Total War Warhammer/Tactics/Daemons of Chaos: Difference between revisions

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* You're really loyal to the 8th edition army book
* You're really loyal to the 8th edition army book
* You really like playing dress up with your lord
* You really like playing dress up with your lord
* When you want to play as "Chaos" you you want your army to look like multicolored vomit from beyond the ken of man
* When you want to play as "Chaos" you want your army to look like multicolored vomit from beyond the ken of man
* You're still hoping Bel'akor is playable
* You're still hoping Bel'akor is playable



Revision as of 15:57, 19 January 2022

This is the general tactics page on how to play Daemons of Chaos in Total War: WARHAMMER. (NOTE: THESE GUYS ARE ONLY AVAILABLE IN CUSTOM MATCHES, NOT MULTIPLAYER. SO EXPECT THIS TO MOSTLY BE ABOUT CAMPAIGN STUFF)

Why Play Daemons of Chaos?

  • Because why choose between flavors of Daemons when you can have all of them?
  • Why would the denizens of damnation require mortal assistance to destroy the world?
  • It's not everyday we get a bad guy faction that is actually reasonably flexible so this is a nice change of pace.
  • Hey, what other factions lets you wreck the world with your perfect OC?
  • You're really loyal to the 8th edition army book
  • You really like playing dress up with your lord
  • When you want to play as "Chaos" you want your army to look like multicolored vomit from beyond the ken of man
  • You're still hoping Bel'akor is playable

Pros

  • Flexibility: Easily the biggest advantage this faction has over the Monogods. Since you have the Daemons from every god, you can actually pick and choose what kind of tactics you want to go for instead of going all out in one department. So if you want to rep Daemons but not get immediately counter picked because you picked Khorne, Tzeentch, Nurgle or Slaanesh this is the faction for you.
  • Unbreakable: What the fuck is going to scare you when you're literally a Daemon? All your units crumple instead of run away so they will fight to the bitter end.
  • Terror: Fear and terror are going to be very common across your roster because, you know, literally crawled out of the pits of hell. Factions like Skaven or Beastmen who have leadership problems will find their forces running a ton.
  • Quality: Your units are all very good at what they do, and as such you have some very strong elite options that can fill out numerous holes in your roster. There really isn't a department that anyone can say you're weak in.
  • Resistances: Ward saves, physical resistance and magic resistance abound in this army. You can't throw a rock without hitting something that's resistant to some type of damage.
  • Everyone is here!: You are the only non DLC race that released with your entire 8th edition army book ready to go at launch. Your roster is MASSIVE, especially compared to your other game 3 counterparts and you have so many options to butcher your enemies with. Plus, no DLCS to worry about pay to win bullshit in multiplayer.


Cons

  • Lack of Specialization: The downside to trying to appease all the gods at once is you don't get quite as good in any one department as going Monogod. Khorne will out fight you, Tzeentch will out magic you, Nurgle will out last you and Slaanesh will out run you. Add on to the fact that you don't get any of the Exalted Greater Daemons or Mortals and you can feel how much they outweigh you in certain ways. If you only want to play one playstyle, you'd be better off with Monogods.
  • Lack of Armor: Evidently armor is hard to come by in the Realm of Chaos. Aside from a few options (mainly from Khorne) armor values are pretty low so missiles might be a bit of a problem if you can't shut them down.
  • Expensive: As is the trend with factions that have a ton of high quality stuff, price points might be a bit high. While you do have some chaff in the form of Nurglings and Blue Horrors, expect to go into most fights outnumbered.
  • Lack of Updates You know how most factions get major updates alongside DLC? And you know how you have your entire roster? Yeah... While some balances changes are inevitable, don't expect big additions to your roster in the form of DLC.

Universal Traits

  • Daemonic: Undead with extra steps, really. Once your daemonic units lose enough leadership, they'll begin to lose health and fade back into the Warp in the same vein that undead units crumble away. The good news is that even if your daemons are doomed to evaporate, they'll at least stick in and fight to the last model.
  • Reign of Chaos: As your lord deals damage a meter on the right hand side of the screen fills up, unlocking three different abilities at three tiers. This meter can fill up more than once, meaning that as long as you keep dealing damage you can unlock these abilities pretty much endlessly. Unlike the other Chaos God factions, who have three set tiers of abilities, your army abilities randomly select from the army abilities of the other four Chaos Gods. You never know exactly what you'll get, only that it will be one of the four abilities for that tier.

Lords

Legendary Lords

Generic Lords

Generic Heroes

Units

Infantry

Missiles

Cavalry

Monsters

Artillery

Multiplayer Strategies

Total War: Warhammer Tactics Articles
General Tactics
Total War: Warhammer
Total War: Warhammer 2
Total War: Warhammer 3