Avandra: Difference between revisions

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|Pantheon = Dawn War
|Pantheon = Dawn War
|Portfolio = Freedom, trade, travel, adventure, the frontier.
|Portfolio = Freedom, trade, travel, adventure, the frontier.
|Domains = '''4E:''' Change, Freedom, Luck<br>'''5E:''' Trickery
|Domains = '''4E:''' Change, Freedom, Luck<br>'''5E:''' Nature, Trickery
|Home Plane = [[Prime Material|Prime Material Plane]] ([[Nentir Vale]])
|Home Plane = [[Prime Material|Prime Material Plane]] ([[Nentir Vale]])
|Worshippers = Travelers
|Worshippers = Travelers

Revision as of 01:18, 29 July 2021

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Avandra
Alignment Chaotic Good
Pantheon Dawn War
Portfolio Freedom, trade, travel, adventure, the frontier.
Domains 4E: Change, Freedom, Luck
5E: Nature, Trickery
Home Plane Prime Material Plane (Nentir Vale)
Worshippers Travelers

Avandra is the good D&D deity of change, luck, trade, and travel. She was introduced in Dungeons & Dragons 4th Edition, and has more recently been used in the Exandria setting.

Overview

Avandra is a free spirit at heart, and her shrines are more likely to be found in the wilderness than they are in cities. Her worshipers are most often merchants, halflings, rogues, and various other adventurers- although as the god of luck, she's fairly popular in general. She is closely allied with Melora, Sehanine, and Corellon Larethian, with her Exalted spending much of their afterlives in and around the latter's domain of Arvandor.

TL;DR She is basically Tymora from Forgotten Realms.