Thanquol: Difference between revisions
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He keeps all of his old special gear and spellcasting abilities (Staff of the Horned Rat is +1 to Casting Rolls now, though). He's now an Unbreakable Large Target that causes Terror, and Warpstone Addiction now makes him immune to taking damage from warp-tokens. He still has Blessing of the Horned Rat as a danger to everyone else around him, though. | He keeps all of his old special gear and spellcasting abilities (Staff of the Horned Rat is +1 to Casting Rolls now, though). He's now an Unbreakable Large Target that causes Terror, and Warpstone Addiction now makes him immune to taking damage from warp-tokens. He still has Blessing of the Horned Rat as a danger to everyone else around him, though. | ||
Boneripper sports | Boneripper sports two sets of Warpfire Projectors. He uses them as clubs in melee, but it gives him something to shoot in the Shooting Phase; Warpstone Ranged Weapons, S5 Flaming Attacks, Multiple Wounds(d3), Move or Fire, Quick to Fire, , Wildly Off-target (hits friendlies within 12" on a misfire). He's also got a special rule that lets him shoot at two different targets in the same shooting phase. Alternatively, if close combat's more your thing, you can trade them all out for Warpstone Braziers - Warpstone Melee Weapons, Strength +1, Flaming Attacks, Multiple Wounds(d3), Storm of Attacks(reroll failed to-wound rolls), Warp Fumes(all models in btb make T test or suffer a wound). This is a one or the other switch, you can't mix and match. | ||
[[Category:Warhammer Fantasy]] | [[Category:Warhammer Fantasy]] | ||
[[Category:Skaven]] | [[Category:Skaven]] |
Revision as of 13:31, 19 January 2015
Grey Seer Thanquol is one of the main antagonists of Gotrek & Felix series and the first skaven to have his own trilogy of novels, featuring his attempts against the enemies of the Skaven, which, amusingly, always end in utter and complete disaster both for the skaven at his command and up to a point, to his enemies, say, every time he is in a plot it's a death sentence for any Skaven surrounding him, with casualties mounting to entire skaven settlements. He's so bad at actually letting the skaven win that a Slann that has Thanquol dead to rights deliberately lets him go and whips up a favorable current to carry him back to the Old World, because he has visions of just how badly Thanquol will screw things over for the skaven.
Yes, that's right, the member of a race that considers skaven worse than daemons is willing to let Thanquol go, as his survival will be that beneficial to the lives of everyone who are enemies to the skaven.
As any of the readers may attest Thanquol is also a source of endless lulz, as he often acts like your classical Saturday-morning cartoon villain, being a funny mixture of Team Rocket, Skeletor and Dr. Robotnik, with more than a little Starscream in the mix.
He also does warpstone dust, as like Snowflame, he is empowered by his use. But then, this is common for all Grey Seers.
As you might (or might not) have expected, Thanquol's the big boss character for the Skaven-focused fourth book of The End Times, which is, fittingly, named Thanquol in his honor. He gets upgraded to having a huge mega-Boneripper, which he rides around on, much like how the Glottkin ride around on their youngest brother.
Thanquol's Brilliance in Action
Thanquol paced. The plan was not going well. Surely, thought Thanquol, he was the most potent of mage-rats, the most exalted of the Council's agents. Why, then, did the Lords of Decay keep sending him inferiors to work with? Warlord Skrich of Clan Krik had jeopardised the task of destroying Citadelle La Bouef. True, Thanquol had promised the drawbridges would be down, but that had been the fault of those worthless Gutter Runners. Yes, the poison Thanquol had bought for them turned out to be so watered down as to be safely drinkable, but he had saved many warptokens. Thanquol gnawed his pale, rubbery tail, recalling how the Duke had counter-attacked, sending the Clanrats fleeing. The feel Assassin should have already slain that manling! Of course, Thanquole had reassigned the Assassin to kill several upstart Skaven in his own ranks, a mission from which the Clan Eshin agent had never returned. Such failures could only be devious sabotage! But who, thought Thanquol, would dare match wits with so mighty a personage as himself? The hidden foe must be dangerous indeed.
Relationship with Gotrek & Felix
As mentioned above, Thanquol first appeared as a recurring nemesis in the tales of the suicidal stuntie, with Gotrek repeatedly destroying Thanquol's minions and plans, and slaying several incarnations of Boneripper. This culminated in Elfslayer, when Thanquol finally captured Gotrek & Felix... only to learn that they had never even known his name and they were not, as he had thought, dedicated to his personal destruction, but merely butchered their way through what were to them nothing but random encounters. This did not sit well with Thanquol's ego, to say the least.
Thanquol on the Tabletop
With the so-called White Dwarf #51 having given us a sneak preview of his End Times stats, Thanquol and Boneripper now come in two forms; 8th edition, and End Times edition.
8e Version
Thanquol and Boneripper come as a matched set for 450 points, using up a Lords slot.
Thanquol is a Grey Seer with +1 Initiative. Not that you want to be sticking him in close combat if you can, since he's got no armor and only a basic close combat weapon to fight with. Thanquol's a level 4 wizard who can mix and match his spells from both the Ruin and Plague lists, and who can switch one generated spell for The Dreaded Thirteenth Spell. He starts with D6+2 Warptokens and bears the Warp-amulet (Talisman; roll a D6 at the beginning of each turn in which Thanquol has 1 or 2 Wounds left; on a 5+, regain 1 Wound) and the Staff of the Horned One (Arcane Item, Thanquol knows +1 Spell, giving him five in total). He has the common Skaven rules of Strength in Numbers, Verminous Valor, and Scurry Away! He also has the unique rules of Warpstone Addiction (can re-roll a 1 caused by a Warpstone Token, but the re-roll only works once and if re-rolled will cause a Wound on a 1 or a 2) and Blessing of the Horned Rat (4+ Ward Save, but each successful save "deflects" the wound; if there is a Friendly model within 6", that model takes a wound instead).
Boneripper is a Rat Ogre with - 1 Movement, Initiative 1, +1 Toughness and Attack, and Leadership 10. He causes Fear, is Unbreakable, has a once-per-game Warpfire Thrower shot, and his Bodyguard of Thanquol special rule means that he shuts down and is pretty much dead if Thanquol gets more than 12" away from him. If Thanquol dies/flees, Boneripper is lost too.
End Times Version
Alright, so, how does Thanquol change in the End Times?
For starters, he's another combined rules model, like Karl Franz Ascended, Malekith the Phoenix/Eternity King and the Glottkin before him. So you're looking at +200 points on his old 450pts cost for a single M6 WS4 BS3 S6 T5 W8 I5 A5 Ld7 Monster (Special Character) unit.
He keeps all of his old special gear and spellcasting abilities (Staff of the Horned Rat is +1 to Casting Rolls now, though). He's now an Unbreakable Large Target that causes Terror, and Warpstone Addiction now makes him immune to taking damage from warp-tokens. He still has Blessing of the Horned Rat as a danger to everyone else around him, though.
Boneripper sports two sets of Warpfire Projectors. He uses them as clubs in melee, but it gives him something to shoot in the Shooting Phase; Warpstone Ranged Weapons, S5 Flaming Attacks, Multiple Wounds(d3), Move or Fire, Quick to Fire, , Wildly Off-target (hits friendlies within 12" on a misfire). He's also got a special rule that lets him shoot at two different targets in the same shooting phase. Alternatively, if close combat's more your thing, you can trade them all out for Warpstone Braziers - Warpstone Melee Weapons, Strength +1, Flaming Attacks, Multiple Wounds(d3), Storm of Attacks(reroll failed to-wound rolls), Warp Fumes(all models in btb make T test or suffer a wound). This is a one or the other switch, you can't mix and match.