Warcry/Tactics/Nighthaunt: Difference between revisions
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**'''Weapons:''' | **'''Weapons:''' | ||
***''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4 | ***''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4 | ||
*''Fighter Commentary'' | |||
====Knight of Shrouds on Ethereal Steed==== | |||
*'''Stats''': Movement 10"; Toughness 5; Wounds 30; 265 Pts. | |||
**'''Rule:''' Fly, Leader, Champion | |||
**'''Weapons:''' | |||
***''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4 | |||
*''Fighter Commentary'' | |||
====Dreadblade Harrow==== | |||
*'''Stats''': Movement 10"; Toughness 5; Wounds 28; 220 Pts. | |||
**'''Rule:''' Fly, Leader, Berserker | |||
**'''Weapons:''' | |||
***''Sword''-Range 1"; Attacks 3; Strength 4; Damage 2/4 | |||
*''Fighter Commentary'' | *''Fighter Commentary'' | ||
Revision as of 09:53, 24 February 2021
The dead souls of Allpoints were mostly a local hazard than a threat, but then Nagash contacted them with a deal... Revolving mostly on the Starter set's stuff (Chainrasps, Stalkers & Reapers) plus Spirit hosts; so if you have the bigger ones, you're set. Attrition is their key, using their great defense, but meager offense.
Faction Overview
Pros
- Primarly Flyers:
- Durable:
- Leader can resurect Fighters:
Cons
- Low Damage: Requires ability to boost damage output.
- Struggle in Some Missions: Good luck in killing based missions.
Abilities Overview
- [Double] Aura of Dread: Pick a visible enemy fighter within a number of inches equal to the value of this ability. Until the end of the battle round, subtract 1 from the strength of their attacks. A fighter can only be targeted by this ability once per battle round. (All)
- Fighter Commentary
- [Double] Soul-Marked Prey: Pick a visible enemy fighter within 3", with 1 or more damage allocated to them. Until the end of the battle, round add 1 to the strength of any attacks against them by friendly fighters. A fighter can only be targeted by this ability once per battle round. (Grimghast Reaper)
- Fighter Commentary
- [Double] Chilling Horde: A fighter can use this ability only if there is a visible friendly fighter with the minion runemark within 3" of them. Add 1 to the Attacks and Strength characteristics of attack actions made by this fighter until the end of their activation. (minions - Dreadwarden, Chainrasp)
- Fighter Commentary
- [Triple] Frightful Touch: Until the end of this activation, count any hits done by this fighter as critical hits instead. (Spirit Host)
- Fighter Commentary
- [Triple] Spectral Summons: Pick a friendly fighter that has been taken down. Set them up again wholly within 3" of this fighter and remove damage points from them equal to the value of this ability. They no longer count as having been taken down. (Leader)
- Fighter Commentary
- [Quad] Reaped Like Corn: Allocate damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter. (Grimghast Reaper)
- Fighter Commentary
- [Double] Stolen Hours : At the end of this fighter's activation, heal a number of damage points allocated to this fighter equal to the number of damage points allocated to enemy fighters this activation.
- [Quad] Reaped like Corn : Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter.
- [Double] Staring Death in the Face : Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability and roll a dice. On a 3+ until the end of the battle round, that fighter cannot make move actions or disengage actions.
- [Triple] Nagash's Bidding: Until the end of the battle round, add 1 to the strength charastgeristic of attack actions that have a Range characteristic of 3" or less made by visible friendly fighters while they are within 6" of this fighter
- [Triple] Frightful Touch : Until the end of this Fighter's activation, count each hit from attack actions made by them that have a Range characteristic of 3" or less as a critical hit instead.
Fighter's Overview
Leaders
Dreadwarden
- Stats: Movement 5"; Toughness 4; Wounds 16; 150 Pts.
- Rule: Fly, Leader, Minion
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary
Extoller of Shyish
- Stats: Movement 6"; Toughness 5; Wounds 20; 195 Pts.
- Rule: Fly, Leader
- Weapons:
- Scythe-Range 2"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary
Knight of Shrouds
- Stats: Movement 5"; Toughness 5; Wounds 25; 230 Pts.
- Rule: Fly, Leader, Champion
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary
Knight of Shrouds on Ethereal Steed
- Stats: Movement 10"; Toughness 5; Wounds 30; 265 Pts.
- Rule: Fly, Leader, Champion
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary
Dreadblade Harrow
- Stats: Movement 10"; Toughness 5; Wounds 28; 220 Pts.
- Rule: Fly, Leader, Berserker
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary
Cairn Wraith
- Stats: Movement 5"; Toughness 5; Wounds 22; 220 Pts.
- Rule: Fly, Leader, Elite
- Weapons:
- Scythe-Range 2"; Attacks 3; Strength 4; Damage 2/5
- Fighter Commentary
Lord Executioner
- Stats: Movement 5"; Toughness 5; Wounds 25; 240 Pts.
- Rule: Fly, Leader, Brute
- Weapons:
- Axe-Range 1"; Attacks 2; Strength 5; Damage 3/6
- Fighter Commentary
Spirit Torment
- Stats: Movement 5"; Toughness 5; Wounds 25; 240 Pts.
- Rule: Fly, Leader, Trapper
- Weapons:
- Flail-Range 2"; Attacks 2; Strength 5; Damage 3/5
- Fighter Commentary
Tomb Banshee
- Stats: Movement 5"; Toughness 5; Wounds 25; 210 Pts.
- Rule: Fly, Leader, Destroyer
- Weapons:
- Ranged-Range 3-9"; Attacks 2; Strength 3; Damage 2/5
- Sword-Range 1"; Attacks 2; Strength 3; Damage 1/4
- Fighter Commentary
Fighters
Chainrasp
- Stats: Movement 5"; Toughness 4; Wounds 8; 80 Pts.
- Rule: Fly, Minion
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 3; Damage 1/2
- Fighter Commentary
Glaivewraith Stalker
- Stats: Movement 5"; Toughness 5; Wounds 10; 120 Pts.
- Rule: Fly
- Weapons:
- Sword-Range 2"; Attacks 3; Strength 3; Damage 1/3
- Fighter Commentary
Grimghast Reaper
- Stats: Movement 6"; Toughness 5; Wounds 10; 135 Pts.
- Rule: Elite, Fly
- Weapons:
- Sword-Range 2"; Attacks 3; Strength 3; Damage 1/4
- Fighter Commentary
Myrmourn Banshee
- Stats: Movement 6"; Toughness 5; Wounds 10; 145 Pts.
- Rule: Fly
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary
Spirit Host
- Stats: Movement 5"; Toughness 5; Wounds 30; 220 Pts.
- Rule: Fly, Destroyer
- Weapons:
- Sword-Range 1"; Attacks 6; Strength 3; Damage 1/4
- Fighter Commentary
Minions, Thralls, and Allies
Allies
General Tactics
Other Helpful Tips
Example Builds
Warcry Tactics | |
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Grand Alliance: Chaos | |
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Grand Alliance: Death | |
Grand Alliance: Destruction | |
Grand Alliance: Order | |
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Monsters & Mercenaries |