Stupid Alignments: Difference between revisions
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In the universe of tabletop games, there are the | In the universe of tabletop games, there are the [[alignment]]s - systems to determine the moral leanings of the characters within each world, if applicable. Most will recognize the "standard" axes of Good-to-Evil and Lawful-to-Chaotic, with what each of these scales entail and an idea of where certain actions fall on this chart. The general purpose of alignment is to guide and inform the direction of a player's character with regards to personality and behavior. | ||
...And then there's [[Derp|doing]] [[Skub|it]] [[RAGE|wrong]]. | ...And then there's [[Derp|doing]] [[Skub|it]] [[RAGE|wrong]]. |
Revision as of 19:10, 2 January 2021
In the universe of tabletop games, there are the alignments - systems to determine the moral leanings of the characters within each world, if applicable. Most will recognize the "standard" axes of Good-to-Evil and Lawful-to-Chaotic, with what each of these scales entail and an idea of where certain actions fall on this chart. The general purpose of alignment is to guide and inform the direction of a player's character with regards to personality and behavior.
...And then there's doing it wrong.
Behold, the Stupid Alignments: the result of what happens when players either don't understand the role they've chosen or else try to play into it too hard.
We won't go TOO in-depth on them, of course, since each of them already HAVE their own articles. We WILL, however, give links to those articles along with a short sweet summary of each concept.
List of 'Stupid' Alignments
- Chaotic Stupid - Pretty much the worst, most obnoxious do-what-I-want-because-I-can flavors of 'lolrandom' you can imagine, with no sense of basic pragmatism or even self-preservation.
- Stupid Evil - Pretty much the worst, most obnoxious do-what-I-want-because-it's-Evil™ flavors of-- wait a minute... Tends to treat villainy as a glorified checklist.
- Stupid Neutral - When a player thinks there's actually zero difference between good & bad things, or else treats morality as some sort of binary scale to be "balanced".
- Stupid Good - These Boy Scouts never refuse the chance to do a good deed (or what they think constitutes a good deed) even if it kills them - or someone else.
- Lawful Stupid - Yeah, yeah, we already know who you're quoting. Peace through warfare, honor before reason, and law before all else, no matter how inane or counterproductive.