Space Marine Battle-barge: Difference between revisions

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No matter what they start as, or what they look like, battle-barges (like all Space Marine starships) are specialized for planetary assault.  They have relatively little long-range firepower, but instead have enough hangar and torpedo bay capacity to launch three full companies of Space Marines at once, perform an orbital bombardment, or even commit [[Exterminatus]].
No matter what they start as, or what they look like, battle-barges (like all Space Marine starships) are specialized for planetary assault.  They have relatively little long-range firepower, but instead have enough hangar and torpedo bay capacity to launch three full companies of Space Marines at once, perform an orbital bombardment, or even commit [[Exterminatus]].


The [[Horus Heresy]] books explain that for [[Imperium of Man|Imperial]] accounts battle-barges are basically battleships upgraded for Space Marines operations, which indeed explain their capabilities.
==Notable Battle Barges==
===Daughter of Tempests===
 
A [[Lamenters]] Battle Barge deployed during the Corinth Crusade, in support of the Ultramarines. 
 
While crusading the glorious motha-fukas of the most put upon Chapter in Imperial history learned of an Ork slave world cheerily named Slaughterhouse III.  When the Lamenters were told that no other forces could be spared to free the world from the greenskin menace, they took it upon themselves to do so.  When ''Daughter of Tempests'' jumped to the system, she intentionally emerged from the warp absurdly close to the Orkish defenses of the planet; the greenskins were taken by surprise and didn't get a shot off before the ''Daughter'' had disabled the orbital guns and deployed 300 yellow armored Sons of Sanguinious to the surface. She then assisted in the evacuation of 3 million survivors before the Lamenters declared [[Exterminatus]] to deny the Orks access to the planet's resources.


How something as ridiculously huge as a battle-barge can only provide facilities for two to three hundred Space Marines when a modern amphibious assault ship which is literally ''thousands'' of times smaller in terms of volume can fit nearly ten times that number of people as well as landing craft, VTOL support, and vehicular support is anyone's guess. It seems that a lot of fluff writers themselves consider this kind of dumb given how often more than three hundred marines get stuffed onto one Battle-Barge.
She was destroyed during the Badab War when the[[Minotaurs]] ambushed the Lamenters Chapter Fleet and forcibly boarded their ships.


To put this into perspective, at only three hundred Space Marines per battle-barge, a single battle barge could provide every Space Marine inside their very own fucking hundred bedroom royal palace complex with nearly every luxury known to man provided inside and still have enormous amounts of space left over. It would be essentially impossible for the Space Marines to defend the battle barge against boarders because there'd be so much empty space that any invader could just go around. You could literally have a thousand times more Marines in one battle barge and it'd ''still'' be considered to be pretty roomy inside. 
===Vulkan's Wrath===


Any explanations for this absurdly low number - be they official lore or inferred by the fans - vary widely, and one could easy dismiss it as GW's sense of scale being severely miscalibrated (as usual), but there ''are'' justifications for it that hold together under scrutiny. Astartes vessels are supposed to be amongst the fastest and most technologically advanced vessels the AdMech can make, so perhaps battle barges are designed and/or modified to give them the best possible thrust-to-weight ratio possible by eliminating every unnecessary tonne and empty space, with anything that doesn't absolutely ''require'' human involvement using the arcane and mysterious practice of...''automation''!
A Ship from the [[Salamanders]] that took part in the [[Commorragh]] Raid.


That said, the the best explanation is actually one of logistics; after the Horus Heresy and implementation of the Codex Astartes, the vast majority of Space Marine chapters consist of one thousand battle-brothers divided into ten companies of one hundred marines each, and since it's basically unheard of for any given chapter to ''not'' have battle-brothers fighting in the Imperium's ceaseless wars at any given time, the actual number of marines in their roster is usually lower due to casualties taken in battle. Furthermore, the time it takes to replenish the chapter's numbers means that they can't afford to lose large numbers of Marines on a regular basis. All of this adds up to the entirely reasonable precaution that three hundred marines is the generally accepted maximum number to be on board a single battle barge at any given time. If that barge gets destroyed with all hands it's an unmitigated ''disaster'', and putting the entire chapter on a single vessel is basically flirting with suicide.
When [[Dark Eldar|"Those Knife Eared Assholes"]] swiped the Salamander [[Strike Cruiser]] ''Forgehammer'' from Real Space and stashed it in their City, ''Vulkans Wrath'' lead a fleet Of Salamanders, [[Howling Griffons]], and [[Silver Skulls]] into Commorragh itself to rescue their brothers.  With the forces of 3 Chapters of Space Marines wreaking havoc in the streets, the missing cruiser was located, held down by an Electric Spire. [[Terminators]] deployed from ''Vulkan's Wrath'' teleported to ''Forgehammer's'' decks and loosed the cruisers missile battery on the spire. With ''Forgehammer'' free, ''Vulkan's Wrath'' lead the strike group out of the Dark City and into the safety of Imperial space.  


==Notable Battle Barges==
===Tempestus===  


'''Daughter of Tempests:''' A [[Lamenters]] Battle Barge deployed during the Corinth Crusade, in support of the Ultramarines.
The Flag Ship of the Astral Knights.


While crusading the glorious motha-fukas of the most put upon Chapter in Imperial history learned of an Ork slave world cheerily named Slaughterhouse III.  When the Lamenters were told that no other forces could be spared to free the world from the greenskin menace, they took it upon themselves to do so.  When ''Daughter of Tempests'' jumped to the system, she intentionally emerged from the warp absurdly close to the Orkish defenses of the planet; the greenskins were taken by surprise and didn't get a shot off before the ''Daughter'' had disabled the orbital guns and deployed 300 yellow armored Sons of Sanguinious to the surface. She then assisted in the evacuation of 3 million survivors before the Lamenters declared [[Exterminatus]] to deny the Orks access to the planet's resources.
''Tempestus'' was the battering ram on which the Astral Knights rode to their Glorious Destiny in the battles against the [[World Engine]].
 
After the destruction of the World Engine and the entire chapter, ''Tempestus'' was salvaged and converted into an Imperial Shrine dedicated to the 772 Heroes of the Astral Knights on the world of Safehold, the last planet scoured by the World Engine.


She was destroyed during the Badab War when the Minotaurs ambushed the Lamenters Chapter Fleet and forcibly boarded their ships.
===Seditio Opprimere===


'''Vulkan's Wrath''' A Ship from the [[Salamanders]] that took part in the Commorragh Raid.
Introduced in [[Battlefleet Gothic]], the ''Seditio Opprimere'' is an [[Ultramarines]] ship that alarmed the Administratum and the [[Imperial Navy]] due to the modifications done to it in the wake of the First Tyrannic War.  Y'see, the ''Seditio'' is a dedicated Lance boat, with many of its launch bays replaced instead by massive [[Lance]] batteries.


When [[Dark Eldar|"Those Knife Eared Assholes"]] swiped the Salamander Strike Cruiser ''Forgehammer'' from Real Space and stashed it in their City, ''Vulkans Wrath'' lead a fleet Of Salamanders, Howling Griffons, and Silver Skulls into Commorragh itself to rescue their brothers.  With the forces of 3 Chapters of Space Marines wreaking havoc in the streets, the missing cruiser was located, held down by an Electric Spire. Terminators deployed from ''Vulkan's Wrath'' teleported to ''Forgehammer's'' decks and loosed the cruisers missile battery on the spire. With ''Forgehammer'' free, ''Vulkan's Wrath'' lead the strike group out of the Dark City and into the safety of Imperial space.  
While the Ultramarines gave (a perfectly valid) excuse that the modifications were for clearing the space-lanes of [[Ultramar]] of any and all lingering [[Tyranid]] bio-ships in the wake of [[Hive Fleet]]s Behemoth and Kraken, in ''practice'' this meant that the Smurfs now had a dedicated battleship killer, which the Space Marines (at that time of fluff) ''shouldn't'' have.


'''Tempestus:''' The Flag Ship of the Astral Knights.
And kill battleships on the tabletop it did.  It was ''so'' killy that it had to eventually be nerfed, with its Lance batteries replaced instead by much shorter-ranged Bombardment Cannons.


''Tempestus'' was the battering ram on which the Astral Knights rode to their Glorious Destiny in the battles against the [[World Engine]].
==In Battlefleet Gothic==


After the destruction of the World Engine and the entire chapter, ''Tempestus'' was salvaged and converted into an Imperial Shrine dedicated to the 772 Heroes of the Astral Knights on the world of Safehold, the last planet scoured by the World Engine.
The Battle-barge is the biggest available to Space Marine fleets, comparable to an [[Imperial Navy]] Battleship.  Due to the lack of [[Lance]] weaponry (ignoring the ''Seditio'') however, the Battle-barge is more geared towards mid-to-short range brawls, and despite the forward-facing Torpedo tubes it gets by default, a player will mostly rely on its Weapons Batteries, Launch Bays, and Bombardment Cannon to do its work.


'''Seditio Opprimere''': Introduced in [[Battlefleet Gothic]] the ''Seditio'' is an [[Ultramarines]] ship that alarmed the Administratum and the [[Imperial Navy]] due to the modifications done to it. Y'see, the Seditio is a dedicated lance boat, with many of its launch bays replaced instead by massive lance batteries.
Due to its armor and shields, plus the Space Marine crew, its more than capable of getting in close and dealing pain.


While the Ultramarines gave (a perfectly valid) excuse that the modifications were for clearing the space-lanes of [[Ultramar]] of any and all lingering [[Tyranid]] bio-ships in the wake of [[Hive Fleet]]s Behemoth and Kraken, in ''practice'' this meant that the Smurfs now had a dedicated battleship killer, which the Space Marines (at that time of fluff) ''shouldn't'' have.
==In Battlefleet Gothic: Armada (1 & 2)==


And kill battleships on the tabletop it did. It was so killy that it had to eventually be nerfed.
The Battle-barge is one of the toughest ships available, with excellent armor and shields. Due to its Space Marine crew, the ship is immune to Morale Loss, and much more effective at boarding actions.  


The ship comes in two flavors in-game, with one featuring the "classic" close-range brawler weapons configuration of Torpedoes (standard or Boarding), Macrocannons and Weapons batteries, while the other gets the ''Seditio'' suite of long-ranged Lances on top of the Torps. Both versions retain their Launch Bays for fighter or bomber support.


Regardless of your choice, it's best to keep in mind the point costs, as these ships are also much more expensive than their counterpart in the [[Imperial Navy]].


[[Category:Warhammer 40,000]]
[[Category:Warhammer 40,000]]

Revision as of 19:51, 1 March 2019

Boldly going where no one has crusaded before.

A Battle-Barge is a large capital ship employed by Space Marine fleets. With the exception of the mobile fortress-monasteries employed by some Chapters, they are the largest capital ships available to the Space Marines. A Chapter will generally have two or three, though some have more (e.g. the Ultramarines have five and the Space Wolves have EIGHT).

The term itself is more of a ship type than a specific pattern; the Adeptus Mechanicus does produce a special pattern of ship just for Space Marines, but any ship can be used as a battle barge so long as it has enough capacity to launch vast quantities of Thunderhawks and Drop Pods and enough weapons and armor to protect them. A standard battle-barge has the facilities for three entire companies to operate out of, including support staff and logistics, such as vehicle repair.

No matter what they start as, or what they look like, battle-barges (like all Space Marine starships) are specialized for planetary assault. They have relatively little long-range firepower, but instead have enough hangar and torpedo bay capacity to launch three full companies of Space Marines at once, perform an orbital bombardment, or even commit Exterminatus.

Notable Battle Barges

Daughter of Tempests

A Lamenters Battle Barge deployed during the Corinth Crusade, in support of the Ultramarines.

While crusading the glorious motha-fukas of the most put upon Chapter in Imperial history learned of an Ork slave world cheerily named Slaughterhouse III. When the Lamenters were told that no other forces could be spared to free the world from the greenskin menace, they took it upon themselves to do so. When Daughter of Tempests jumped to the system, she intentionally emerged from the warp absurdly close to the Orkish defenses of the planet; the greenskins were taken by surprise and didn't get a shot off before the Daughter had disabled the orbital guns and deployed 300 yellow armored Sons of Sanguinious to the surface. She then assisted in the evacuation of 3 million survivors before the Lamenters declared Exterminatus to deny the Orks access to the planet's resources.

She was destroyed during the Badab War when theMinotaurs ambushed the Lamenters Chapter Fleet and forcibly boarded their ships.

Vulkan's Wrath

A Ship from the Salamanders that took part in the Commorragh Raid.

When "Those Knife Eared Assholes" swiped the Salamander Strike Cruiser Forgehammer from Real Space and stashed it in their City, Vulkans Wrath lead a fleet Of Salamanders, Howling Griffons, and Silver Skulls into Commorragh itself to rescue their brothers. With the forces of 3 Chapters of Space Marines wreaking havoc in the streets, the missing cruiser was located, held down by an Electric Spire. Terminators deployed from Vulkan's Wrath teleported to Forgehammer's decks and loosed the cruisers missile battery on the spire. With Forgehammer free, Vulkan's Wrath lead the strike group out of the Dark City and into the safety of Imperial space.

Tempestus

The Flag Ship of the Astral Knights.

Tempestus was the battering ram on which the Astral Knights rode to their Glorious Destiny in the battles against the World Engine.

After the destruction of the World Engine and the entire chapter, Tempestus was salvaged and converted into an Imperial Shrine dedicated to the 772 Heroes of the Astral Knights on the world of Safehold, the last planet scoured by the World Engine.

Seditio Opprimere

Introduced in Battlefleet Gothic, the Seditio Opprimere is an Ultramarines ship that alarmed the Administratum and the Imperial Navy due to the modifications done to it in the wake of the First Tyrannic War. Y'see, the Seditio is a dedicated Lance boat, with many of its launch bays replaced instead by massive Lance batteries.

While the Ultramarines gave (a perfectly valid) excuse that the modifications were for clearing the space-lanes of Ultramar of any and all lingering Tyranid bio-ships in the wake of Hive Fleets Behemoth and Kraken, in practice this meant that the Smurfs now had a dedicated battleship killer, which the Space Marines (at that time of fluff) shouldn't have.

And kill battleships on the tabletop it did. It was so killy that it had to eventually be nerfed, with its Lance batteries replaced instead by much shorter-ranged Bombardment Cannons.

In Battlefleet Gothic

The Battle-barge is the biggest available to Space Marine fleets, comparable to an Imperial Navy Battleship. Due to the lack of Lance weaponry (ignoring the Seditio) however, the Battle-barge is more geared towards mid-to-short range brawls, and despite the forward-facing Torpedo tubes it gets by default, a player will mostly rely on its Weapons Batteries, Launch Bays, and Bombardment Cannon to do its work.

Due to its armor and shields, plus the Space Marine crew, its more than capable of getting in close and dealing pain.

In Battlefleet Gothic: Armada (1 & 2)

The Battle-barge is one of the toughest ships available, with excellent armor and shields. Due to its Space Marine crew, the ship is immune to Morale Loss, and much more effective at boarding actions.

The ship comes in two flavors in-game, with one featuring the "classic" close-range brawler weapons configuration of Torpedoes (standard or Boarding), Macrocannons and Weapons batteries, while the other gets the Seditio suite of long-ranged Lances on top of the Torps. Both versions retain their Launch Bays for fighter or bomber support.

Regardless of your choice, it's best to keep in mind the point costs, as these ships are also much more expensive than their counterpart in the Imperial Navy.