Trivial Pursuit: Difference between revisions

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{{Fail}}
'''Trivial Pursuit''' is exactly what it says on the tin: Trivial. Inconsequential, insignificant, superfluous, [[FAIL|MADE OF SHIT AND FAIL]].
'''Trivial Pursuit''' is exactly what it says on the tin: Trivial. Inconsequential, insignificant, superfluous, [[FAIL|MADE OF SHIT AND FAIL]].



Revision as of 06:51, 10 January 2023

This article is about something that is considered by the overpowering majority of /tg/ to be fail.
Expect huge amounts of derp and rage, punctuated by /tg/ extracting humor from it.

Trivial Pursuit is exactly what it says on the tin: Trivial. Inconsequential, insignificant, superfluous, MADE OF SHIT AND FAIL.

...no, but it is kinda boring, honestly. It was invented by two Canadians (who were most likely French as well).

The gameboard is a wheel with six spokes, all divided up into spaces in six different colours. Player tokens start at the hub, and each player's turn is rolling a die and moving that many spaces. Then the player is asked a random question in one of six pre-arranged topics depending on the colour of the space their piece landed on. If the player answers the question correctly, they can take another turn. Repeat.

Six spaces, one for each colour, are marked with a special token. If your piece arrives there and you answer the question correctly, you are given a copy of the token in that colour. The object of the game is to acquire a token for each of the six colours, then return to the hub-space where you started and answer a random question correctly and your opponents choose the topic.

This game rewards you for accumulating knowledge that is not applied, and often not applicable, i.e. filling your brain with useless crap. Thus: "trivial." Duh.

You can't get better at the game by playing it more often. You can't get better at the game by studying hard in school. Your only hope of getting better at the game is by memorizing all 5,000 questions, or by loading the deck with cards or topics you already know. Of course, some people do consistently well at it, and some people suck at it very hard, so there is skill involved, albeit skill which is as trivial (lol) as many game playing skills.

EDITION Genus Silver Screen Sports BabyBoomer
Blue Geography Settings Nicknames Television
Pink Entertainment Titles Football Stage & Screen
Yellow History Off-screen Catchall Nightly News
Brown Arts & Literature On-screen Basketball Publishing
Green Science Production Baseball Lives & Times
Orange Sports Portrayals Numbers R.P.M. (music)

There were three Disney editions, two Star Wars editions, two Lord of the Rings editions, a few editions for decades like '80s or '90s, an edition JUST for events in the year 1992... game remains the same, just the random questions change.

The benefit of this game is that it will make ANYBODY feel stupid, especially smart and useful people, and it will make stupid people who are full of useless data feel like they are smart. Oh, wait, that's not a benefit at all, is it? ...Unless you enjoy the salt tears of people who think they are smart and useful and/or you easily remember vast amounts of trivia, as many gamers do.

So yeah, sorta worth it in a roundabout kinda way

Trivia (heh)

  • The Finnish army conscripts memorize each edition of trivial pursuit as a part of their training.
Board Games
Classics: Backgammon - Chess - Go - Tafl - Tic-Tac-Toe
Ameritrash: Arkham Horror - Axis & Allies - Battleship - Betrayal at House on the Hill - Car Wars
Clue/Cluedo - Cosmic Encounter - Descent: Journeys in the Dark - Dungeon!
Firefly: The Game - HeroQuest - Monopoly - Mousetrap - Snakes and Ladders - Risk
Talisman - Trivial Pursuit
Eurogames: Agricola - Carcassonne - The Duke - Settlers of Catan - Small World - Stratego - Ticket to Ride
Pure Evil: Diplomacy - Dune (aka Rex: Final Days of an Empire) - Monopoly - The Duke
Others: Icehouse - Shadow Hunters - Twilight Imperium - Wingspan