This Is Not A Test: Difference between revisions

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(Still needs a LOT of Flesh but at least it's something)
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This is Not a Test is a game. Think [[Necromunda]] meets [[Fallout]], and thus [[Awesome]].
This is Not a Test is a game. Think [[Necromunda]] meets [[Fallout]], and thus [[Awesome]].



Revision as of 22:04, 2 April 2019

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This is Not a Test is a game. Think Necromunda meets Fallout, and thus Awesome.

How It Plays

Battles

You roll for initiative, if you pass you get 2 actions with that mini and choose another. If you fail you get only one action and your opponent gets to roll initiative for one if their minis. It is a fairly simple evolution of strict I-go-You-go which works ok.

Campaigns/Levelling Up

List of Warbands

Caravanners

Raiders

Mutants

Preservers

Your Brotherhood of Steel expy, the Preservers are known for their ease of massing Relics and Power Armor, though there is a divide between tech users and armor users. They're benevolent towards other Wastelanders as a whole, in contrast to the Rogue Reclaimers.

Peacekeepers

Rogue Reclaimers

Rogue Reclaimers are a breakaway from the Preservers that believe only they have the authority to use pre-Fall tech. As a whole, they are a more one-dimensional warband, trading in a lot of tech diversity in exchange for the ability to equip nearly the entire warband in Power Armor...even if certain rookies get the salvaged models held together by duct tape.

Settlers

Tribals

Freelancers