Sveran Ravagers: Difference between revisions
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{{/tg/-Heresy-Head}} | |||
{{Infobox 30k IA | |||
|Name = Sveran Ravagers | |||
|Image = Bronze crown, outlined in red | |||
|Homeworld = Sver | |||
|Doctrine = Melee fighting | |||
|Signature Equipment = The Axe of Gjnion | |||
|Colors = Bronze and red | |||
|Associated Legion = [[Sons of Fire]] | |||
|bgcolor = #BCED94 | |||
|fgcolor = #000000 | |||
}} | |||
==Overview== | |||
==Homeworld== | |||
The world of Sver is a temperate world, covered by three continents, of which only the western one of Gjnion, which was once fought over constantly by feudal human kingdoms, until they were enlightened, ironically, by the [[Sons of Fire]] during the great crusade long years ago. The rest of Sver is unmapped wilderness, and has not been colonized mainly due to infighting between the kingdoms already existent. | |||
==History== | |||
Taught war briefly by the Sons and later raised by imperial advisors, the old Kingdoms still remained old territories and ruling bodies, albeit all protectorates of the Empire. For a brief time, the wars stopped, until the lords realized their new overlords only cared for their tithes of men and material. With only few imperial advisors, the old wars came again, ceasing only to send regular tributes as power hungry nobles spilled blood countless times over Sver. | |||
When the Heresy first started, strange changes started to appear on Sver. Age old warrior cults started coming into fashion again, and whispers of legends, Gods of Old started spreading around the planet. While the imperials forced the nobility into quelling these worrying events it started creating a dichotomy between leaders and their people. For years this continued, stopping all wars as armies deserted or mutineed against their superiors, causing the last imperials and their local PDF to retreat to their last basin of power, Hive Prima. For years the Hive held out against the combined brunt of their roiling planet, until one day the heavens opened, and burnt red stars rained down from the sky. Called for by the people they once enlightened, Flame wielding super soldiers smashed into previously undisturbed cityscape as rebel warriors clambered to their aid.The ground shook and the combined might of the Blood God was first brought to bear. Buildings crumbled, as the warriors swept through the streets butchering the royals and their Imperial allies. The Sons of Fire, already corrupted by the God of murder, tore through the frightened Imperials, reveling in the Chaos. | |||
When the planet fell, all the drafted warriors, whether once royal, or PDF, were given one option, join or disband, of which many chose the latter option. The Sons needed warriors for the rebellion, and used the destruction of Prima as leverage to call this favor. Of the warriors that joined, the warrior cults became their leaders, as per the instructions of the Sons. Constant combat changed them into beasts, becoming masters of the swirling melee, of which they were accustomed to since before them emperor. Over the years and into the centuries this love for battle turned to devotion eventually causing the Ravagers fall to Khorne. | |||
==Tactics== | |||
Tactics of the Ravagers generally model those who accompany them in combined arms operations, however they have a penchant for close quarters combat, something refined on the blood soaked battlefields of Sver millennia ago. Note that Ravagers still listen to orders, and aren't prone to breaking down into fits of madness like other Khornate warbands. | |||
==Notable Regiments== | |||
'''1st 'Gorgons' Armoured Regiment'''- The Gorgons are the premier shock troops of the Ravagers. Made up of the cream royal guard, the 1st were absorbed from the best and brightest Tank operators. With an original combat strength of 214 tanks, the 1st is always the wedge into the enemy. As the Heresy rolled on, the Gorgons absorbed the 121st infantry regiment, which now ride upon the 1st Tank decks to war. The First is known best for running through enemy ranks literally, and are known top break formation to hunt for targets who could match their Khorne empowered prowess. | |||
==Notable Champions== |
Revision as of 23:55, 27 March 2018
This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe. See the /tg/ Heresy Timeline and Galaxy pages for more information on the Alternate Universe.
Sveran Ravagers | ||
---|---|---|
Bronze crown, outlined in red | ||
Homeworld | Sver | |
Doctrine | Melee fighting | |
Signature Equipment | The Axe of Gjnion | |
Colors | Bronze and red | |
Associated Legion | Sons of Fire |
Overview
Homeworld
The world of Sver is a temperate world, covered by three continents, of which only the western one of Gjnion, which was once fought over constantly by feudal human kingdoms, until they were enlightened, ironically, by the Sons of Fire during the great crusade long years ago. The rest of Sver is unmapped wilderness, and has not been colonized mainly due to infighting between the kingdoms already existent.
History
Taught war briefly by the Sons and later raised by imperial advisors, the old Kingdoms still remained old territories and ruling bodies, albeit all protectorates of the Empire. For a brief time, the wars stopped, until the lords realized their new overlords only cared for their tithes of men and material. With only few imperial advisors, the old wars came again, ceasing only to send regular tributes as power hungry nobles spilled blood countless times over Sver.
When the Heresy first started, strange changes started to appear on Sver. Age old warrior cults started coming into fashion again, and whispers of legends, Gods of Old started spreading around the planet. While the imperials forced the nobility into quelling these worrying events it started creating a dichotomy between leaders and their people. For years this continued, stopping all wars as armies deserted or mutineed against their superiors, causing the last imperials and their local PDF to retreat to their last basin of power, Hive Prima. For years the Hive held out against the combined brunt of their roiling planet, until one day the heavens opened, and burnt red stars rained down from the sky. Called for by the people they once enlightened, Flame wielding super soldiers smashed into previously undisturbed cityscape as rebel warriors clambered to their aid.The ground shook and the combined might of the Blood God was first brought to bear. Buildings crumbled, as the warriors swept through the streets butchering the royals and their Imperial allies. The Sons of Fire, already corrupted by the God of murder, tore through the frightened Imperials, reveling in the Chaos.
When the planet fell, all the drafted warriors, whether once royal, or PDF, were given one option, join or disband, of which many chose the latter option. The Sons needed warriors for the rebellion, and used the destruction of Prima as leverage to call this favor. Of the warriors that joined, the warrior cults became their leaders, as per the instructions of the Sons. Constant combat changed them into beasts, becoming masters of the swirling melee, of which they were accustomed to since before them emperor. Over the years and into the centuries this love for battle turned to devotion eventually causing the Ravagers fall to Khorne.
Tactics
Tactics of the Ravagers generally model those who accompany them in combined arms operations, however they have a penchant for close quarters combat, something refined on the blood soaked battlefields of Sver millennia ago. Note that Ravagers still listen to orders, and aren't prone to breaking down into fits of madness like other Khornate warbands.
Notable Regiments
1st 'Gorgons' Armoured Regiment- The Gorgons are the premier shock troops of the Ravagers. Made up of the cream royal guard, the 1st were absorbed from the best and brightest Tank operators. With an original combat strength of 214 tanks, the 1st is always the wedge into the enemy. As the Heresy rolled on, the Gorgons absorbed the 121st infantry regiment, which now ride upon the 1st Tank decks to war. The First is known best for running through enemy ranks literally, and are known top break formation to hunt for targets who could match their Khorne empowered prowess.