WARMACHINE: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:
===Khador===
===Khador===
Cries of "For the Motherland", red banners, gold stars, frigid bitches, and beardy berserkers personify Khador. They're a northern Imperial Russia/Soviet Union style nation bent on imperialist conquest. Khadoran army tends to be smaller than other armies and usually slower, but their infantry and jacks tend to be much tougher and deal more damage. Their jacks are potentially the most ridiculous looking (such as the "dancing" Behemoth) in the game, while their infantry and warcasters suffer from the ''Warhammer 40k'' [[pauldrons]].
Cries of "For the Motherland", red banners, gold stars, frigid bitches, and beardy berserkers personify Khador. They're a northern Imperial Russia/Soviet Union style nation bent on imperialist conquest. Khadoran army tends to be smaller than other armies and usually slower, but their infantry and jacks tend to be much tougher and deal more damage. Their jacks are potentially the most ridiculous looking (such as the "dancing" Behemoth) in the game, while their infantry and warcasters suffer from the ''Warhammer 40k'' [[pauldrons]].
===Cygnar===
Cygnar is the most despised army in ''Warmachine''. Cygnar is the ostensibly "good guys" nation of the Iron Kingdoms, and if it wasn't for its plot armor it would've been destroyed long ago. They're all about lightning, and Tesla coils, and brave heroes, and ethnic diversity (for example: "Siege" Brisbane). This army is for shootyfags who like to stay on a hill and shoot instead of charging the enemy like they got a pair. Surprisingly for a game that's supposed to be all about aggression, this lack of aggressive tactics on Cygnar's part often works extremely well. Perhaps that is why it attracts the majority of twelve year olds who play ''Warmachine''.

Revision as of 18:05, 6 February 2010

Fixed, useless trolling deleted. Please proceed in a useful manner. Thank you.

Fixed, useless trolling deleted. Please proceed in a useful manner. Thank you.

Warmachine is based, along with Hordes, in the Iron Kingdoms, as featured in the 3e D&D Iron Kingdoms books. There are noticeable differences between the RP and wargame versions of the setting.

Factions

Warmachine has five factions (only one of them is real), and Mercenaries who pretend to be a faction.

Khador

Cries of "For the Motherland", red banners, gold stars, frigid bitches, and beardy berserkers personify Khador. They're a northern Imperial Russia/Soviet Union style nation bent on imperialist conquest. Khadoran army tends to be smaller than other armies and usually slower, but their infantry and jacks tend to be much tougher and deal more damage. Their jacks are potentially the most ridiculous looking (such as the "dancing" Behemoth) in the game, while their infantry and warcasters suffer from the Warhammer 40k pauldrons.