Sorcerer (Dungeons & Dragons): Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Sorcerers are really just singleminded versions of their Wizard brothers, able to cast spells spontaneously (e.g. without preparation in the morning). | Sorcerers are really just singleminded versions of their [[Wizard]] brothers, able to cast spells spontaneously (e.g. without preparation in the morning). | ||
Players of Sorcerers (not to be mistaken with [[Saucerer]]s) often enjoy the dragon blood fluff, and use it in some vague attempt of roleplaying, but we all know that deep down inside they're just playing a sorcerer because they want to throw more fireballs per day than the wizard. | Players of Sorcerers (not to be mistaken with [[Saucerer]]s) often enjoy the [[Dragonborn||dragon blood]] fluff, and use it in some vague attempt of [[roleplaying]], but we all know that deep down inside they're just playing a sorcerer because they want to throw more fireballs per day than the [[wizard]]. | ||
Sorcerers make sacrifices in the number of | Sorcerers make sacrifices in the number of [[spell]]s they can know at any one time in order to be able to cast two more spells of every level per day than [[wizard]]s. If your group is a hack-and-slash, combat-centric group, you're probably gonna want to roll a Sorcerer. If your group [[/tg/ gets shit done||actually does anything]] besides kick in doors and behead goblinoids/innocent [[dorf||dwarves]]/the [[Terrasque]] (haha, beheading the [[Terrasque]]), then consider the [[wizard]]'s immense versatility an advantage. | ||
Prestige out of this class immediately if you can. | [[Prestige classes||Prestige]] out of this class immediately if you can. | ||
{{dnd-stub}}[[Category:Dungeons & Dragons Classes]] | {{dnd-stub}}[[Category:Dungeons & Dragons Classes]] |
Revision as of 21:29, 28 March 2009
Sorcerers are really just singleminded versions of their Wizard brothers, able to cast spells spontaneously (e.g. without preparation in the morning).
Players of Sorcerers (not to be mistaken with Saucerers) often enjoy the |dragon blood fluff, and use it in some vague attempt of roleplaying, but we all know that deep down inside they're just playing a sorcerer because they want to throw more fireballs per day than the wizard.
Sorcerers make sacrifices in the number of spells they can know at any one time in order to be able to cast two more spells of every level per day than wizards. If your group is a hack-and-slash, combat-centric group, you're probably gonna want to roll a Sorcerer. If your group |actually does anything besides kick in doors and behead goblinoids/innocent |dwarves/the Terrasque (haha, beheading the Terrasque), then consider the wizard's immense versatility an advantage.
|Prestige out of this class immediately if you can.