Aza'Gorod: Difference between revisions
1d4chan>CorinthianHelm mNo edit summary |
m (98 revisions imported) |
(No difference)
|
Latest revision as of 17:35, 17 June 2023
- – The Nightbringer reminding you how terrifying he can be
"Let go, Dracula. Go insane. Bring me everything I need to thrive. Murder the world, just so I don't have to be hungry anymore."
- – Death, Castlevania
"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
- – Sir Terry Pratchett, Reaper Man
Aza'Gorod, AKA The Nightbringer, Warhammer's Grim Reaper, the Necrons' Mortarion, Rapebringer, Has No Friends or FUCKING CHEESE! is one of the main C'tan gods in Warhammer 40k alongside the Deceiver and the Void Dragon that is still relevant enough to be talked about. The other C'tan gods have been eaten, shelved in a GeeDubs corner, or are just hiding in a cupboard somewhere.
Spooky Story Time[edit]
The Nightbringer is the C'tan most directly responsible for unleashing the Necrons on the galaxy. His feeding on the star in the Necrontyr home system caused the solar radiation output that gave the Necrontyr such short, cancer-ridden lives. This in turn caused their obsession with death and spurred them to colonize other worlds. These interstellar voyages led to the necrontyr encountering the Old Ones, and the disparity in health and lifespans caused the necrontyr to resent the Old Ones and wage war against them. All this led to contact between the C'tan and the necrontyr, and in some accounts the Nightbringer was also the first C'tan discovered. Finally, their hatred of the Old Ones and wanting to escape their sickly biology are the two main reasons the necrontyr leaders accepted the C'tan's offer to be roboticized into the Necrons.
During the War in Heaven, it was the entity that single handedly enforced the concept of the fear of death or at least the Grim Reaper in the 40k Galaxy. The Nightbringer craved worshippers but its followers soon descended into murderous insanity since being in its presence induced horrifying, bloodthirsty visions. He, along with the Outsider, another C'tan, was infamous for being a team killing fucktard during the War in Heaven after he and the Outsider were tricked by both the Deceiver and Cegorach to eat their fellow C'tan brethren in order to gain more power. As you can imagine, things did not go too well for the Necrons and the C'tan during that incident, making the Deceiver one of the biggest walking fuck ups in 40k history. Only species that came into existence after before the Nightbringer broke its way into the psyche of all life were spared fear of death. Namely the Orks. Which is why it's awfully interesting humans fear death and have a grim reaper mythos...
Consequently, the Nightbringer, alongside the rest of the C'tan (Save for maybe the Void Dragon and the Outsider), were stabbed in the back by their former slaves, the Necrons, subsequently being turned into fucking Pokemon after getting blasted into a million pieces. You can say all you want, but at least Khaine was treated with dignity and respect by the Eldar after he was shattered by a bajillion pieces unlike the poor C'tan who have turned from one of Warhammer's most sinister forces into a fucking joke. To be fair though, there are no entities in the entire 40k universe as evil as the C'tan, so they 100% deserved it. Even the Chaos Gods are but reflections of the sapient species of the galaxy twisted into evil by, ironically, all the suffering the C'tan caused. Also despite the crap they can pull in the Materium, they actually give far less of a shit about it than they do about dicking each other over in the Warp. Whereas the C'tan essentially ruined the galaxy for everyone and everything forever because they thought star energy tasted a bit bland.
To give an idea of how low the Nightbringer has fallen, he got basically stared down by Uriel Ventris who told him to piss off while threatening to blow the both of them up, with the Nightbringer realizing Uriel wasn't afraid to die just to make him suffer (to be fair, the Nightbringer single-handedly slaughtered the story's main villains, most of Uriel's squad, cut off his lieutenant's arm and ruptured Uriel's primary heart). And that was prior to the sharding retcon; it's only gotten downhill from there.
On the Tabletop[edit]
Before the Warddex, the Nightbringer was the hardest thing to kill outside of Apocalypse with toughness 8, five wounds, and a 4+ invuln save (Remember when that was impressive?). As a monstrous creature with S10 and loads of attacks that ignored invul saves, getting near him was a death sentence. The Warddex removed it entirely in favour of more customisable C'tan Shards. It was re-introduced in 7th edition, in a weaker state, in an edition with rampant power creep and in a codex with the strongest Necron roster yet. The C'tan went from being one of the most cheesy units Necrons had, to one of the weakest. Noticeably a Relic in the Shield of Baal makes the Nightbringer Toughness 8 instead of 7, making it no longer die to boltguns, which is sort of a big deal if your opponent isn't playing Dark Eldar.
8th Edition
8th Edition is the return of the Nightbringer. While still at toughness 7 with 4+ save and 8 wounds, he is now a character and thus unable to be shot at if he is not the closest unit. This adds so much to his survivability and he can now actually make it to close combat. However, the biggest change is that now the Nightbringer can Rip and Tear virtually anything. His weapons are Gaze of Death (Assault D6, 12" range, -4 AP D3 damage) and Scythe of the Nightbringer (AP -4, D6 damage). Both of these weapons hit on 2+, thanks to the Nightbringer's Ballistic/Weapon Skill, and wound on 2+ thanks to their own special rules. On top of that, he gains 1 Power of the C'tan (now 2 powers with the Codex). The most useful one being Antimatter Meteor, which is basically a 24" range Smite. Time's Arrow can also be useful in certain situations where you want to snipe out an annoying character. Seismic Assault seems the weakest of the three powers, so it is not recommended to ever take it.
(Mathhammer time)
Antimatter Meteor requires a 2+ to cast, and deal D3 mortal wounds to the closest unit, or D6 if the casting roll was a 6.
In short, a 1/6 chance to fail to cast (0 damage), a 4/6 chance to deal D3 (average 2 damage), and a 1/6 chance to deal D6 (average 3.5 damage).
Average damage per use = 1.92 mortal wounds
Seismic Assault deals a mortal wound on a roll of 6 and rolls one die per model in the closest unit.
In short, a 1/6 chance to cause a mortal wound per model in the unit.
Average damage per use against a single model = 0.17 mortal wounds
Average damage per use against a unit containing 11 models = 1.83 mortal wounds
Average damage per use against a unit containing 12 models = 2 mortal wounds
Antimatter Meteor is expected to perform better against units with less than 12 models, meaning that (in most cases) it should be preferred ahead of Seismic Assault.
Note: With its lower dice count, Antimatter Meteor additionally has the potential to benefit more than Seismic Assault from a stratagem re-roll.
Rules (9th Ed)[edit]
If you thought 8th Edition made the Nightbringer a must have, then prepare yourself cause 9th truly does make the Nightbringer deserving of his title as the embodiment of the reaper. Not only has he gotten a nice stat boost, giving him an extra point in strength and number of attacks compared to his other C'tan brethren; but the changes to his abilities has made him a league apart. His normal sweeping attack with his scythe will dish out 12 S7 AP-3 D1 attack like no tomorrow, but when you want something REALLY dead use the Entropic Blow profile. Hits with S14, AP -4 for D6 damage, ignores invulnerable saves, but most importantly bypasses any abilities that prevents wounds from being lost due to his Drain Life ability. Feel no Pain? You'll be feeling it now. Tough son of a bitch like Ghazghkull that doesn't lose more than 3 wounds at a time? They can fuck off and die like any other sod too. Other (lesser) C'tan shards doing the same because of their Necrodermis? They are just as dead as everyone else. The Nightbringer mathematically defeats basically every other character in the game one on one and in the vast majority of cases, it's not even a contest, just a very brutal, very quick slaughter.
Add in the fact that Gaze of Death has been changed from a shooting attack to a unique C'tan power exclusive to him (meaning he can use it even when in CC, and attack characters even if they aren't the closest model) with 3D6, doing D3 Mortal Wounds each on a 4+; and the Nightbringer is really feeling like the incarnation of death on the table like he was always meant to be.
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
C'tan Shard of the Nightbringer | 8" | 2+ | 2+ | 7 | 7 | 9 | 6 | 10 | 4+ | 370 |
Wargear:
- Scythe of the Nightbringer:
Weapon Range Type S AP D Abilities Scythe of the Nightbringer (Reaping Sweep) Melee Melee User -3 1 Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. Weapon Range Type S AP D Abilities Scythe of the Nightbringer (Entropic Blow) Melee Melee x2 -4 D6 Each time an attack made with this weapon profile, invulnerable saving throws cannot be made against that attack.
Special Rules:
- Necrodermis: The model has a 4++ invuln save. In addition, this model cannot lose more than 3 wounds per phase. Any wounds that would be lost after this point are not lost.
- Drain Life: Each time this model makes a melee attack that is allocated to an enemy model, that enemy model cannot use any rules to ignore the wound it loses.
- Enslaved Star God: This model can never have a Warlord trait, Relic, and it is not a Character for the purposes of Look Out, Sir.
Keywords: Monster, Character, Fly, C'tan Shard, C'tan Shard of the Nightbringer
(Mathhammer end)
Bottom line, if you play Necrons you always take the Nightbringer. No questions asked, he is too good not to take and while he got a huge point cost increase, IT. DOESN'T. MATTER. The Nightbringer ignores invulns, FNP saves. It can slap EVERYTHING, sweep through tarpits and he'll do it while vomiting mortal wounds. Oh yeah, and he has a stratagem, Entropic Strike, where for 1 CP, his Reaping Sweep ignores invulns and FNPs. That's 12 attacks at AP-3 that, if your enemy saves at 4+ or worse, go straight through. Holy shit.
Alternate take: The Nightbringer is great, but he isn't an auto-include. His main purpose is hunting down powerful melee beat/buff sticks that rely on powerful defenses (FnP, Invulns) which he excels at, but not every army is going to have one of those, and if you go up against an army without one of those, you're going to see a lot worse performance. Another thing to keep in mind is that unlike the other big melee beat sticks like the Primarchs or Ghazkhull, he doesn't provide any benefit to other units in your army. Consider: for the price you spend on him, you could include almost 30 additional Necron warriors, or 2 doomstalkers with ~100 points to spare. Do keep in mind however that there is basically no instance in which he's going to be a waste of points. His best use is for sweeping away durable centerpiece models like Mortarion, but he can clear out essentially anything else too. It's just that without a giant nut to crack, he's not doing much that other units can't do. He's the best there is at what he does, but what he does is a bit niche when compared to other Necron centerpieces like the Silent King.
DoW Dark Crusade[edit]
The Nightbringer also appeared in Dawn Of War: Dark Crusade, sorta. The Necron Lord has the ability to turn into a manifestation of the Nightbringer, which skyrocketed his DPS (not as much as what Relic units had, but still high - enough so that when executed properly and against careless players to don't move their units out of range of his scythe, the Nightbringer will flat out kill any of the other race's Demon/Relic units before his timer runs out), but more importantly, he was INVINCIBLE while the ability was active, meaning the best any poor sap facing it could do was tarpit it to hell and back until it wore off and hope it didn't kill anything too valuable.