lord-Ordinator With Paired Astral Hammers

  • Stats: Movement 4"; Toughness 5; Wounds 30; 210 Pts.
    • Runemarks: Leader, Brute
    • Weapons:
      • Hammer-Range 1"; Attacks 4; Strength 5; Damage 3/5
  • Fighter Commentary

Sequitor-Prime with Tempest Blade and soulshield

  • Stats: Movement 4"; Toughness 6; Wounds 25; 175 Pts.
    • Runemarks: Leader, Bulwark
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary

Sequitor-Prime with Stormsmite Maul and Soulshield

  • Stats: Movement 4"; Toughness 6; Wounds 25; 165 Pts.
    • Runemarks: Leader, Bulwark
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 5; Damage 2/4
  • Fighter Commentary

Sequitor-Prime with Redemption Cache

  • Stats: Movement 4"; Toughness 6; Wounds 25; 170 Pts.
    • Runemarks: Leader, Bulwark, Frenzyed
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 5; Damage 2/4
  • Fighter Commentary

Castigators-Prime

  • Stats: Movement 4"; Toughness 5; Wounds 25; 240 Pts.
    • Runemarks: Leader, Destoyer
    • Weapons:
      • Ranged-Range 6-15"; Attacks 3; Strength 5; Damage 2/4
      • Unarmed-Range 1"; Attacks 4; Strength 4; Damage 1/4
  • Fighter Commentary

Evocator-Prime with Tempest Blade and Stormstave

  • Stats: Movement 4"; Toughness 5; Wounds 25; 200 Pts.
    • Runemarks: Leader, Mystic
    • Weapons:
      • Sword-Range 1"; Attacks 5; Strength 5; Damage 2/4
  • Fighter Commentary

Evocator-Prime with Grandstave

  • Stats: Movement 4"; Toughness 5; Wounds 25; 105 Pts.
    • Runemarks: Leader, Mystic
    • Weapons:
      • Club-Range 2"; Attacks 4; Strength 5; Damage 2/5
  • Fighter Commentary

Evocator-Prime on Celestial Dracoline with Grandstave

  • Stats: Movement 10"; Toughness 5; Wounds 35; 315 Pts.
    • Runemarks: Leader, Ferocious, Mystic
    • Weapons:
      • Club-Range 2"; Attacks 4; Strength 5; Damage 2/6
  • Fighter Commentary

Evocator-Prime on Celestial Dracoline with Tempest Blade and Stormstave

  • Stats: Movement 10"; Toughness 5; Wounds 35; 330 Pts.
    • Runemarks: Leader, Ferocious, Mystic
    • Weapons:
      • Club-Range 1"; Attacks 5; Strength 5; Damage 2/5
  • Fighter Commentary

Fighters

Sequitor with Tempest Blade

  • Stats: Movement 4"; Toughness 6; Wounds 20; 125 Pts.
    • Runemarks: Bulwark
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary

Sequitor with Stormsmite Maul

  • Stats: Movement 4"; Toughness 6; Wounds 20; 120 Pts.
    • Runemarks: Bulwark
    • Weapons:
      • Hammer-Range 1"; Attacks 2; Strength 5; Damage 2/4
    • Fighter Commentary

Sequitor with Greatmace

  • Stats: Movement 4"; Toughness 5; Wounds 20; 170 Pts.
    • Runemarks:
    • Weapons:
      • Hammer-Range 2"; Attacks 3; Strength 5; Damage 3/5
    • Fighter Commentary

Castigators

  • Stats: Movement 4"; Toughness 5; Wounds 20; 210 Pts.
    • Runemarks: Destoyer
    • Weapons:
      • Ranged-Range 6-15"; Attacks 3; Strength 5; Damage 2/4
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Evocator with Tempest Blade and Stormstave

  • Stats: Movement 4"; Toughness 5; Wounds 20; 150 Pts.
    • Runemarks: Mystic
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 5; Damage 2/4
    • Fighter Commentary

Evocator with Grandstave

  • Stats: Movement 4"; Toughness 5; Wounds 20; 150 Pts.
    • Runemarks: Mystic
    • Weapons:
      • Club-Range 2"; Attacks 3; Strength 5; Damage 2/5
    • Fighter Commentary

Evocator on Celestial Dracoline with Tempest Blade and Stormstave

  • Stats: Movement 10"; Toughness 5; Wounds 30; 285 Pts.
    • Runemarks: Ferocious, Mystic
    • Weapons:
      • Club-Range 1"; Attacks 5; Strength 5; Damage 2/4
    • Fighter Commentary

Evocator on Celestial Dracoline with Grandstave

  • Stats: Movement 10"; Toughness 5; Wounds 30; 275 Pts.
    • Runemarks: Ferocious, Mystic
    • Weapons:
      • Club-Range 2"; Attacks 4; Strength 5; Damage 2/5
    • Fighter Commentary

Gryph-hound

  • Stats: Movement 6"; Toughness 4; Wounds 12; 115 Pts.
    • Runemarks: Beast
    • Weapons:
      • Claw-Range 1"; Attacks 4; Strength 4; Damage 1/4
    • Fighter Commentary

Minions, Thralls, and Allies

Allies

Lord-Celestant

  • Stats: Movement 4"; Toughness 5; Wounds 30; 205 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 5; Strength 4; Damage 2/5
  • Abilities
    • [Double] Warcloak's Storm Magic : Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage to that fighter equal to the value of this ability.

Lord-Castellant

  • Stats: Movement 4"; Toughness 5; Wounds 32; 210 Pts.
    • Weapons:
      • Axe-Range 2"; Attacks 2; Strength 5; Damage 3/6
  • Abilities
    • [Triple] Warding Lantern :Until the end of the battleround, add 1 to the Toughness charasteristic of friendly fighters while they are within 6" of this fighter.

Lord-Veritant

  • Stats: Movement 4"; Toughness 5; Wounds 32; 190 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/5
  • Abilities
    • [Triple] Lantern of Abjuration : Until the end of the battleround substract 1 from the value of abilities (to a minimum of 1) used by the enemy fighters while they are within 9" of this fighter.

Knight-Questor

  • Stats: Movement 4"; Toughness 6; Wounds 30; 220 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Abilities
    • [Double] Heroic Challenge : Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by this fighter this activation that has a range of 3" or less and that targets an enemy fighter with the Leader Runemark or Ally Runemark.

Knight-Vexillor

  • Stats: Movement 4"; Toughness 5; Wounds 30; 180 Pts.
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 4; Damage 2/4
  • Abilities
    • [Quad] Tempest Winds : Until the end of the battleround, add the value of this ability to the Move characteristic of friendly fighters that start their activation within 12" of this fighter.

Knight-Heraldor

  • Stats: Movement 4"; Toughness 5; Wounds 30; 195 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Abilities
    • [Double] Battle-horn Thunderblast : Pick a visible enemy fighter within 12" of this fighter that is on a platform. Roll 1 dice for that fighter and each other enemy fighter within 6" of that fighter. On a 4+ allocate 3 damage points to the fighter being rolled for.


General Tactics

Other Helpful Tips

Example Builds

Build extracted from Reedo's lists [1]. This is not a highly optimized list, but it works in terms of playability.

- 1 Sequitor-Prime with Redemption Cache (Leader)
- 2 Sequitor with Tempest Hammer
- 2 Evocator with Tempest Blade and Stormstave 

TOTAL: 975 pts.

PROS:

Very survivable
High damage output

CONS:

Little mobility


Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries