Void shields: Difference between revisions

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The [[40k]] equivalent to shields. As in energy shields (the ones that take FUCKTONS of damage and never break)
The most common [[40k]] shield type, at least on vehicles. Classic void shields were pretty puny and made up for it by beind layered under one another so you had to take them all out to hit the thing they were guarding, while modern ones (...?)
 
Void Shields displace missiles and projectiles by placing them into another dimension, which is why missiles go *Poof* when they touch them. The Imperium, being the Imperium, has also found a way to weaponise the damn things. Get a ship with void shields close enough to another ship, or a space station, or a planet or what have you and then turn those suckers on. Bam. Suddenly, your enemy's missing half of his shit and you didn't even have to fire a single gun.
Void Shields displace missiles and projectiles by placing them into another dimension, which is why missiles go *Poof* when they touch them. The Imperium, being the Imperium, has also found a way to weaponise the damn things. Get a ship with void shields close enough to another ship, or a space station, or a planet or what have you and then turn those suckers on. Bam. Suddenly, your enemy's missing half of his shit and you didn't even have to fire a single gun.


Void shields used to suck in [[Epic]], since absolutely any hit would take one down; they were layered one under another and were basically your "that hit didn't count" hits before taking any body damage. Titan Legions altered this so that the attacker had to have at least a -1 saving throw modifier (ie, be at least a Lascannon), ending the spectacle of a bunch of infantry advancing on a Titan to fire a billion attack dices' worth of bolters at it before anyone actually fired any good weapons.
Void shields used to suck in [[Epic]], since absolutely any hit would take one down; they were basically your "that hit didn't count" hits before taking any body damage. Titan Legions altered this so that the attacker had to have at least a -1 saving throw modifier (ie, be at least a Lascannon), ending the spectacle of a bunch of infantry advancing on a Titan to fire a billion attack dices' worth of bolters at it before anyone actually fired any good weapons.

Revision as of 00:09, 26 March 2012

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The most common 40k shield type, at least on vehicles. Classic void shields were pretty puny and made up for it by beind layered under one another so you had to take them all out to hit the thing they were guarding, while modern ones (...?)

Void Shields displace missiles and projectiles by placing them into another dimension, which is why missiles go *Poof* when they touch them. The Imperium, being the Imperium, has also found a way to weaponise the damn things. Get a ship with void shields close enough to another ship, or a space station, or a planet or what have you and then turn those suckers on. Bam. Suddenly, your enemy's missing half of his shit and you didn't even have to fire a single gun.

Void shields used to suck in Epic, since absolutely any hit would take one down; they were basically your "that hit didn't count" hits before taking any body damage. Titan Legions altered this so that the attacker had to have at least a -1 saving throw modifier (ie, be at least a Lascannon), ending the spectacle of a bunch of infantry advancing on a Titan to fire a billion attack dices' worth of bolters at it before anyone actually fired any good weapons.